		 	
			= T E C H N I K A =


================================================================

Title                   : DM-Technika
Release Date            : 25th January 2004
Version                 : 1.0
Filename                : DM-Technika.unr
Author                  : BeWilderBeest
Email Address           : celestialparsnip@hotmail.com

================================================================

---Info---
Game                    : Unreal
Level Name              : = T E C H N I K A =
Gametype                : Deathmatch
Player Count            : 4-8
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
NewUnrealScript         : No
Known bugs              : Lots and lots of HOM... I mean fuckin' heaps


--- Construction ---
Editor(s) used          : UnrealEd 1.0 and 2.0
Base                    : New level
Construction Time       : Started in 2002...


Installation
------------
Unzip DM-Technika.unr into your Unreal\Maps directory.


Description
-----------
Futuristic city type environment heavily influenced by the Unreal deathmatch maps Siberia and A Bridge Too Far, both by eBolt.


Authors' Notes
--------------
I really liked the up-and-over gameplay of DM-Bridge and the cool tech theme of Dm-Siberia, so I tried to combine the two, adding in a few dashes of inspiration for UT's DM-Tempest. I started working on this, I believe, around the start of 2002, or perhaps even earlier, but I only worked on it sporadically over the course of the last two years. With the resurgence of the Unreal scene in Australia, I became interested again in completing the map. A couple of weeks hard work and here it is... the map probably has the most HOMs I've ever seen in a level, and BSP holes were a problem. An annoying General Protection Fault when I tried to rebuild geometry caused some wailing and gnashing of teeth in the later stages of development .
It's designed for 4-8 players, although 1on1s are quite playable, albeit somewhat lacking in fast-paced action :P
Oh, and yes, the level does look somewhat grungy and the textures don't suit. Oh well. As long as it plays ok, that's my motto :p


Version History
---------------

1.0   :  	Fixed lift
		Added collision hull to mesh above Stinger
		Changed a couple of minor textures 	

Beta 2:		Fixed annoying BSP hole
24/01/2004	Added another ASMD, Stinger and Razorjack
		Moved positions of ASMD and Stinger
		Fiddled with sounds slightly
		Added a teensy weensy health pack

Beta 1:		First release
22/01/2004


Copyright / Permissions
-----------------------
This level is copyright (c) Chris Coulthard, 2004

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without the authors explicit consent.

You MAY distribute this level through any electronic network (internet,
FIDO, peer-to-peer pr0n network etc.), provided you include this file and leave the archive intact. Unlike my sense of self worth.

----------------------
UNREAL (c)1998 Epic MegaGames, Inc.  All Rights Reserved.  Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic MegaGames, Inc. All other trademarks and trade names are properties of their respective owners.
















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