JackHonda's fixes:
E2L1D:

Replaced PowerShield with PSXPowerShield.

E2L2A:

Changed the spider web mover setting to TriggerOpenTimed.
Added a mover to block the player's movement during the AT-AT cutscene. - Leo's note here: The point however was to block it all around that platform due to coop as this secret cutscene switches the view of all players in coop, hence why I said "players" and not player. But I can add additional ones around too. 
Added another Minotaur spawn.

E2L3B:
Replaced PowerShield with PSXPowerShield.
Added some Fireball Minotaurs.
Fixed a misplaced texture (in the final corridor).
Added an easter egg picture (in a red tunnel, above MaleOneBody).

E2L3C:
Fixed a misplaced texture (in the beggining corridor).
Added some Fireball Minotaurs.
Added a secret item pickup.

Leo's note: JackHonda forgot to mention the JungleSkaarj that have been added from the real package intended for E2 Release B but releasing early here.

Leo's fixes:
225 compat. Note for devs: Make sure that this is a thing in future updates without my presence. Levelsummary needs removing, there is a usual trick by replacing it with specialevent as many converters did that, but you can do this yourself in hex editor.
E2L1D:
RepeatTriggerTime=6.000000 for Trigger52.
Rebuilt paths to update inventoryspot of the new psxpowershield (Please always do that to avoid some potentional crashes with whatever engine updates/custom mutators)
Added some e2l2a's invis mover to block players from implanting the titan easily before the sequence starts so he doesn't walk on top of the spires and stuff (noticed first thanks to yrex's playthrough). 
Note: I don't even know why I added those specific ones but whatever really, i mean those were meant for the entrapping of the player so their size is a bit untidy. Well at least it should discourage players from implanting the titan beforehand. 
E2L2A:
Added more playerblockers around for coop for the easter egg. 
DripGenerator5 and 7 moved away from void, caused spamming of server.


This should become part of the full E2 release also, together with the campersparadise fix (as separate map to keep the net compat for those wanting to run the old version for some reason). 

Post Update:
Additional E2L1D fixes by JackHonda, 225 conversion/check by Leo.
