Team Freeze 2003 Read Me.
Beta version 0.30
January 7, 2003


Title : Team Freeze 2003
Filename : TeamFreeze2003_Beta030.exe
Author : Gerard Ryan

Website : http://www.badgergoose.com/teamfreeze/index.html
Email Address : gerardryan@canada.com

Description :

Team Freeze is a teamplay gametype in which players are frozen instead of killed. A frozen player cannot move or shoot, but they can cycle the list of teammates via the "FreezeCam". There are really only two ways for a player to be freed: A teammate stands next to him/her for 3 seconds, or the entire team is frozen, resulting in a "shatter." Shatters occur when all players on a given team are frozen.

Scoring works as follows: Freezes/Thaws = 1 point for player. Shatter = 1 point for team.

This mod is still very much in beta. Give it time.

Recent Changes :

  1. Modifications specific to the 2166 source release.
  2. Fixed the online crashing bug associated with being frozen while in mid-air.
  3. Modified freeze animation code.
  4. Complete re-write of the freeze-rules class.
  5. Added an "unfreezing" status bar showing the status of a player whom you are. attempting to defrost. The status bar is identical to the Double Damage status bar.
  6. Fixed the moving while frozen bug.
  7. Fixed the inventory/weapon bug.
  8. Fixed the infinite recursion crash bug.

Play Information :
Game : Unreal Tournament 2003

Known bugs :
Bugs? They're undiscovered features!

  • Bots may not always "freeze" completely.
  • Sometimes bots don't fully recovery their animation rate when thawed out and may appear to "skate" during network games.
  • The freeze effects like fog and icechips aren't working yet in network games (but they are visible for your character).
  • Sometimes the freeze shaders will "blink" when playing online.
  • The Team Freeze modification primarily affects the player's health/death. Mutators that
    also modify health, death, gibs, etc, may cause severe problems. You've been warned.
See the Disclaimer below.

Construction :
Editor(s) used : WOTgreal v2.712
Base : 2166
Construction Time : approx. 60 hours
++

Acknowledgements:
Original concept by Darrell "Doolittle" Bircsak.
The original "Team Freeze," is an Unreal Tournament port of Doolittle's mod, by Jagnon.
Special thanks to Paul "DJPaul" Gibbs.
Thanks to E. "ee" Elverskog for his help with the freeze shader.
Thanks to Jeff "Ezeikeil" Giles : http://gamestudies.cdis.org/~jgiles for his suggestions on state programming.
Thanks Pfhoenix of #unrealscript for hos thoughts and suggestions with the client-side animation.
Special acknowledgement to Daniel “RageMachine” Nalbach, the esteemed Team Freeze beta tester.
Thanks to one who is only known as "OrionNE" for volunteering his iron and pipe
as the Team Freeze Test Server.
Recognization is also due to the unrealscript coders on #unrealscript at irc.enterthegame.com; and contributers to the Unreal Wiki : http://wiki.beyondunreal.com/wiki.
A note of thanks to Wormbo, for being Wormbo.

And last, but furthest from the least: the biggest, the warmest, and of course the most sincerest gratitude to the lovely and talented Aleya for her awesome Team Freeze webdesign.

Umod Installation :
Available on the website.

Manual Installation :
Copy the following files to the UT2003 System directory:

[Drive]:\UT2003\Sounds\TeamFreezeEffects.uax
[Drive]:\UT2003\Textures\TeamFreezeMat.utx
[Drive]:\UT2003\System\TeamFreeze.u
[Drive]:\UT2003\System\TeamFreeze.int

Author's Notes / Disclaimer :
To iterate is human; to recurse, divine.

By choosing to install this Unreal Tournament 2003 modification you acknowledge that it is distributed as-is, without any express or implied warranty. In no event will the author be held liable for any damages arising from the use of this software. This software was created for one's enjoyment, without any intent to cause harm or damage to one's property. This is BETA software. Use this software at your own risk.

Copyright / Permissions :
Team Freeze 2003 - Copyright (C) 2002 Gerard Ryan


You may not distribute this modification on any commercial
CD without my prior written consent.

You may distribute this modification in any electronic format as
long as:

1. All the files in this archive are distributed together,
including this readme, and the files remain intact and unmodified.

2. There are no fees or charges of any kind.


Unreal® Tournament 2003 ©2002 Epic Games, Inc. Raleigh, N.C. USA.

Unreal and the Unreal logo are registered trademarks of Epic
Games, Inc. ALL RIGHTS RESERVED.

Unreal Tournament 2003 was created by Digital Extremes and Epic Games,
Inc.

Manufactured and marketed by Infogrames, Inc., New York, New York,
a subsidiary of Infogrames Entertainment, S.A., under license from
Epic Games, Inc.

All other trademarks and trade names are properties of their respective owners.