			///////////////////////////////////////////////////////////
			//*******************************************************//
			//*			S.W.A.T				*//
			//*							*//
			//*		Special Weapons And Tactics.		*//
			//*******************************************************//
			//*		An Unreal Tournament Modification	*//
			//*		http://www.planetunreal.com/swat	*//
			//*		revision: 10				*//
			//*******************************************************//
			///////////////////////////////////////////////////////////


				 	    * S.W.A.T Beta 1 *





[ Table of content ]
~~~~~~~~~~~~~~~~~~~~

	1  - Important				- Important info about the mod.
	2  - Installing S.W.A.T !		- Everything you need to know about it
	3  - What's new !			- Updates since the previous release.
	4  - How to play S.W.A.T ?		- THE way to do it !
	5  - Mod info				- A general description of the mod.
	6  - Team info				- The S.W.A.T team
	7  - Beta 1 release			- What has been planned for the beta 1 release.
	8  - Members info			- All you need to know about the S.W.A.T team.
	9  - Thank you !			- People that helped us outside the team




				 	
-( Best viewed with notepad ! )-
				 	


[ 1 - IMPORTANT !! ]
~~~~~~~~~~~~~~~~~~~~

	Keep in mind this is Beta 1. 
There are some known issues, and we cannot assure you SWAT will work fine on your hardware. 
Use at your own risks.

For any feedback: http://www.planetunreal.com/swat
You can find the SWAT manual there, the SWAT forums, an IRC applet to access our channel:
server=irc.gamesnet.net channel=#swat


[ 2 - Installing SWAT ! ]
~~~~~~~~~~~~~~~~~~~~~~~~~

	Simple! Just run the umod file.

	If any problems occur, try asking for the original files.

If UMOD doesn't work for you and you're on PC then do the following:
Go to the folder options in InternetExplorer. Add a new file type called 'UMOD'.
Set its Action to 'open' and the app to:
E:\UnrealTournament\System\Setup.exe install "%1"
replace with your Path to UT of course, and UMOD installation should now work.

How to install from ZIP:

1) Copy the *.u and *.int files in the zip archive to your 
	unrealtournament/system folder.
2) Copy all maps (SW-xxxx.unr) to your unrealtournament/maps folder.
3) Copy the texture (*.utx) to unrealtournament/textures.
4) Copy the sound files (*.uax) to  unrealtournament/sounds.

	Add the following lines to your UnrealTournament.ini file:

[SWATmodBrowser]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=s_SwatGame,bCompatibleServersOnly=True

To make S.W.A.T work in network you must add the following lines in your UnrealTournament.ini.
They MUST be below the other ServerPackages.
ServerPackages=s_SWATModels
ServerPackages=s_SWAT

	After installation, run UnrealTournament and select the SWAT beta 1 game type.
A list of maps should appear that you may select.

	If S.W.A.T does not show up in the game types combo box (i.e: blank line), 
you should upgrade to the latest UT Patch, currently 420. (or 413 for MAC).
Or check the UnrealTournament.log file in the system folder. Some mutators may crash the menus, or the
GUI.

	If you use D3D check for the latest d3ddrv.dll driver on unreal.epicgames.com.



[ 3 - What's new !! ]  (since last release)
~~~~~~~~~~~~~~~~~~~~~

* Beta 1 *



[ 4 - How to play S.W.A.T ? ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

	(see manual on web site: http://www.planetunreal.com/swat)
	(not done yet :)



