CarBall Version 2.6 Readme.
~~~~~~~~~~~~~~~~~~~~~~~~~~~

CarBall is very much like football played with cars and a big ball. When play 
begins the ball will drop into the field of play. Using your chosen vehicle, 
knock the ball into the opposing teams goal area to score points. Scattered 
around the field are pickups that you can use to your advantage.

Please feel welcome to drop by the CarBall community forums and let us 
know what you like or dislike about CarBall. 

http://www.carball.net

You can also view some of the available media such as ScreenShots + Wallpapers,
Video Clips, and the Official Carball Trailer here:

http://www.carball.net/cb26/

------------------------------------------------------
//
//	Carball 2.6 Dev Team
//		Homers}i{mpson
//		Oddjob
//		Rakshasas
//		Sonic
//		PostPunk
//		SkinFlute(wolfgtweb)
//		ScreaminBubba
//		TechnoPriest
//		Gruelsicle
//		Davros
//		UrDaddy
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The Dev Team would also like to thank the following people who spent their
own personal time Beta Testing and helping us get 2.6 as close to perfect
as humanly possible:

Animal
Axl_Rose
Demon
Furball
Gflare
Goat
Gribbz
H-Factor
Innocent Bystander
Jammer
*Jerk*
Jump
KoLdDoOm
Nightshade
R4in
Rusty
Quenlar
SchnappySaussage
Screech
Seels
Spinkter
Torture
vealslap
WiDoWMaKeR

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2.6 Summary

Version 2.6 Changes -

Enhancements:

- New vehicles:
	- Spectre
	- Bullitt
- New Powerup: Repulse Field - Repulses the ball (and to a lesser degree, other vehicles) for a short time
- Added Alt fire modes for all Powerups:
	- Nitro - Super Jump ;when you use the alt fire, you will boost upwards, a little higher that if you had quickflipped.
	- Rocket - Homing rocket that you can aim using a cursor. The rocket will lock onto the aiming recticle as long as it is within a 60 degree angle (approximately) from it's pointed direction. Range is 3000 unreal units, about 50% longer than the spider detection range. Rockets will self destruct after 4 seconds.
	- Flip Mine - Fires "sticky" mines (silimar to the ONS Grenade laucher) that stick to the ball or vehicle, and must be triggered again to explode. Mines will automatically explode after 60 secs, or if you die.
	- Goo - SPMA Style Forward Launcher - Distance is chosen by using a charge bar; the longer you hold Alt-Fire, the further it will go.
	- Invis - Allows you to see other players items for 30 seconds. When active, the powerup icons above the vehicle are color coded by team.
	- Nuke - A "mini-nuke" that you can drop; it's damage is only about 1/2 that of the primary fire, but you can drive away without taking damage (if you are fast enough Smile)
	- Spider Mine - Causes the Spider Mine to only lock onto the ball, and not other players. (Primary fires still locks on to either)
	- Repulse Field - Electronic Shock weapon that disables a vehicle for 5 seconds
- New Mutators
	-Carball Arena: Changes all pickups in the map to the selected item 
	-Invis Mutator: Changes Invis primary fire to the same as it's secondary fire 
	-No Alternate Fire Weapons - Disables the Carball alternate fire mode on all pickups.
	-No Carball Superweapon - Removes the Nuke from all maps
- New actions for the ScriptedTrigger
	- ACTION_DisableBallSpawn - Sets bEnabled to false on all CB_BallSpawn actors matching the specified tag
	- ACTION_EnableBallSpawn - Sets bEnabled to true on all CB_BallSpawn actors matching the specified tag
	- ACTION_SetGoalVolumeToOB - Sets bOutOfBounds to true on all CB_GoalVolume's matching the specified tag
	- ACTION_SetOBToGoalVolume - Sets bOutOfBounds to false on all CB_GoalVolume's matching the specified tag
- Added new ball model, that allows better textures. The ball texture now surrounds the ball a full 360 degrees. The old ball broke the skin into "quadrants"
- Added new default ball with CarBall logo. This is spawned using the new CB_BallSpawnNew actor
- Added new "fun" balls for use in non-serious maps:
	- Cube shaped ball
	- Hockey puck shaped ball
- New key binds (selectable in the Input menu)
	-  cbnextpowerup
	-  cbpreviouspowerup
- Added 4 new skins, removed two (Urban2 and BRG)
- Added 3 new license plates plates
- Added 3 new wheels
- Added 2 new loading screens
- Added Touches to the localstats
- Item HUD icon will turn grey if the powerup is "in use" (i.e. sticky grenade)
- Added buzzer sound when weapon fire is cancelled (would spawn in a wall, can't fire for some reason, etc)
- If you use an second invis before time is up, it now resets the time to 30.
- Now assigns random car skin/accessories to bots - useless but cool Smile
