THE FIRST MAP IS OD1-DAWN.UNR, PLAY THIS ONE THE REST ARE LINKED TO IT!

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* GENERAL INFORMATION

Title                   : One Day In The Life Of...
Filename                : oneday.zip
Game			: Unreal
Date                    : October 27th, 1999.
Author                  : Chris Burgess
Email Address           : shithawk@idirect.ca
Additional Credits to   : ...I'm thinking...
Other maps by author    : "Gramercy" and "DeepSpace 666" for Unreal

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* PLAY INFORMATION *

Single Player           : Yes
Cooperative             : No
Deathmatch              : Yes, I recomment approximatly 840 players.
Difficulty Settings     : No.  Does anyone even bother with these?
New Sounds              : No
New Textures            : No
New Music               : No
Prefabs Used		: None
Textures Used		: The pretty ones.
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* CONSTRUCTION *

Machine made/tested on  :  Celeron 466 160 megsRAM
Editor(s) used          :  UnrealEd beta.
Known Bugs              :  None.
Build Time              :  Oh not long, only 4 months or so.

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* AUTHORS NOTES *

	So I keep saying I will not make another level but dang, here I am releasing yet another level.  Something is definitly wrong here.  This time I think I have a viable reason to stop.  Unreal is getting old, takes to long, school, life, bla bla bla.  Wether these things hold to be true can never be foreseen.  Anyway.  I have been seeing way to many deathmatch maps coming out for Unreal.  Comeon guys, anyone can whip up a dm level in 2 days, why not put in a little effort and make a REAL level.  That is all.

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* FEATURES *

	Ummmm, there are several features new to me anyway.  The most noticable one being the flying around part.  Also making 5 levels or so and linking them is cool, never thought about doing that before but some one said my last level was to short (stupid nali city reviewer, what do they know).  They are right of course but I'm not going to admit it.  Ok, the levels seem much speedier then my last (could be cause of the massive ammount of ram and mhz i now possess (compared to the last "computer" i owned).  Scale seems better too.  Lighing-10 out of 10, gameplay-10 out of 10, architecture-10 out of 10, theme-ten out of ten, readme file-2 out of 10.  This should get those reviewers on the right track...RIGHT!?
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* ADDITIONAL CREDITS *

	...Nope, nobody.

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* ORDERING INFORMATION *

	You have just played only the first few fantastic levels for Unreal by Chris Burgess.  For a small votive fee you too can play the full addon pack featuring 436 brand new levels!  Each more packed with action and suspence then the last!  Critics call it a "once in a lifetime deal!  A suggested (but minimum) donation of $599.95 is a steal for such a masterpiece!" [Siskel and Ebert]  Thats right, Siskel too dammit!  The New York Times raves "Chris Burgess obviously has way to much time on his hands" and "What a piece of shit!"
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* WHERE TO GET THIS FILE *

	Off the 'net, duh.  Or you could come right over to my house and pick it up.  Watch out for rabbid stray dogs, wild boars, dear hunters, pot holes, bird-baths, fierce rabbid rednecks from my friggin-hick-middle-o-nowhere-town, Bubonic, Pnumonic, Septimic plagues and the odd case of flesh eating diseases.
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* HOTFIX INFORMATION *

	On release, with Unreal's regrettable netcode and little stress on compatibility with things like cooperative game modes, online play and such, the original author Chris Burgess likely wasn't aware of issues being created by giving maps generic names and even one already repeating with a stock Unreal package, Dusk.umx. Now, this was already covered by one unofficial patch back in 2009, ten years after the pack's release... however, renaming just one map wasn't going to be enough, as it turned out just today, in March 2022. Another map being dependent on a Dawn.u file that I encountered has inspired me to provide this quick fix for the pack. From this point forwards, all the maps have unique filenames and no longer cause conflicts with other mods. Enjoy.

~ Delacroix the Archivist
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* COPYRIGHT / PERMISSION *


Authors may use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, i.e. put it 
on a CD or any other electronic medium that is sold for money without 
my explicit permission! (except for coverdisk's)

You MAY distribute this file through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the 
archive intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed 
by GT Software, Inc. under license.  UNREAL and the UNREAL logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks 
and trade names are properties of their respective owners.
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