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| UnrealEd Tutorial 7 - Adding Water by Cableless |
| Rather than just building a pool, we will add an underwater hallway between two rooms. This tutorial assumes that you have already built one room. Download the map for this Tutorial and install it in your C:\UNREAL\MAPS directory. |

| Building the Underwater Hallway |
| Click Build Cube on the toolbar. Click SnapScale Brush on the toolbar. CTRL-Left Click or CTRL-Right Click on the brush to stretch the hallway to the size that you want it. Click Camera Move. Shif-Left Click or Shift-Right Click on the UnderwaterHall and move it so that the roof of the UnderwaterHall overlaps the floor of the room. Leave enough overlap so that a player can drop out of the room into the UnderwaterHall. Click Subtract Brush from World on the Toolbar. Texture the UnderwaterHall. Under the Options menu at the top of the screen select Rebuild. Save your level! |

| Creating the WaterSurface and WaterZone |
| Click Build Plane on the toolbar. Click SnapScale Brush on the toolbar. CTRL-Left Click or CTRL-Right Click on the WaterSurface to scale it to so that it is the same length and width as the UnderwaterHall. The entire level will flood if the WaterSurface does not perfectly seal the bottom of the UnderwaterHall. Click Camera Move. CTRL-Left Click or CTRL-Right Click on the WaterSurface to move it to so that it is just below the ceiling of your UnderwaterHall . Click Add Special Brush on the toolbar. Select Water from the dropdown. Click Build Special Brush to build your WaterSurface. Click on the WaterSurface to select it. In the Browse window select Textures. In the Browse window beneath Textures select Unreal. Select Load at the bottom of the Browse window. Select liquids.utx and click Open. Select a texture and click on it. Right Click on the WaterSurface and select Align Selected>Align as Floor/Ceiling. In the Browse window, select classes. In the Browse window, click on the "-" next to Info to expand the list. In the Browse window, click on the "-" next to ZoneInfo to expand the list. Select WaterZone. Right Click between your WaterSurface and the floor of your Water Hall and select Add WaterZone here. You may have to do this in the preview window. Under the Options menu at the top of the screen select Rebuild. Save your level! |

| Adding a BiterFish School |
| In the Browse window, select classes. In the Browse window, click on the "-" next to Pawn to expand the list. In the Browse window, click on the "-" next to FlockMasterPawn to expand the list. Select FishSchool. Right Click between your WaterSurface and the floor of your Water Hall and select Add BiterFishSchool here. You may have to do this in the preview window. Save your level! |

| Creating Another Room |
| Click Build Cube on the toolbar. Click SnapScale Brush on the toolbar. CTRL-Left Click or CTRL-Right Click on the brush to stretch the new room to the size that you want it. Click Camera Move. Shift-Left Click or Shift-Right Click on the brush and move it so that the floor of the new room overlaps the roof of the UnderwaterHall. Leave enough overlap so that a player can swim out of the UnderwaterHall and climb up into the new room. Click Subtract Brush from World on the toolbar. Texture your new room. Right Click in your new room. Select Add Light Here. Click Camera Move. Shift-Left Click or Shift-Right Click on the light and move it where you want it. Under the Options menu at the top of the screen select Rebuild. Save your level! Select Play Level under the File menu at the top of the screen. |

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