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U4e package: new Unreal weapons designed for both Multiplayer and Single Player action
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***		Code by Holger Huck, all new models by MaxSMoke                    ***
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Version 2.0

Description for Players:

U4e can be divided into (currently) 4 parts:
- U4e Core      (package U4e.u)(our core weapons Phasor,Freezer,Shrinker and BFG20k)
- U4e Basics    (package U4e.u)(REALLY improved standard weapons + Shotgun, READ THE INSTRUCTIONS BELOW!)
- U4e Toys     (package U4e1.u)(explosive items & special weapons)
- U4e PowerUps (package U4e1.u)(powerups like JetPack, Adrenaline & Invulnerability)

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U4e Core:
*********

1:upgradeable Phasor (MaxAmmo: 250, PickupAmmo: 50)
	(summon U4e.BFG20k / U4e.EnergyCells)
  ->collect more Phasors to upgrade yours to a maximum Powerlevel of 5
  ->drop it to create a booby trap which explodes when anyone except you touches it
  Fire:	
    fire an instant & lethal Phasor beam, damage is modified by the Powerlevel
  AltFire:
    switch the current Powerlevel of upgraded Phasors 	

9: Shrinker (MaxAmmo:160, PickupAmmo: 40)
	(summon U4e.Shrinker / U4e.ShrinkerAmmo)
  Fire:
    emits high-frequency helium bubbles which go directly into organic material and
    blow your enemies up literally till they float like gas balloons and explode finally
  AltFire:
    delivers a serious blow of 200 virtual damage to your enemy - if his current health
    is below 200, he'll be shrinked to cockroach size... and you know what to do with
    cockroaches... 
    If the victim survives 5 seconds, it will grow to normal size, regenerating half his 
    default health.

8: Freezer (MaxAmmo:100, PickupAmmo: 20)
	(summon U4e.Freezer / U4e.FreezerAmmo)
  Fire:
    emits high-frequency ice crystals which are able to deepfreeze every organic
    material and can be reflected by surfaces three times
  AltFire:
    emits a surface-clinging cryogenic blob which sucks the thermic energy out of anything
    touching it. Charge depends on the time you hold down the AltFire button.
    Be careful not to run into one of those refrigerators!

0: BFG 20000 (MaxAmmo: 250, PickupAmmo: 100)
	(summon U4e.BFG20k / U4e.BFGCore)
  Fire:
    Perhaps the best choice for Skaarj hunters, this baby fires high-frequency, 
    heat-seeking, blazing balls of energy, which hunt down their once picked 
    enemy till the end, unless something comes in their path of destruction.
    When they fly into a stable orbit around their enemy, their speed decreases
    until impact. Although they have a very small explosion radius, close combat
    is not recommended.
  AltFire:
    You know it.
    You love it.
    You will need it.

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U4e Basics:
***********

2: Mag (MaxAmmo: 400, PickupAmmo: 20)
	(summon U4e.Mag / U4e.bullets)
  your default weapon, capable of decapitation

3: Shotgun (MaxAmmo: 100, PickupAmmo: 20, able to decapitate)
	(summon U4e.Shotgun / U4e.ShotgunShells)
  Fire:
    uses 1 shotgun shell, medium accuracy, quick reload
  AltFire:
    uses 4 shotgun shells, very bad accuracy, very slow reload

4: Chaingun (MaxAmmo: 400, PickAmmo: 100)
	(summon U4e.Chaingun / U4e.bullets)
  Fire:
    standard frequency, but now able to decapitate with deadly accuracy
  AltFire:
    doubled MiniGun-alt-frequency results in severe loss of accuracy

