==========================================================================
PS2 Weapons for Unreal Tournament
Authors: AlCapowned and Aspide
Testers: Aspide and Raffine52
Special thanks: slade, Simon 'Psychic_313' McVittie
Original models and animations by Infogrames and Epic Games
Requirements: Unreal Tournament v436 (minimum)
==========================================================================
These are the weapons from the PlayStation 2 version of Unreal Tournament.

It comes with two mutators: PlayStation 2 Weapons and PlayStation 2 Arena.
Note that using the chainsaw mutator at the same time as the PS2 weapons mutator will replace the chainsaw with the PS2 version.

As the original game did not have centered or left hand views, some models that wouldn't mirror correctly had to be modified for those perspectives.

==========================================================================
How to install
==========================================================================
Move UTPS2Weapons.u, UTPS2Weapons.int, and UTPS2Weapons.ini to your Unreal Tournament's system directory.
As these use skeletal meshes, any patch at or above version 436 is required.

To use on a server, add UTPS2Weapons to your UnrealTournament.ini's ServerPackages list.

To configure the arena mutator, you can select it from the Mod menu (go to Mod -> PlayStation 2 Arena Config).
Alternatively, open UTPS2Weapons.ini and enter one of the following names into PS2_ArenaWeaponName:
PS2ImpactHammer
PS2ChainSaw
PS2Enforcer
PS2BioRifle
PS2ShockRifle
PS2PulseGun
PS2Ripper
PS2Minigun
PS2FlakCannon
PS2Eightball
PS2SniperRifle
PS2WarheadLauncher
PS2SuperShockRifle

==========================================================================
Credits
==========================================================================
slade provided the original model sources, and I modified them to work with the PC version's textures and made edits to support left and center views for some of them. 
These models were not extracted from the PS2 game itself, though there should not be any major differences aside from the aforementioned tweaks.

Huge thanks to Aspide wrote the arena mutator, a large number of fixes and tweaks, cleaned up the code, and tested. 
PlayStation 2 Arena configuration window code heavily based on code by Simon 'Psychic_313' McVittie
Raffine52 also tested.

Original models and animations by Epic Games/Infogrames.