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 Global Singleplayer campaign "Another Reality"                                      DEMO VERSION: March 2024, build 4

 Story
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 Another detachment of space marines from Bodega Bay did not return from the mission. The military sought to find and
neutralize Prisoner 849.
 When the new detachment was ready to disembark, an alarming message was announced. The shuttle piloted by Prisoner 849,
was discovered in orbit of the planet. The shuttle ignored all warnings and did not respond to requests. The Bodega Bay
opened fire, but the prisoner's shuttle successfully maneuvered and sent a missile right into the ship.
 The hit caused a chain reaction of explosions, the ship tilted due to a failure of the stabilization system,
depressurization happened. Emergency protocols were launched, and the evacuation began. Alarms howled at full volume.
 A military technician of the UMS fleet, busy preparing the combat equipment, jumped in a combat suit and grabbed
the closest weapon, then rushed to a shuttle hoping to reach the nearest UMS base.
 But the shuttle got into the gravitational vortex of the planet's anomalous field, the flight became uncontrollable and
the landing turned into a rapid fall. The only way to survive was to eject from the shuttle.
 Luckily enough, the water reservoir softened the fall, and the military technician barely survived. Stunned and wounded,
they found themselves in an unfamiliar area full of dangers. Could anyone else survive besides them? What's next?..

 Description
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 The events of the campaign begin to unfold literally at the same moment when the story of the official Return to Na Pali
supplement comes to an end – but on board a military cruiser attacked by desperate Prisoner 849.

 Another Reality is developed as a large-scale campaign of 30 levels connected by a single plot that follows the story
told in the original Unreal game, as well as Return to Na Pali. The campaign is designed for single-player walkthrough,
but the coop walkthrough is possible too. The main feature of Another Reality is a careful adherence to the traditions of
the original Unreal, and above all, the preservation of the unique vibe of this game. We consider "Another Reality" as a
kind of compilation of ideas inspired by the pre-release versions of the game, such as Unreal 97 and Unreal 95 Beta, as
well as the ideas of the official add-on Return to Na Pali.

 We plan to use almost all the content from Unreal and Return to Na Pali and all the diverse themes of the environment
(industrial locations, ancient temples, futuristic bases, spaceships, etc.). In addition to all this, the mod will contain
certain innovations like the levels inspired by pre-release versions of Unreal, which had no certain analogues in the
final version of the game.


 Mod Info
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 The campaign is launched from the game menu, the Game tab, the New Game item, select Another Reality in the list. The
game will be launched from the first episode through the demo hub. An alternative option is to launch the campaign from
the mod menu, where you can select the episode and use additional game settings.

 The mod supports only Russian and English languages in the translator messages and menu components. In the 227J+ version
language changes in the game menu. In earlier versions of the patch, the game language can be changed via Advanced Options
> Drivers > Language, or through the Unreal.ini file, in the [Engine.Engine] Language=rut to change the language to Russian.

 Another Reality supports different difficulty levels, enemy configurations and equipment may vary depending on
the difficulty level. And the mod can also be run with additional mutators, which are available in the mod's additional
menu: AI_Mutator improves the artificial intelligence of most opponents, reload adds reloading for some weapons (the
mutator is written specifically for the mod), OldWeapons returns the classic weapon sounds (used in early versions of
Unreal) and UnrealHD skins set the high resolution (available at https://www.moddb.com/mods/high-resolution-unreal-skins).

 At the first launch, the game menu may popup if there are missing necessary key bindings, like for the reload mutator, you
will need to bind a reload key. The scale of the translator and the player's UI changes only in the in-game menu, in the
Settings tab.

 Installation
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 ATTENTION: the campaign is compatible only with UnrealGold (components of the Return to Na Pali mod are required) and the
installed patch 227 I and higher, older game versions (including UT) were not tested and are not guaranteed to work due to
possible backward compatibility problems.
Download the required patch: https://www.oldunreal.com/downloads/unreal/oldunreal-patches
Or the experimental J version: https://www.oldunreal.com/patch/unreal/oldunreal/UnrealPatch227j.7z

 Unzip the contents of the archive to the root folder of the game, for example F:\UnrealGold227J . Alternatively, manually
move the resource packs and level files to the appropriate game folders:
 - levels Maps\*.unr               -> ..\Maps\*.unr
 - texture packages Textures\*.utx -> ..\Textures\*.utx
 - sound packages Sounds\*.uax     -> ..\Sounds\*.uax
 - music packages Music\*.umx      -> ..\Music\*.umx
 - scripts System\*.u, *.int       -> ..\System\*.u
 - localisation files SystemLocalized\int\*.int и rut\*.rut -> ..\SystemLocalized только для версии J+
 For older versions - move the contents of the SystemLocalized\int and SystemLocalized\rut in the System folder of the game.

 Notes
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 This campaign is still in development and the final version may differ from what is presented in the demo. Some of the
levels are still under development and/or presented as playable fragments combined by the hub for a more smooth transition
between episodes.

 Authors
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 unreal doom:
  Artistic Director
  Script writer 
  Mapping and level design
 Alleman:
  Mapping and level design
  Plot and ideas
 ArchGrey:
  Translator
  Plot and ideas

Special thanks to:
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 LipSheZ: the author of the idea of this mod.
 Alien3674: game scripts, level design, models.
 xman260591: Level design, plot and ideas.
 FACH: plot and ideas, game scripts, models.
 DENTNT: models.
 Asgard: Provided the UMS Marine player model.
 Turbo man: the author of the aforementioned model.
 Alexis: sounds, music.

 Beta testers: SMaster2341 and Patrick Star.

 Thanks for support: The authors of the initial Russian localisation - SkaarjZR and HighPriest, an adviser on game tricks
and features, as well as the author of the mutator - Masterkent, ideas for levels - M210, ideas for the script - Glass
Dagger and Timonza-kun, additional translators - Vic, Dimouse and the Foremost.

 Thanks to the websites: Old-Games.ru, Unreal-Level.ru and OldUnreal.com
 The official forum of the project (Russian): https://www.old-games.ru/forum/threads/singlpleernoe-dopolnenie-dlja-unreal-another-reality.28734

                                                                                        Have fun! AR Team 2008 - 2024.
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 UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT Software, Inc. under license. UNREAL and
the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of
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