Bunny Trails

Unreal Tournament 3


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General Info
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Title: Bunny Trails

Website: http://tamtemple.com/

Filename: BunnyTrailsGame.zip

Game Types BT

Orginal Author: http://www.bunnytrack.org/node/4

Remake's Author: arDru

Release Date: October 16, 2010

Version: 2010-10-08



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Notes

Bunny Trails is a UT3 team game type in which the goal is to go through a series of obstacles
and reach a hard-to-get place faster than the other team does.

Bugs: - Flashlight works, and other players see it, but they see it even if
	the player has turned if off. I have no idea how to fix that.
      -	Timer might not reset after a capture in online mode.

Home Page has an important tutorial for map makers


Installation

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BunnyTrailsGame.zip

Quit UT3.

1. Place file BunnyTrailsGame.u and BTRamp.u in \My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script
(create that folder if it does not exist).

2. Place UTBunnyTrailsGame.ini in \My Documents\My Games\Unreal Tournament 3\UTGame\Config

3. Place BunnyTrailsGameContent.upk to \My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC

Bunny Trails Gametype installed! Now you need a basic map pack from http://tamtemple.clanservers.com/BTMapPack2010.exe

(Folder "Source" is not needed to play this game.)


Changelog
_________
Ner in version 20101008:
- StingerShards now nail the player (don't just pass through)
- Added SuppressMessage menu item to the BTEquip. To be used only for special effects,
like enabling "FengnDeath" for the dying scenes on a map where FeignDeath is disabled
by default.

New in version 20100830:
- Other players now see the light from the flashlight while it is enabled.
- Bug: they see it even if it is off (when enabled, of course).

New in version 20100827:
- Flashlight now works, but the light is only seen by the player who uses it.

New in version 20100505:
- This is just a maintenance update with the sources for recent release version.

New in version 20100201:
- Timer.

New in version 20090407:
- Spectating bug finally fixed
- Added ability to remove all pickups other than weapons from inventory using BT Equip
New in version 20090313:
- EquipTriggerVolume bug fixed
New in version 20090312:
- feign death bug fixed
New in version 20090309:
- tested to work with new patch 2.0
- added EquipTriggerVolume and a corresponding Kismet action BT Equip: you can use either of them,
	they allow to give or take hoverboard, flashlight (see below), impact hammer, enforcer,
	instagib, and take all the regular weapons at once.
- spectating buttons now reversed, for convenience
- added 3rd person view ability - press both buttons to toggle that
- use also F3-F4 buttons to spectate in the same way
- added ability to give/take flashlight to the maps, use F1 to toggle on/off
- added ability to disable/enable feign death in a map using Equip
- overall look and feel is cleaner now

New in Version 20090221:
-added Basic support for in-game spectating using default weapon called "communicator": primary
 fire to spectate, secondary fire to come back to own view. still buggy, but it works

New in version 20090116:
-initial release
