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Title                   : Deep Space 666
Filename                : ds666.zip
Game			: Unreal
Date                    : November 27, 1998.
Author                  : ME!
Email Address           : shithawk@idirect.ca
Additional Credits to   : A couple of decent tortorials on the web.
Other maps by author    : "Gramercy" for Unreal "*.rit" for Quake

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* PLAY INFORMATION *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes, no botmatch.  Workaround: Rename the level to "dmds666.unr.  Start a network game and turn the "bots in deathmatch flag" to true.
Difficulty Settings     : Yes
New Sounds              : No
New Textures            : No
New Music               : No
Prefabs Used		: None
Textures Used		: The pretty ones.
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* CONSTRUCTION *

Machine made/tested on  :  Pentuim 166mmx 32 SDRAM (its shitty but its                 	   got a voodoo2 baby, yea!
Editor(s) used          :  UnrealEd beta.
Known Bugs              :  Just the ones in the editor.
Build Time              :  Lost count, way to long.

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* AUTHORS NOTES *

	I said I would never make another but here it is!  Yey.  At least its not my first one eh?  Anyways, I fixed my scale problem.  Things look a little more perportional now.  I tried hard to fix the frames per second problem with the last but probably failed miserably. Oh well, at least it looks pretty.  I realize (and agree) that fast levels are good but for what i was trying to do this is impossible.
* FEATURES *

	As many Unreal features as i could pack into my first level.  Here's another great feature: I don't know how to setup the level for bot play so the only way (that i know of) to play the deathmatch version is to play it over the internet or something.  I was influenced by the Star Wars trailer (which will be the greatest movie ever) so I put in some fun quotes hidden throughout the level.  See if you can find all six!  Gee, sounds like the back of a cerial box.
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* Other Information *

	Yes, this is my second level.  (yey)  No way in hell am i going to be making another level (maybe its for the best).  They are hard and take too much time.  They can also be very frustrating to make ('cause of the editor, but that maybe because that it is in beta form).
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* Where to get this file *

	Off the 'net, duh.  Or you could come right over to my house and pick it up.  Watch out for rabbid stray dogs, wild boars, dear hunters, pot holes, bird-baths, fierce rabbid rednecks from my friggin-hick-middle-o-nowhere-town, Bubonic, Pnumonic, Septimic plagues and the odd case of flesh eating diseases.
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* Copyright / Permissions *


Authors may use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, i.e. put it 
on a CD or any other electronic medium that is sold for money without 
my explicit permission! (except for coverdisk's)

You MAY distribute this file through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the 
archive intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed 
by GT Software, Inc. under license.  UNREAL and the UNREAL logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks 
and trade names are properties of their respective owners.
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