Here's an additional credits file for stuff that didn't make it in time into
The main Episode 1 Part 2 text file.

SpaseHead (Valentin Zachartsev) for his Moros E1L6 stuff (retextured Moros16), it was originally
a backport of the level for 0.84 Unreal Alpha version using the old crypt textures instead.

(This speeded up things so I decided to use that, as using moros was part of the old plan anyway, also I apologize for thinking spasehead was called Alexander at some point)

I decided also to ditch the secret level for e1l6 and instead use this retextured Moros as a base for E1L6D.

I apologize for not crediting earlier outside of game forums, but the LITE release was hectic after all.

SpaseHead also gets credit for the oldcastle map which was used as inspiration for E1L8D actually, the entire beginning/middle segment.

yrex for more mapping work of course, also for making a new skin for the "unknown alpha gun" that lacked a texture but had uv maps and that Master Unreal reworked as an impaler before any real impaler was found.
So therefore MasterUnreal gets the credit for the guns' animations.

StalwartUK for some useful feedback from the temp releases.

See E1L8 text file for some other info about E1L8 specificaly.

Some additional info:
DamianX disappeared before he could finish the second AI skin and alternate Hari skin, but
the second AI skin might just get recreated from the woman skin from Bryan&Trevor's pack
for UT for the alpha character player pack.
I also kind of disappointed Damian I think for not getting his BloodyBody stuff working the way he wanted
at least not on time, despite me being originally sure that I could do it.

Alcapowned also made a new Jrath model for Episode 2, just for reference, the model as such was created for Unreal PSX but they never implemented it yet into the actual game afaik and I didn't have the model files.

From the screenshot it was apparent that new models existed and were gonna appear for the player character and Fay, for all three of the AIs, for Hari and for JRath in his "pure" form. 

There is going to be some additional stuff about Dranoel in E2, like making sure Iris mentions why *spoilers*
JRath is not looking anything like her at all (him being a pure AI rather than some military experimentation)
and that the Dranoel hologram in E1L7D might not have been how the Dranoel really looked like. 
(for Stargate fans, remember how the Asgard originally presented themselves to people via a hologram?)

This is so that continuity from the Unreal novels will stay intact still...

I'd like to also dedicate the full release to John W. Anderson and David M. Carter, who both passed away during 2018, they will be dearly missed and I realize this is also the first release since their death that features some of their previously "unseen" work.

I only wish that didn't have to be so. 

- Leo
