->3(2) types of generic ammo: (<N>one), <S>tamina, normal <A>mmo
->Stamina will regenerate at the rate of 0(Grim)-4(Draco1) per second;
 small vases will add 10%, big vases 50%
->"normal Ammo" comes in completely silver(10) or golden(50) BFG cores
->weapon pickups will be replaced alternately by big Stamina and big
  NormalAmmo pickups
->ammo pickups will be replaced alternately by small Stamina and small
  NormalAmmo pickups

*************************************************

Alien:
-AlienQuickSilver(see Beta5) (S 25/100)
-Medigun (A 200/200)
-health 75

Devil: 
-Claws (N,D40;M75000), FireBalls (S 25/50) D2x30
	(keep in mind D40 means 60 damage in Hardcore play!)
-FireRing stomp (ducking while landing, uses 15 S)
 spawns red ASMD ringexplosion, every hit actor
 will suffer 25 damage, and after the ring has grown
 to full size there will occur some (8ball-)explosions
 on the rim of the ring
-100% immune to fire
-5 units Baptism Damage in water per second
-gains 1 health/s in Lava, up to 150

Draco2:
-Claws (N,D50), FlamerBreath (S 200/400, quick recharge)
-can fly, but uses 20 Stamina for each "jump"
-health 130
-50% immune to fire

Draco1:
-Claws (N,D20), half-powered FlamerBreath (S 150/300, VERY quick recharge)
-can GLIDE, but uses 5 Stamina for each Vel.Z annulation
-speed 110%
-jumps 130%
-health 90
-50% immune to fire
-jumps 120%

Fred:
-Claws (N,D40), Zapper2NormalLightning (S 100/200)			//(A)
-speed 140%
-jumps 175%

Golem:
-Claws (N,D80), Rocks (S 50/50)
-earthquake+rock stomp (ducking while landing, uses 10 S)
-speed 80%,Accel~40%
-health 300
-jumps 66%

Grim Reaper:
-Scythe (N), Seeking Skulls (S 12/40)				//(S 25/25)
-can fly without Stamina penalty
-health 90/500

Henry:
-Akimbo Vulcancannon (A 200/400), Akimbo 8ball rockets (uses 10 A)
-speed 50%,Accel=25%
-armor 150
-health 250

MrBig:
-Claws (N,D100), PoisonBalls (S 25/50)
-big earthquake stomp (ducking while landing, uses 5 S)
-speed 90%,Accel~80%
-health 150
-no damage in Slime

Teddy:
-Hellsaw (N), ShrinkRay (S 10/10)
-ConstructionGun (A 200/200, Turret:50, Armor:25, Barrier:15)
 works at 2.5 ammo per second
-50% immune to bullets

Zhal:
-ZhalHands (weak Melee (N)), green blinding+poison ink cloud
 (similar to weak+small poison grenade with green blinding effect
 for all non-teammembers when hitting something) (S 25/100)	//(S 25/50)
 Releasing Fire while Altfiring while Firing will spawn Teleport beam (S 10)
-half-powered SniperRifle (A 16 shots/32)
-speed 80%,Accel~80%
-jumps 150%
-health 75
-100% immune to slime & poison
-gains 3 health/s in Slime, up to 111

...and not to forget:
********************************************************************
*** MONSTER MASTER (bind U4eSpecialMove key under options/controls!)
********************************************************************
Beetles (A5, L100%):
*Level 0->Pupae			(MC 10,  H65,  E 0)
*Level 1->Doggie		(MC 40,  H80,  E 250)
*Level 2->KillerRabbit		(MC 60,  H80,  E 500)
*Level 3->Booger		(MC 80,  H150, E 750)
*Level 4->Slime Booger(BioGlob)	(MC 120, H200, E 1250)
*Level 5->Ice Booger(Freezer2)	(MC 150, H250, E 2000)

Birds (A15, L85%):
*Level 0->CaveManta		(MC 15, H50, E 0)
*Level 1->Manta			(MC 30, H78, E 250)
*Level 2->Gasbag		(MC 60, H200, E 500)
*Level 3->GiantManta(Zap1)	(MC 200, H400, E 750)
*Level 4->GiantGB(GB+FireRocks)	(MC 400, H600, E 1800)
*Level 5->Warlord		(MC 750, H750, E 3600)

Kralls (A30, L70%):
*Level 0->Pawn			(MC 65,  H150, E 0)
*Level 1->Soldier		(MC 100, H180, E 400)
*Level 2->Elite			(MC 140, H200, E 800)
*Level 3->Guardian(GasBagBelch)	(MC 220, H400, E 1600)
*Level 4->Statue(Plasma2)	(MC 400, H600, E 3200)
*Level 5->King(BFG1)		(MC 750, H750, E 6400)

Brutes (A50, L50%):
*Level 0->LesserBrute		(MC 50,  H150, E 0)
*Level 1->Brute			(MC 100, H300, E 400)
*Level 2->Yeti(Freezer1)	(MC 200, H450, E 800)
*Level 3->Torchurer(Flamer)	(MC 300, H550, E 1600)
*Level 4->Hank the Tank		(MC 500, H700, E 3200)
*Level 5->Grandpa Hank		(MC 650, H900, E 6400)

Skaarjs (A75, L40%):
*Level 0->Scout			(MC 90,  H180, E 0)
*Level 1->Warrior		(MC 150, H210, E 600)
*Level 2->Assassin		(MC 160, H220, E 1200)
*Level 3->Lord(Ripper1)		(MC 250, H320, E 2400)
*Level 4->IceLord(Freezer1)	(MC 500, H480, E 4800)
*Level 5->OverLord(BFG1)	(MC 800, H640, E 9600)

Angels (A125, L25%):
*Level 0->Lesser Angel(Zap1/2)	(MC 250,  H500,  E 0)
*Level 1->Angel(Zap1/2+Rail)	(MC 500,  H750,  E 1000)
*Level 2->Battle Angel(Bfg1,Pl1)(MC 800,  H1000, E 2500)
*Level 3->War Angel(TOM)	(MC 1200, H1100, E 5000)
*Level 4->Archangel(All)	(MC 2000, H1500, E 10000)
*Level 5->Solar Goddess(BFG2)	(MC 4000, H1800, E 25000)

The UDamage powerup allows you to summon monsters at level+2