Team
Freeze 2003 Read Me.
Beta version 0.30
January 7, 2003
Title
: Team Freeze 2003
Filename : TeamFreeze2003_Beta030.exe
Author : Gerard Ryan Website
: http://www.badgergoose.com/teamfreeze/index.html
Email Address : gerardryan@canada.com
Description
:
Team Freeze is a teamplay gametype in which players are frozen instead
of killed. A frozen player cannot move or shoot, but they can cycle the
list of teammates via the "FreezeCam". There are really only
two ways for a player to be freed: A teammate stands next to him/her for
3 seconds, or the entire team is frozen, resulting in a "shatter."
Shatters occur when all players on a given team are frozen.
Scoring works
as follows: Freezes/Thaws = 1 point for player. Shatter = 1 point for
team.
This mod is
still very much in beta. Give it time.
Recent
Changes :
- Modifications specific to the 2166 source release.
- Fixed the online crashing bug associated with being frozen while in
mid-air.
- Modified freeze animation code.
- Complete re-write of the freeze-rules class.
- Added an "unfreezing" status bar showing the status of a
player whom you are. attempting to defrost. The status bar is identical
to the Double Damage status bar.
- Fixed the moving while frozen bug.
- Fixed the inventory/weapon bug.
- Fixed the infinite recursion crash bug.
Play
Information :
Game : Unreal Tournament 2003
Known
bugs :
Bugs? They're undiscovered features!
- Bots may
not always "freeze" completely.
- Sometimes
bots don't fully recovery their animation rate when thawed out and may
appear to "skate" during network games.
- The freeze
effects like fog and icechips aren't working yet in network games (but
they are visible for your character).
- Sometimes
the freeze shaders will "blink" when playing online.
- The Team
Freeze modification primarily affects the player's health/death. Mutators
that
also modify health, death, gibs, etc, may cause severe problems. You've
been warned.
See the Disclaimer
below.
Construction :
Editor(s) used : WOTgreal v2.712
Base : 2166
Construction Time : approx. 60 hours ++
Acknowledgements:
Original concept by Darrell "Doolittle" Bircsak.
The original "Team Freeze," is an Unreal Tournament port of
Doolittle's mod, by Jagnon.
Special thanks to Paul "DJPaul" Gibbs.
Thanks to E. "ee" Elverskog for his help with the freeze shader.
Thanks to Jeff "Ezeikeil" Giles : http://gamestudies.cdis.org/~jgiles
for his suggestions on state programming.
Thanks Pfhoenix of #unrealscript for hos thoughts and suggestions with
the client-side animation.
Special acknowledgement to Daniel “RageMachine” Nalbach, the
esteemed Team Freeze beta tester.
Thanks to one who is only known as "OrionNE" for volunteering
his iron and pipe as
the Team Freeze Test Server.
Recognization is also due to the unrealscript coders on #unrealscript
at irc.enterthegame.com; and contributers to the Unreal Wiki : http://wiki.beyondunreal.com/wiki.
A note of thanks to Wormbo, for being Wormbo.
And last, but
furthest from the least: the biggest, the warmest, and of course the most
sincerest gratitude to the lovely and talented Aleya for her awesome Team
Freeze webdesign.
Umod
Installation :
Available on the website.
Manual
Installation :
Copy the following files to the UT2003 System directory:
[Drive]:\UT2003\Sounds\TeamFreezeEffects.uax
[Drive]:\UT2003\Textures\TeamFreezeMat.utx
[Drive]:\UT2003\System\TeamFreeze.u
[Drive]:\UT2003\System\TeamFreeze.int
Author's
Notes / Disclaimer :
To iterate is human; to recurse, divine.
By choosing
to install this Unreal Tournament 2003 modification you acknowledge that
it is distributed as-is, without any express or implied warranty. In no
event will the author be held liable for any damages arising from the
use of this software. This software was created for one's enjoyment, without
any intent to cause harm or damage to one's property. This is BETA software.
Use this software at your own risk.
Copyright
/ Permissions :
Team Freeze 2003 - Copyright (C) 2002 Gerard Ryan
You
may not distribute this modification on any commercial
CD without my prior written consent.
You may distribute this modification in any electronic format as
long as:
1. All the files in this archive
are distributed together,
including this readme, and the files remain intact and unmodified.
2. There are no fees or charges
of any kind.
Unreal®
Tournament 2003 ©2002 Epic Games, Inc. Raleigh, N.C. USA.
Unreal and the Unreal logo
are registered trademarks of Epic
Games, Inc. ALL RIGHTS RESERVED.
Unreal Tournament 2003 was
created by Digital Extremes and Epic Games,
Inc.
Manufactured and marketed by
Infogrames, Inc., New York, New York,
a subsidiary of Infogrames Entertainment, S.A., under license from
Epic Games, Inc.
All other trademarks and trade
names are properties of their respective owners.
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