FB-Defeat

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Title                   : "Frag*Ball Arena: Disk of Defeat"

Author                  : Robert "Keganator" Pepka

Date                    : February 14, 2001

Filename                : FB-Defeat.zip

File contents           :FB-Defeat.unr (Map)
			  	  FB-Defeat.txt (This file)
			
Email Address           : keganator@mail.com

Home Page		: try   http://thepub.go.cc/

Play Information	:  Enjoy.  I decreased the slope of the arena and increased
			   friction, which should give an overall boost to online
			   playability.

Recommended No. Players : 4-12

Description		: Bassed on an old Sci-fi movie, "Rollerball", this
			  arena is a mock up of the origional rollerball arena.
			  However, it's design has been adapted to suit the needs
			  of the Frag*Ball League.  It has Two Faceoff places and 
			  instead of a cone to drop the ball in, it now has a
			  small cupboard of a room.  Everyone fighting over the
			  same room is really, really enjoyable.

			  The main feature of rollerball was that the players were
			  all on skates and would bludgeon the crap out of each other.
			  To simulate the skates, the ground friction is set really
			  low.  The bots understand it and it's not that much of
			  a trip up...but is fun.  As for the bludgeoning part,
			  A shock rifle and missile launcher are at your disposal.

Tactics		: Dominate the area by the Frag Net.  The longer you hold
			  onto that area, the better you will do in the round.
			  The bots figure it out pretty well, and chase the
			  ball there quickly.  If you are in control of that area
			  during a fumble, then it's your points.  Bwuah ha ha...

Comments		: If you computer can handle UT, it can handle this map
			  just fine.  I kept the polys low, and the action high.

Known Bugs:		: During the beggining of the map, during the scrum, the bots
			  don't really think they need to come out of the base.  If you
			  lead them out or give them a little..ahem..shock rifle incentive,
			  they'll happily follow you.  Scrum commences, play begins, and
			  all is right with the world.  With 1.0, however, this seems to have
			  subsided.

			  The other thing is the bots sometimes decide that they want
			  to stay in the locker room.  Like before, a swift shock-rifle
			  jolt will get their attention.  This also seems to have subsided
			  in 1.0.

Other:		  Still reading?  *sigh*  Fine.  A piece of advise from an old
			  man:  "Before judging someone, walk a mile in their shoes.
			  By doing this you are a mile away and have their shoes."
                          
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Installation instructions

Unzip "FB-Defeat.unr" into your UnrealTournament/Maps folder.

You're Done!


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Construction

Editor used			: UnrealEd2

Build Time			: About Three hours main structure, Three Texturing,
				  At least ten hours playtesting and fixing problems.
				  Another couple for tweaking for Fragball 1.0.
				  

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Other maps by Author:

I'm releasing this map simultaneously with FB-Unnerved.  I've made other
maps (CTF and DM, and a badly failed Assault) but haven't released them.
They, well, are below standards to what I'd release.

I'm releasing FB-Tygon with 1.0 also.

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COPYRIGHTS/PERMISSIONS  // as if it mattered THAT much...

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money without contacting
me prior to doing so.  Please E-mail me for this.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.  

You may NOT use this level as a basis for constructing, in part or in whole, 
other levels.  If you wish to tamper with the level, just E-mail me with your
reasoning and we can discuss it.  I really would rather not have to deal with 
finding broken copies of my work on the net.

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UNREAL and UNREAL TOURNAMENT (c) 2001 Epic Megagames, Inc.  All Rights Reserved.
Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks and trade names
are properties of their respective owners.