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The Hologram Generator, version 1.0
Copyright (c) 1998 by Zarniwoop (Jess Crable):
===================================================================

The Hologram Generator is an item that is currently using the model
of the VoiceBox. You pick it up and activate it in a manner similar
to the flare.  

Once the Hologram Generator is on the ground, it will begin
projecting a holographic image of yourself. The image will move
through several animations according to what playertype you are.
This image can serve as a decoy to distract anyone following you.

I'm considering adding movement to this in future versions.

You may adjust whether the holograms flicker or remain constant
and whether or not the holograms will be solid or translucent.
This can be accomplished by editing the default properties, under
the category "HologramGenerator". 
 
Please report any bugs, problems or suggestions via e-mail to
Zarniwoop@planetunreal.com 
 
Hit <TAB> during a game, and type:
"summon Hologram.HologramGenerator" to get ahold of one! 

This modification was inspired by the "Decoy" modification for
Quake2 found at QDevels (http://www.planetquake.com/qdevels).
Although I never used or looked at their code, I was definitely
inspired by the concept.

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Files: Hologram.u   -> Put this in your Unreal/system directory.
===================================================================
 
Go to www.planetunreal.com/oddities for more small, unique Unreal
modifications!
 
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Legal:
The Hologram Generator modification and classes contained within
this modifcation are Copyright (c) 1998, Jess Crable (Zarniwoop).
You can use the Hologram Generator modification in your own levels
or modifications, and don't need permission from the author. You
MUST give credit to the author, though, if you do use this
modification.  
 
Also, do not modify this modification without permission from the
author first. Finally, do not include this modification on any 
CD-ROM without the author's permission.
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..Zarniwoop
  http://www.planetunreal.com/oddities
  zarniwoop@planetunreal.com