- Add arrow pointing to ball location... Added a user config setting to switch between radar and arrow. Added to setup UI.
- Dropped items now gradually fade out 5 seconds before the round resets.
- Added CB_PickupLocker actor that can give up to 3 items at time.
- Added CB_PickupVolume that can either a) give up to 3 items at time. b) strip up to 3 items based on type or c) strip all items -
- A configurable mesage will be displayed if powerups are given or stripped.
- Doubled the cull distance for pickups so they can be seen from further away
- Added CB_BallSpawnNew actor, used to spawn different types of balls
- Added CB_FakeBallSpawnerNew actor, used to spawn different types of fake balls
- Killing yourself with your own weapon damage now causes a suicide delay, but only for 5 seconds
- All deployed weapons (goo, rockets, etc.) are destroyed when the round resets. No more cheap spawn kills!
- You now get a countdown for the suicide delay on the HUD immediately after dying
- Suicide delay timer is now cleared after a round reset
- Flip mine now scores combo bonus points (prior to this version, the flip mine wound not even explode from touching the ball)
- CB_SoundVolume now supports Pitch and Attenuate properties 

Fixes:

- Dropped the ball location text slightly.
- Fixed dropped items so that they fall to earth instead of hovering in mid-air. This also means they only last for a while before disappearing. (This change makes them function just like dropping weapons in the default UT2k4 game modes)
- Flip Mine fixes
	- No longer sticks to the wall; now falls to the floor if it hits a wall.
	- Blows up if the ball runs over it while on the ground. (technically, this is an enhacement)
	- Blows up if it touches the ball in the air; it no longer embeds in the ball.
- Squashed some access nones while using bots (although bots are still not supported.)
- Fixed Access nones in the log that can happen if pickup is set to an invalid CB item
- Fixed Nuke effect damage so it is now "attached" to the car that triggered it. (This fixes a player sometimes getting a suicide when dying from the nuke.)
- Fixed location of teammate's item icon on the HUD. It now displays just above the vehicle.
- Fixed rocket firing into floor or wall
- Fixed getting credit for Nuke frags after you suicide
- Fixed pickup items not spawning visible after a round reset
- Reduced Nuke damage by 20%
- Toggle headlights should now work in all modes (instant action, listen servers, and dedicated servers)
- Fixed exploit to select invalid vehicle settings
- Fixed Big Wheel collision issue (sinking in the ground when upside down)
- Fixed so you can't suicide again if the suicide respawn delay is active.
- Fixed a minor CB_SoundVolume issue
- Fixed a minor CB_FakeBallSpawner issue

New Maps:

-Carball Stadium: A brand new Stadium, created especially for this release. The previous Stadium is still available. 
-GHZ: Green Hill Zone, a Sonic themed map 
-Mario: A Mario themed map 
-Midnight Meadow: A map set in a dark meadow 

Help Folder:

We have included a totally redone Help folder, that includes the following: 

-Quickstart Guide 
-New Features Guide 
-Detailed Gameplay Guide 
-Controls & Configuration 
-Tricks, Tips & Techniques 
-Detailed Installation Guide 
-Server Guide 
-Mapping Guide 
-Charts & Lists 
-Guide to the Community 

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MAC user notes.
~~~~~~~~~~~~~~~

Installing CarBall on the Mac is pretty straightforward. Just copy the 
folders to your UT2004 folder, overwriting any existing files and that's 
all you need :)

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Important information for Zip distribution users.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For those who are using the Zip distribution you must add some extra 
lines to your UT2004.ini file before CarBall will run.

-Add the following lines in UT2004.ini's [Core.System] section..

Paths=../CBall/Animations/*.ukx
Paths=../CBall/Maps/*.ut2
Paths=../CBall/Textures/*.utx
Paths=../CBall/StaticMeshes/*.usx
Paths=../CBall/Sounds/*.uax

-Server Admins will need to add the following lines in UT2004.ini's 
[Engine.GameEngine] section..

ServerPackages=CBall

-Level Designers will need to add the following lines in UT2004.ini's 
[Editor.EditorEngine] section..

EditPackages=CBall

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                     CarBall 2005 Carball Dev Team.

   Unreal Tournament 2004 2004 Epic Games, Inc. Raleigh, N.C. USA.

Unreal and the Unreal logo are registered trademarks of Epic Games, Inc.