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Title: DMRockNRoll Deathmatch Level
Version: 1.11
Release Date: 6-23-99
Filenames: DMRockNRoll.unr, AsteroidTEX.utx, Electric Lamp.u
Author: Sean Bonney
Email Address: sbonney@anvil-studio.com
Web Page: http://www.anvil-studio.com
Description: Deathmatch level based on and under surface of giant asteroid.
Outside areas feature craters, low gravity, and field of rolling asteroids overhead.
Other areas include crashed alien spacecraft, underground waste treatment 
facility, surface pressure dome, and bottomless chasm.
Where to get this release: http://www.anvil-studio.com

Special Features:
76 NEW Textures - alien metal, fractured rock, distressed metal, sky textures,
mountain scapes, special effects, and 2 animated asteroid fields.
Electric Lamp: NEW work light model. Electric lamp on vertical stand. Lamp
head can be rotated up/down.

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--- Play Information ---
Game: Unreal v224
Level Name: DMRockNRoll.unr
Single Player: Yes (level/texture demonstration only)
Cooperative: No
Deathmatch: Yes
Dark Match: No
Difficulty Settings: No
New Sounds: No
New Graphics: Yes
New Models: Yes
Known bugs: There are a few textures in the AsteroidTEX pack that cannot be
easily selected or applied. I assume this is due to a bug in the current version
of UnrealEd. A workaround is to select a texture using the right-click, hitting
ESC to clear the pop-up menu, and then creating a new brush. The texture
should be applied, and can then be rotated, panned, and scaled normally.

--- Construction ---
Editor(s) used: UnrealEd, Painter, Photoshop, 3D Studio MAX
Base: New level
Construction Time: 30 hours creating textures, 20 hours level editing, 
and 3 hours creating Electric Lamp

Version History
----------------
1.1
Added ledges to crevasse to make it possible for players/bots to exit
Improved lighting in skybox
Added rooms near Waste Treatment to showcase rust textures
Made water textures in Waste Treatment opaque to improve performance
Added pathnodes for bots
Moved/scaled some brushes in smaller canyon to make it possible for player/bots
to crawl underneath

1.11
Added pathnodes for bots

Installation
------------
Unzip "DMRockNRoll.zip".  Place the files into your directories under the Unreal
directory: the .unr file goes into the MAPS folder, the .utx file goes into the TEXTURES
folder, and the .u file goes into the SYSTEM folder.

Author's Notes
--------------
Please feel free to send any and all feedback, raves, complaints, or
awesome deathmatch screenshots to sbonney@anvil-studio.com

Copyright / Permissions
-----------------------
This release is copyright 1999 by Sean Bonney
Authors may NOT use this level as a base to build additional levels.
Authors MAY use the enclosed textures and Electric Lamp model in non-commercial
projects, as long as appropriate credit is given, and this text file is included.
You are NOT allowed to commercially exploit this release, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!
You MAY distribute this release through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.