5: True Eightball Gun (MaxAmmo:64, PickAmmo: 16)
	(summon U4e.TrueEightball / U4e.TrueRocketCan)
  The improved version puts you in full control!
  The following changes have been made:
    - maximum loadcount is 8
    - the rockets don't disperse in that ugly arc, but are released
       and stay in a smooth circle
    - clicking the OTHER(altfire/fire) fire button while holding down the
       fire/altfire button stops the loading sequence of rockets/grenades.
       This makes sense, because:
    - perhaps most important, the rockets/grenades are NEVER launched
       before the fire/altfire button is released

6: Flak Launcher (MaxAmmo:50, PickupAmmo: 20)
	(summon U4e.FlakLauncher / U4e.FlakShellAmmo)
  Fire:
    standard FlakCannon fire
  AltFire:
    Launches Flak-Shell proximity mines, which cling to walls and can alternativly
    be forced to detonate by clicking the fire button while holding down AltFire.
    This makes sense, because a mine is launched when releasing AltFire, while
    holding down AltFire charges the mine's acceleration device, using up your
    EnergyCells. So a short charge time lets you drop the mine right in front
    of your feet, while maximum charge propels the mine up to rocket-like physics.
    For security reasons, they are activated only after 2 seconds after hitting a surface,
    and are destroyed without effect when touched in the inactive state.

7: Razor Launcher (MaxAmmo:100, PickupAmmo: 25)
	(summon U4e.RazorLauncher / U4e.RazorLAmmo)
  Fire:
    launches Razor Blades with increased frequency (able to decapitate)
  AltFire:
    provides a standard SkaarjTrooper shield, which depletes your EnergyCells at a rate
    of 3 per second

9: Sniper Rifle (MaxAmmo:50, PickupAmmo:16)
	(summon U4e.SniperRifle / RifleAmmo)
  Fire:
    standard Rifle fire
  AltFire:
    The improved version instantly goes to maximum zoom and provides a nice
    scanning device

*********
U4e Toys:
*********
5: Spiderbombs (MaxAmmo:10, PickupAmmo:5)
	(summon U4e1.Spiderbombs)
  Fire:
    A Spider robot hunts down your enemy until impact explosion
  AltFire:
    Releases a powerful bouncing bomb

6: Pipebomb (MaxAmmo:10, PickupAmmo:5)
	(summon U4e1.Pipebomb)
  Fire:
    Throws a Pipebomb. Hold down Fire longer to throw farther.
  AltFire:
    All active Pipebombs explode

0: Barbie Nukem (MaxAmmo:5, PickupAmmo:3)
	(summon U4e1.doll)
  We replaced the our doll's once fluffy interiors with a tactical nuclear warhead!
  Fire:
    Barbie Nukem starts walking around
  AltFire:
    Let the inferno begin!
    
item Lasermine (summon U4e1.lrmine)
  Once activated it sticks to the next wall and is armed after 2 seconds.
  If anyone crosses the laserbeam it will detonate.

item DetPack (summon U4e1.detpack)
  Activate it to drop it right in front of your feet and a 10 seconds
  countdown will begin.

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U4e PowerUps:
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JetPack (summon U4e1.U4eFly)(mesh=U4e-Logo)
  Fly around for 20 seconds.

Invincibility (summon U4e1.U4eGod)(U4e-Logo blue)
  Invulnerability for 10 seconds.

Adrenaline (summon U4e1.U4eSpeed)(U4e-Logo red)
  Speed x 3 for 15 seconds



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Copyright / Permissions
-----------------------
Everything contained in this zipfile is copyrighted by Holger Huck and MaxSMoke 1999.

You are NOT allowed to commercially exploit anything contained in this zipfile, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit
permission!

You MAY distribute this zipfile through any electronic network (internet,FIDO, local BBS etc.),
provided you include this file and leave the archive intact.

You may use U4e in any map without asking permission, but you MUST give us credit.
You may use U4e in any Unreal Multiplayer game.
You may NOT modify this stuff without asking permission.

I'm sure I've forgotten some situation, but whatever you do... just
GIVE US CREDIT.  :)

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. 
All other trademarks and tradenames are properties of their respective owners.