[ 5 - MOD info ]
~~~~~~~~~~~~~~~~
Name	: S.W.A.T (subject to change)
Type	: Counter Terrorism simulation

	S.W.A.T will be a multiplayer teamplay game. 
Two teams, SWAT and Terrorists will battle each other.
The mod will introduce realistic weapons, maps and gameplay. 
More orignal scenarios will a priority for the TEAM!  Firstly, S.W.A.T will contain only 21st century realistic urban scenarios but later S.W.A.T will also support military, WWII and futuristic scenarios.

	The unreal engine will allow us to create huge maps, complex scenes, very high textures but also custom behaviors. (like adding ladders for example). The NPC's and BOT's will be coded interact with S.W.A.T features.

	The scenarios will be more realistic. There are 2 particular ones in progress:

* Die Hard scenario. Currently being mapped by FieryDeath. One CT will start on the top of the building (john Maclean) all the others starting outside. The terrorists will start in a level with some hostages and in the car park where the bomb resides to open the safe. There will be lift and power control. The map will of course be huge and feature a lot of vent passages and will  be close to the movie. CT win if they kill or arrest all Terrorists, or rescue all hostages, Terr  will win if they open the safe and escape, or if they exterminate the SWAT team.

* Killing zoe. 'bank roberry'. With many hostages. Terrorists will have to open the safe and escape to win. CT will have to rescue hostages and arrest terrorists.

	I'd also like to make a crazy map like the first scene in "Saving private ryan", where they arrive to Normandie's beach, and why not the last scene in the town with the bridge.


	Unreal great AI power will help us to code a lot of NPCs characters. 
Hostages will be scared, pickup guns, run away, and even group as a team(?). 
We could also add guards, citizens etc..

	We may add many useful features like night vision, mirrors for SWAT members to see in in dangerous areas, laser aiming module or red dot module, flashbangs, gas grenades, explosives (different powers) etc. You will be able to customize your weapons.

	Possibly give orders to whole team or specific team mates.

	I'm also thinking into a way to surrender.  You will earn more money than dying. This will allow teams to setup traps like: one could drop his weapon and surrender, so CTs will come to catch him while the other terrorists are waiting hidden with deadly weapons. ;)  Shooting a surrendering player will be a BIG mistake!

	One word about the mod: Professionalism !



[ 6 - Team info ]
~~~~~~~~~~~~~~~~~

.Team Leader
	Shag 

.Design/Concept
	Shag 

.Concept Art
	Macross 

.Research
	Macadoshis, -=DA=- Reaper 

.Coding
	Shag, Jah, [DM]Spawn 

.Modeling Leader
	Warflyr

.Modeling
	Drego, SlickRick, Junky, Darkhorse, Elfminster, Apocalypse, Deox, [HK]Hunter

.Animating
	Warflyr, Darkhorse, Apocalypse

.Skinning
	Lucky, Galen, GaNjAmAn, Vassago

.Graphic Art
	Lucky, Eric, MaxModule, Shag, Macadoshis 

.Sound Ambiance
	Ze Mad, Eastern Voodoo, Barra , CastorTroy

.Web Masters + Site content and Manual
	Eric, Macadoshis 

.IRC Admin
	Alexc19 

.Mapping Leader
	Flux

.Mappers
	iNTOX, Spinex, Dr.Crowbar, [DM]Spawn, revolveR, GuyB, Celtan, Melsidore, Ze Mad, GaNjAmAn

.Lead Beta Tester
	BloodKnight 

.Beta Testing Team
	Weasel, Andirez, Grizzly81, Sorente, fleek, Alpha. 



[ 7 - Beta 1 release ]
~~~~~~~~~~~~~~~~~~~~~~




[ 8 - Members info ]
~~~~~~~~~~~~~~~~~~~~

!! If you aren't referenced here, please send me your info !!


o Nick:				SHAG
  Real name:			Laurent Delayen
  Age:				21
  Location:			Paris , France
  Current position in team:	Leader, designer, coder
  Background:			Started to code in 1989 on amiga
				Worked on several projects including home made little games,
				demo effects, and a special effect program. 
				Worked for 2 special effects company 
					DUBOI (Alien 4) - 1997 (1 month)
					ExMachina (I-War2 ride for theme parks) - 1999 (2 months)
				Currently student in 3rd year of computer engineering (EPITA - Paris)
				Currently know Pascal, C/C++, Delphi, C++ Builder 4,
					basics of x86 assembly language, and lately Unreal script !! 
				Windows, Unix (NetBSD, Linux, Irix), Workbench.
				Lightwave, many special effects programs like Shake, and experience
					on FLAME, PaintBox, Harry.


o Nick:				LUCKY
  Full name:			Tony Garvey
  Age:				16
  Location:			Liverpool , England
  Current position in team:	Skinner, graphics and texture artist
  Background:			Skilled with a variety of paint programs, started skinning for Quake
				and skinned regularly since. Specialises in realistic clothing and
				metallic textures and metal objects EG weapons. 
				Also ran many sites for the Gamespy network including mod sites 
				and bot sites.


o Nick:				Ze Mad
  Real Name:			URSI Michal
  Age:				21
  Location:			Marseille, France
  Current position in team:	Sound Engineer
  Education:			None ! :)
  Background:			Has always LOVED computer related things, he's pretty polyvalent, 
				and he's competent is sound engineering as well as in 2D and 3D
				graphics, computer maintenance, network and a little bit of UScript :)
  Software:			Sound Forge (fully loaded of Plug-ins), Cool Edit, Wave Studio, Wavelab
				Virtual Waves...
  Current Job:			Computer maintenance in hospitals' networks...


o Nick:				Eric
  Real Name:			Eric Rojas
  Age:				16
  Location:			South Pasadena, CA, USA
  Current position in team:	Webmaster, Texturing, and Graphics
  Education:			High School
  Background:			Not really a good drawer, but can use filters and plugins to optimize 
				anything. Built the website from scratch, though ;)
  Software:			Adobe Photoshop 5.5 (Eyecandy and Xenofex Plugins), Notepad
  Current Job:			Just your average High School student.
				Also is the webmaster of UTCenter.com


o Nick:				BloodKnight
  Real Name:			Ain't Telling!
  Age:				16
  Location:			Mississauga, Ontario, Canada!
  Education:			Death Camp aka High School
  Background:			Hardcore gamer that loves to play anything, I do have experience with
				3D Studio Max, but ain't good in it.
				I played every FPS out there and I seen lots of mods and bugs.
				Once I found 20 bugs in a Kingpin mod in 5 minutes :)
  Software:			lets see...UT 
  Current Job:			Webmaster of UT Clan Universe, OGL Ladder Admin, and also beta tester :)


o Nick				SlickRick
  RealName 			Cedric
  Age				15
  Location			in the US..
  CPIT				Modeler
  Software			Lightwave


o Nick:				Dr. Crowbar
  Real name:			Tynan Sylvester
  Age:				14
  Location:			Ottawa, Canada
  Current position in team:	Mapper
  Background:			Started editing recently, released two maps, i'd rather
  				not talk about one, but the other (AS-Deathrow) was 
			   	for SWAT. Could not get it accepted into the rigorous 
			   	standards set by Shag, put into AS mode and released.				
  Software:                     UnrealEd (how can a program be so evil(buggy) and be so good
				(powerful) at the same time?)
  Occupation:			Student (duh)


[ 9 - Thank you !! ]
~~~~~~~~~~~~~~~~~~~~

(in no particular order)

Andrew Scheidecker	  - Helped Shag getting started with Unreal Script
^Soul^			  - Helped Shag getting started with Unreal Script
GreenMarine		  - Helpful information
EPIC			  - For Unreal Tournament and Unreal Script
PlanetUnreal		  - For hosting our site
Maxx3D			  - Thx for your time!
Macabre			  - Author of u3d
DSnake			  - This mod would have never started without this man!
Mongo			  - Laser dot network code
Stallion                  - Helping us out on PU
IOError Network& UTCenter - The support!
zinear                    - The awesome Beta 1 Logo (as seen in the UMOD and the swat.html file)
...
And the whole S.W.A.T mod team for their time and interest !
