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*** Maps for UNREAL and UREAL GOLD *** 	Don't be Lazy! Readme plz! ;)	02-Oct-2005
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UNREAL IS ALIVE!!!


Hi there, this is a map for Unreal, based on the popular game series called "Resident Evil"
The map takes place on the Resident Evil 1 Mansion.

Well, it's my first level design for Unreal. The project begins in winter 2004 and it was stopped
because I was too busy in the school, then I returned to work on it by summer of 2005.
The level was designed using UnrealED 1.0

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--History--


In the winter was developed the mansion, dinning room, fountain room,basement
and monk hall.

In the summer of 2005 was developed the courtyard, pools, warehouse, etc.
The firs part taken 11 days to build, working around 10 hr daily, the second part only 3 working
8 or 6 hr daily.
It's visible that it was many hours of work in the firs part because I wasn't know how to
handle UnrealED an its infinite resources with efficiency. The second part in only 3 days with
more stuff!!! :)




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THE MAP		Will you find "THE ROOM" ????? :D
--------

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Files		: 4 (DM-ResidentStyleSE.unr  Suprfist.umx  ResidentLoki.utx  Residentstyle.txt)
		  and some screenshots

Author		: David Trevizo aka }{LoKi}{<KoR>
Title		: "The Evil Mansion"
Version		: 2.0
Release Date	: Oct 02 2005
e-mail		: lokiunreal@gmail.com

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*** Play Information ***

Game                    : Unreal, Unreal Tournament,Unreal Gold and Return to Napali
Level Name 		: The Evil Mansion
File Name		: Dm-ResidentStyleSE
Bot support		: yes
Single Player		: no
Cooperative		: no
Deathmatch		: yes
Team Game		: yes
Players			: 4 to 16
Known bugs		: none

*** Changes since v 1.0 ***
-New music
-New textures added
-More ammo and health
-Better support for up to 16 players
-!IMPORTANT: Now it's fully compatible with 224f,225f and 226f Unreal engines (server and client)
  (The past version only supports 226f versions)
-path nodes simplified
-Geometry and textures improved

--- Construction ---
Editor used 		: UnrealEd 1 and 2
Construction Time 	: Hooo man!! to much!!  (14 days) (plus 5 days for SE version)
HandCraft		: Secret Room!!!   Try to find it without opening UnrealED :)
			  It's pure Fun!!!


*** IMPORTANT! ***
I recommend playing this map with S3TC textures, It looks great!, much better!
For more details about s3TC textures visit www.celticwarriors.net

Installation
------------
Unreal main directory, then:

*.unr	: in Maps directory
*.utx	: in Textures directory
*.umx	: in Music directory
*.txt	: in Guess What hehe... :) :P

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*** Permissions ***

NOTE: No anyone is allowed to SELL, MODIFY, DISTRIBUTE WITH COMMERCIAL PURPOSE, any or part
      of the files developed by me, contained within or outside of this compressed file
      without my explicit permission!   ONLY the texture file can be used, and NOT modified, for
      builging maps as you decide

Please, NEVER separe this text file or any other, of the other files. Never modify anything
without my permission.
     
Free (re) distribution is allowed to anyone

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*** Legal Info: ***

All the commercial names in this document are trademarks of his respective owners and
are used here only for information.
"Resident Evil" is a trademark of CAPCOM
"Unreal" is a GOOD game and trademark of EPICGAMES www.epicgames.com  www.unreal.com
							http://unreal.epicgames.com/
"}{LoKi}{" is a Trademark of me!  :D

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*** Thanks a lot: ****

To all <KoR> guys and girls!, to BUSTER<KoR>, to Oldunreal community (www.oldunreal.com)
and many many others, Specially to YOU! for playing this map. And to DieHard 
(www.celticwarriors.net) for the S3TC textures development.


==================================================================
*** Final comments ****
Nothing in this level has been done by hazard, everything has a reason to be. even if you find
a missaligned brush for example, its maybe for avoid BSP holes or "HOM effect" issues.


------------------------------------ }{LoKi}{<KoR> Rulez! ----------------------------------

