Patch for BANScripts because first of all it kept spamming the log on servers if no player joined the map it was on
and it only worked on the first player that joined. So zeurkous rewrote this in a new class, plus a compat class is 
added as a subclass for the existing maps and all that. It might not be perfect still but at least it basically works
online even if is choppy. This took a lot of arguing of type like "zeurkous: It's not supposed to work that way 
Leo: I know, but Unreal expects it that way"

This was a painful process similar to delivering a baby i guess....

- Leo