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Story
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You and your bounty hunter partner Fay have been sent for 
training at the newest virtual reality simulation with Hari
overseeing your training. 

If you fail, you won't have a chance getting the sweet deal...
Which involves going into where the Vortex Rikers prison ship 
crashed. 
Your mission: 
take down all the escaped convicts you can find, recapture the 
three rogue AIs that were also on board, and find the only way 
off the planet: a heavily guarded gravity lift up to one of the 
planet's moons, where a drop-ship will take you home. 
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Credits
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Production, debugging, dialogue: Leo(T.C.K.)
Level Design, music, textures (episode0tex): Yrex.
Co-op testing: CodeX
Reused code from: CodeX, QTit.
Model fix(UnAutomag) for UT: Alcapowned.
Code fix(UnAutomag) for UT: Yrex.
Additional code and co-op test: Leo(T.C.K.)

That's all when it comes to the new people working on it.

As for UnFlameGun and UnAutomag, they had their own released as 
UnWeapons pack, so for details read the help file on them.

Original Dialogue part: Nick Pelling
Episode 0 Detailed Scenario Document: James Hamer-Morton
People who produced test maps/things for episode 0 (some unused): 
Terry Greer, Elya, Josh, Bill Bobos/Jason Watkins (maybe)

Eric C. Reuter for part of his demo maps used for the flyby.
Same goes for Nathan Silvers and Jakub Kisiel. 
These map versions showcased came from either old versions of 
the main episodes maps or from the maps made exclusively for the 
presentation on the real psx hardware (to show to Epic and others
 - the Original Shots came from that, check it out)

I also hacked up a new pterodactyl logo for the intro as the 
original logo is lost, recreated from footage of the PSX X-Files
game.

Don't forget to use the system *.u files from Required and *.utx,
 I put files there that were released previously but are used by
the episode 0 maps...

If you use Unreal or UT, also don't forget to use the respective 
directories....

That's all folks!