Realms beta 1

Build so far:

- Realms_pupae + Boss
	- Realms_pupae drops healthvial when killed, must be changed to random items.
	- Realms_pupae_Boss drops Enforcer when killed, must be changed to unique weapons when done.
- End Game Trigger (NavigationPoint) + Portal (decoration)
- HUD
	- pretty much setup, needs only tweaking and functions now



To do:

- items
	- health
	- health potion (to be used by keybind)
	- ammo
		- for random weapons
	- rings
		- only 10 very rare rings with special magic specs
		  can only wear 2 at a time, keybind to toss #1 or #2
		  specs show on HUD for pickup and for rings on player
			- Isenharts Ring:
			  +1 health regain
			  +15 to damage done
			- Bravehearts Ring:
			  +20 to health
			  +10 to defence
			- Isaldors Ring:
			  +2 to speed
			  +1 to regain ammo
			- Wizards Ring:
			  +10 fire damage
			  +10 to health
	- amulets
		- only 10 very rare amulets with special magic specs
                  can only wear 1 at a time, keybind to toss
		  specs show on HUD for pickup and for amulet on player
			- Isenharts Amulet
			  +25 to health
			  +25 to damage done
			- Bravehearts Amulet:
			  +2 health regain
			  +15 to defence
			- Isaldors Amulet:
			  +5 to speed
			  +2 to regain ammo
			- Wizards Amulet:
			  +15 fire damage
			  +20 to health
	- weapons
		- Unique weapons for Bosses to drop special craftet
			- Specs show on HUD for pickup and when used
		- Default weapon that doesn't run out of ammo (Enforcer class?)
		- Magic Weapons
			- magical weapons to be dropped randomly by Elite monsters
			  specs show on HUD for pickup and when used
	- Armors
		- 20 magic armors
		- can only wear one at a time
		- spec show on HUD for pickup and for the one used
- more monsters
	- custom Textures
- maps
	- 4 catagories (Beginner, Novice, Skilled & Godlike)
	- The Shop
	  here you can strade your stats for weapons & ammo(default weapons & ammo + super ones)
- stat system
- monsters all friends
- HUD
	- set keybind to trigger bShowItems on/off
- default PlayerPawn
	- New replicated vars
		- Level (use deaths?)
		- StatPoints
		- Weapons
		- Boots
		- Amulets
		- Rings
- scoring system
	- suicide fix so no death count