================================================================
Title                   : Hall of Heroes
Version                 : 1.02
Release Date            : Jan. 27/02
Filename                : hallofheroes.zip
Author                  : Randy Shrader aka. RedEye(Co30)
Email Address           : redeye@co30.com
Web Page                : http://redeye.co30.com

Description             : A mostly symmetrical DM map with a visual style influenced by
			  Dm-Obseratory, Dm-Refuge, and some of the Unreal single player 
			  levels.  Dramatic variations in light and shadow add to the 
			  atmosphere, while the mix of crypt and courtyard support different
			  playing styles.
 


Additional Credits to   : Grim(Co30) and Vixen (Co30) for beta testing and making me finish
			  this map  :)  Battlecat(Co30) for his tutorial on importing music
			  into Unreal.  The rest of the Co30 clan for their encouragement
			  and support.  And of course, thanks to everyone who downloads
			  and plays this map.

Technical Credits to:     Mychaeel for his MeshMaker utility, TeamVortex for the outdoor
			  lighting tutorial, and Demon Supreme for the wooden cart prefab.

================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : DM-HallofHeroes

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Dark Match              : No
Difficulty Settings     : No
New Sounds              : Yes-- new music track composed of selections from the Conan
			  	the Barbarian soundtrack, by Basil Poledouris.
New Graphics            : Yes-- sword, axe, and torch base decoration made with MeshMaker.
Known bugs              : the ususal bsp stuff
			  The sword and axe blades are environment mapped, which doesn't 
			  work properly in Unreal, so the surfaces appear translucent.
			  Still a nice effect.

--- Construction ---
Editor(s) used          : UnrealedED 1 and 2
Base                    : New level
Construction Time       : Spare time here and there, over the course of 7 months or so.

Installation
------------
Extract the .u files to your Unreal/System folder, the .umx to the music folder, and of 
course the .unr goes in the maps folder.

Author's Notes
--------------

If you have any comments, good or bad.. Feel free to email me: redeye@co30.com, or
visit my webpage: http://redeye.co30.com


Other Unreal Maps
------------------

Dm-CarnageCathedral
Dm-Sapphire
Dm-Co30Arena
Dm-FatalException
Dm-RingOfFire

UT Maps
-------

Dm-SappireUT
Dm-Simplicity][
Dm-OutpostEridani 




Copyright / Permissions
-----------------------
This level is copyrighted by Randy Shrader, 2002.  

Authors may NOT use this level as a base to build additional levels, with the exception 
of brushes made available as prefabs.  The new decorations may be used in other levels
as long as I'm credited with the dubious honour of creating them.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from Jeremy "Faceless" Graves to exploit this level commercially.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
UNREAL (c)1998 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
----------------------

