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U4e package: new Unreal weapons and other classes designed for both MP and SP action
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*** Code by Holger Huck, all new models by MaxSMoke, many skins by Martin Davies ***
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***Thanks to everyone who helped us win the EarlyBird-MakeSomethingUnrealContest!*** 
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Unreal4ever Tournament Version2.99 : Test of Time (needs Unreal Tournament v3.14)
------------------------------------------------------------------------
changes since 2.98:
->added ammopickups for all weapons
->added ammo-tab to menusystem, including a "suggest something" button
->you now can replace weapons & ammo with EVERY U4e OR UTweapon & ammo YOU WANT
  (it WAS tricky, but exchanging 2 UTweapons without messing up respawning works!)
->Pitchfork & Millenium Eightball now spawn correctly

->Python Akimbo, damage similar to Enforcer(15/30 for headshot),
  perfect animations on clients(?)
->added Golden Gun (Python subclass with Sniperrifle similar damage)

->Tomahawk: blast reduced by 30%, hopefully network bugs fixed...
->Railgun: bots now use it like a Sniperrifle, hopefully network bugs fixed...
->Pipebombs: ...not sure, but perhaps network bugs fixed(feedback!)...

->FBR: added crosshair & red flash when hit, fixed multiskeltons & multiexplosions
  when dead & playercarcases & friendly fire. Only arms when the dart penetrates
  the victim's armor. Collecting 5 or more health disarms the bomb.
->Litesword: Holding down Altfire works. Altfire does Forcejump when Player
  already is in air.
->Phasor: Fixed viewtarget=skeleton while already respawned. Fixed Playercarcases
  showing up additional to the skeletons. Reduced AmmoPickupCount to 50/250 both
  for weapon & ammopickup

Unreal4ever Tournament Version2.98 : Test of Time (needs Unreal Tournament)
------------------------------------------------------------------------
This is a Testpackage for the upcoming M.S.U.-Weapon-Contest.

News since 2.0:

->Menu System (Mods->U4e Tournament). Ammo & Powerup Replacement not yet added.

->BFG20k (new effects & ammo usage)
->QSG (new skins & effects)
->Tomahawk (fire:spycam, altfire:redeemer style)
->Shrinker (finally works FLAWLESS)
->Pipebombs (re-pickupable, throw-force indicator)...please feedback about network bugs...
->Spiderbombs (altfire detonates them)
->Howzy (damage reduced)
->Pitchfork
->Millenium Eightball (new: kickback)

Fixes of 2.0 bugs:

->Phasor beam shows up correctly on clients
->Litesword anims *probably* working on clients...PLEASE FEEDBACK!
  (altfire will be changed)
->Fourball power reduced
->Phasor: multiple skeletons fixed
->Translocator-& Melee-Weapons spawn correctly
->UMOD ServerPackage-AddIni commands fixed

Yes, I know there's still much to do yet - but if the Phasor & Litesword
in this package work correctly on clients I know how to fix the other
animation problems...

**************************************
New in Version 2.0:

Features:
->Airblast2 (!completely NEW!)
->LiteSword2 (!completely NEW!)
->DB&SO-Shotgun (!completely NEW!)
->Railgun2 (!completely NEW!)
->Zapper2 (!completely NEW!)
->Fourball (!completely NEW!)
->Flamer2 (!completely NEW!)
->Nuker2 (new model)
->Vulcan (new effects)	
->Python (new effects)	
->M16 (new effects)	
->Phasor (new effects)	
->Freezer (Blobs are back!)
->Hellsaw
->FBR
->Quicksilver
->Doll

----------------------------------------------------------------
================================================================
Title                   : Unreal4ever Tournament Version2
Version                 : Test of Time (needs UT)
Release Date            : 18.4.2000
Filename                : U4e4UT.u
Author(s)               : Holger Huck & Walter Sharrow & Martin Davies
Email Address           : official: maxsmoke@planetunreal.com (use this for anything
                            directly concerning U4e)
                          Walter Sharrow: 
                          Holger Huck: su002488@access.uni-dortmund.de
Web Page                : http://www.planetunreal.com/u4e
Description             : new weapons for UT
Where to get this map   :
Other levels by author  : Vigil99_220 (HH), TempleOfMe (WS),...
Additional Credits to   :
================================================================

--- Play Information ---
Game                    : UnrealTournament
Level Name              :
Single Player           : YES
Cooperative             : ...
Deathmatch              : YES
Dark Match              : YES
Difficulty Settings     : YES
New Sounds              : YES
New Graphics            : YES
NewUnrealScript         : YES
External DLLs           : ...
Known bugs              : Report everything

--- Construction ---
Editor(s) used          :
Base                    : UnrealTournament
Construction Time       : Milleniums +/- a couple of aeons

==============================================================
Copyright / Permissions
-----------------------
Everything contained in this zipfile is copyrighted by Holger Huck and Walter Sharrow 2000.

You are NOT allowed to commercially exploit anything contained in this zipfile, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit written
permission!

You MAY distribute this zipfile through any electronic network (internet,FIDO, local BBS etc.),
provided you include this file and leave the archive intact.

You may use U4e in any map without asking permission, but you MUST give us credit.
You may use U4e in any Unreal Multiplayer game.
You may NOT modify this stuff without asking permission.

You may contact us if you want to use parts of U4e in commercial applications,
but don't even think of using U4e code or graphic fragments in commercial
software without a proper contract with us - I'll take a look at every suspicious
function of every UScript based game... 

I'm sure I've forgotten some situation, but whatever you do... just
GIVE US CREDIT.  :)

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. 
All other trademarks and tradenames are properties of their respective owners.


