> Got a new tutorial? Mail the Portal Team!

| UnrealEd Tutorial 6 - Adding a Lift by Cableless |
| Adding a lift is similiar to adding a door. We will also add two buttons that the player can press to raise and lower the lift. This tutorial brings together everything that we have learned so far. It is very long as I didn't want you to have to refer back to the previous tutorials. Download the map for this Tutorial and install it in your C:\UNREAL\MAPS directory. |

| Adding the Lift |
| Click Build Cube on the toolbar. Shift-left Click on the brush to move it to the back wall of your second room. Click SnapScale Brush on the toolbar. CTRL-Left Click or CTRL-Right Click on the brush to scale it to the size that you want your lift to be. You may want to Right Click in the view where you are scaling the lift and then select Grid>1 unit. This will give you finer brush control. Click Camera Move. Shift-Left Click or Shift-Right Click on the brush and move it where you want the lift. Click Add Brush to World on the toolbar. Texture your lift. Under the Options menu at the top of the screen select Rebuild. Save your level! |

| Creating the Mover |
| Click Build Cube on the toolbar. Select Brush>Reset>All from the top menu. Right Click Build Cube on the toolbar. Select Properties. Set the size to 512,512,512. Click Build to create the large cube. Click Close. Shift-Left Click on the brush and move it outside of your map. Click Subtract Brush from World on the Toolbar. Right Click on the edge of your lift and select Copy Polygons>To Brush. Press "B" to hide the brush. Left Click on your lift and press Delete. Press "B'" to unhide the brush. Click Camera Move. CTRL-Left Click on the brush ( the red box) and move it to the center of the cube that you just made outside your map. Click Add Brush to World on the toolbar. Right Click on the edge of the large cube and select Copy Polygons>To Brush. Select Brush Intersection. Shift-Left Click on the small red brush that was just created in the above operation and position it where you want your lift to be. Click Add Movable Brush. Under the Options menu at the top of the screen select Rebuild. Save your level! |

| Creating the Lift Shaft and Another Room |
| Click Build Cube on the toolbar. Shift-left Click on the brush move it above your lift. Click SnapScale Brush on the toolbar. CTRL-Left Click or CTRL-Right Click on the brush to stretch your liftshaft to the size that you want it. Click Subtract Brush from World on the Toolbar. Texture your liftshaft. Under the Options menu at the top of the screen select Rebuild. Click Build Cube on the toolbar. Shift-left Click on the brush move it above your liftshaft. Click SnapScale Brush on the toolbar. CTRL-Left Click or CTRL-Right Click on the brush to stretch your new room to the size that you want it. Click Subtract Brush from World on the Toolbar. Texture your new room. Under the Options menu at the top of the screen select Rebuild. Save your level! |

| Creating the Button |
| Click Build Cube on the toolbar. Shift-left Click on the brush to move it to where you want your first liftbutton. Click SnapScale Brush on the toolbar. CTRL-Left Click or CTRL-Right Click on the brush to scale your liftbutton to the size you want it. You may want to Right Click on the view you are scaling the lift in and select Grid>1 unit. Click Add Brush to World on the toolbar. Texture your button. Under the Options menu at the top of the screen select Rebuild. Save your level! |

| Creating the Movers |
| Click Build Cube on the toolbar. Select Brush>Reset>All from the top menu. Right Click Build Cube on the toolbar. Shift-Left Click on the brush and move it outside of your map. Click Subtract Brush from World on the Toolbar. Right Click on the edge of your liftbutton and select Copy Polygons>To Brush. Press "B" to hide the brush. Left Click on your liftbutton and press Delete. Press "B'" to unhide the brush. Click Camera Move. CTRL-Left Click on the brush ( the red box ) and move it to the center of the cube that you just made outside your map. Click Add Brush to World on the toolbar. Right Click on the edge of the large cube and select Copy Polygons>To Brush. Select Brush Intersection. Shift-Left Click on the small red brush that was just created in the above operation and position it where you want the first liftbutton to be. Click Add Movable Brush. Shift-Left Click on the small red brush and position it where you want the second liftbutton to be. Click Add Movable Brush. Under the Options menu at the top of the screen select Rebuild. Save your level! |

| Setting up the Lift and the Buttons |
| Right Click on the edge of the lift and select Mover Keyframe>Key 1. Move the lift to the position that you want it to rise to when activated. Right Click on the edge of the lift and select Mover Keyframe>Key 0. Right Click on the edge of the lift and select Mover Properties. Click Object>Initial State>TriggerOpenTimed. Click Events>Tag and enter lift in the box to the right of Tag. Close the popup menu. Under the Options menu at the top of the screen select Rebuild. Right Click on the edge of the first liftbutton and select Mover Keyframe>Key 1. Move the first liftbutton to the position that you want move when pressed. Right Click on the edge of the first liftbutton and select Mover Keyframe>Key 0. Right Click on the edge of the first liftbutton and select Mover Properties. Click Events>Event and enter lift in the box to the right of Event. Close the popup menu. Under the Options menu at the top of the screen select Rebuild. Right Click on the edge of the second liftbutton and select Mover Keyframe>Key 1. Move the first liftbutton to the position that you want move when pressed. Right Click on the edge of the second liftbutton and select Mover Keyframe>Key 0. Right Click on the edge of the second liftbutton and select Mover Properties. Click Events>Event and enter lift in the box to the right of Event. Close the popup menu. Under the Options menu at the top of the screen select Rebuild. Save your level! |

| Adding Sound to the Lift and the Buttons |
| Right Click on the edge the lift and select Mover Properties. In the Mover Properties window select MoverSounds. In the Browse window select SoundFX. In the Browse window beneath SoundFX select General. Select Load at the bottom of the Browse window. Select DoorsAnc.uax and click Open. In the Browse window beneath DoorsAnc select Stone. In the Browse window select sdoorS4. In the Mover Properties window select ClosingSound. In the Mover Properties window next to ClosingSound select Use. In the Browse window select sdoorS1. In the Mover Properties window select OpeningSound. In the Mover Properties window next to OpeningSound select Use. Close the Mover Properties window. Right Click on the edge of the first liftbutton and select Mover Properties. In the Mover Properties window select MoverSounds. In the Browse window select SoundFX. In the Browse window beneath SoundFX select DoorAnc. In the Browse window beneath DoorsAnc select Generic Thumps. In the Browse window select adend51. In the Mover Properties window select ClosingSound. In the Mover Properties window next to ClosingSound select Use. In the Browse window select adend51. In the Mover Properties window select OpeningSound. In the Mover Properties window next to OpeningSound select Use. Close the Mover Properties window. Right Click on the edge of the second liftbutton and select Mover Properties. In the Mover Properties window select MoverSounds. In the Browse window select SoundFX. In the Browse window beneath SoundFX select DoorAnc. In the Browse window beneath DoorsAnc select Generic Thumps. In the Browse window select adend51. In the Mover Properties window select ClosingSound. In the Mover Properties window next to ClosingSound select Use. In the Browse window select adend51. In the Mover Properties window select OpeningSound. In the Mover Properties window next to OpeningSound select Use. Close the Mover Properties window. Under the Options menu at the top of the screen select Rebuild. Save your level! Select Play Level under the File menu at the top of the screen. |

Back to Tutorials

.