//=============================================================================
// UnFG_BubbleEffect.
//=============================================================================
class UnFG_BubbleEffect expands Effects;

simulated function PostBeginPlay()
{
	local Bubble1 B;
	local int i;

	if ( Level.NetMode == NM_DedicatedServer )
	return;

	for ( i = 0; i < 8; i++ )
	{
		B = Spawn(class'Bubble1',,,Location+VRand()*8);

		if ( B == None )
		continue;

		B.DrawScale = 0.1+FRand()*0.1;
		B.Buoyancy = B.Mass+(FRand()*0.2+0.1);
	}
}

defaultproperties
{
     LifeSpan=1.000000
     RemoteRole=ROLE_SimulatedProxy
}
