
                       ______________________________________
                       [                                    ]
                       [           -Herculaneum-            ]
                       [                 by                 ]
                       [             -Entropy-              ]
                       ______________________________________

PLAY INFORMATION
================

    Single Player           : Yes... kinda
    Cooperative             : Yes
    Deathmatch              : Yes
    Difficulty Settings     : No
    New Sounds              : No
    New Graphics            : No
    Known Glitches          : NONE

CONSTRUCTION
============

    Base                    : Ever play in a map that was alive? One that would hunt you down, just like a player would?
                              This is it.  On the secluded island of Herculaneum, the Nali God, Al'Kiran is fed up, and is
                              lashing out at those who would dare to defile his lands.  The ground shakes, the volcano 
                              rumbles... and then the fun begins.  Perhaps He might destroy the ground at your feet, or
                              decide to pull the ceiling down on your head.  Just beware, and heed His warnings, or He is
                              apt to simply reach out his invisible hand, and destoy your flesh in one swift movement for
                              reasons completely His own...  Just be aware that every time the ground shakes, someone, 
                              somewhere, is under His attack.
    Editor(s) used          : UnrealED
    Build Time              : build, 5 days, rebuild.... stopped paying attention.


AUTHOR'S NOTES
==============
I give you a DM map, to be sure, but this is more than that, it is a concept.  A NEW concept.  Did I go a bit overboad?
Perhaps.  But I have never been one to hold back.  I had hoped to create a dynamic map, one that changed, or evolved, as
you played in it.  In Herc, the landscapes and the structures will change and morph as the island is slowly destroyed by the
might of the gods and the rumblings of the volcano.

On a P2, 333, V3, there were no glitches, and only mininmal slowdown in the high poly area (where is the high poly area?
Oh, I'm sure you will find it, you chicken sniper...).  Bot support is good, as evidenced by how often those
little computerized foes completely surprised me with their human actions.  This map is third in the series that I began
with the (now) critically acclaimed Augustus.  I am amazed at the feedback and support I haev received so far, as well as 
the exposure I have received.  Thank you, everyone.  For more in the "Entropic Delusions" series, see: 

 (1) DmAugustus
 (2) DmMetridia
 (3) DmHerculaneum
 (4) DmHadrian

All are available at deCyber's homepage http://decyber.solgames.com/unreal/unreal.htm  Go there NOW and find them, as well as
tons of other amazing maps from the world's best mappers!

Thanks to Josh, my official beta tester, as well as Grim, Zandriel, and (sometimes) JuRpH, all of whom were frequent 
visitors to my Unreal sever and served as part time beta-testers in their own way.  And a HUGE thank you to Entropic Messiah, 
without whom this map would not be what it is today.  His insight and ideas concerning UnreralEd are... unparralleled.  He's
also a damn good mapper in his own right!

PLEASE send me some feedback, as I want to improve in future trials! So anyways, don't let me babble... 
send me some feedback.
   
COPYRIGHTS/PERMISSIONS
======================

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.


             -Entropy-
      email: dlehr1@san.rr.com



----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
