technoloG Bonus Pack Details
Lots of new enhancements for Unreal Tournament, including the following mutators: UExplorer, Spell UNREAL, Patriotism: American Flags (for CTF), 
Fully Loaded, Tournament King of the Hill, New Relics, and New Crosshairs. 


[UExplorer]

A UWindows enhancement for Unreal Tournament. A new Address Bar component, similar to popular web browsers, will be placed below the Menu Bar. After activating it via the Mod Menu, simply enter a valid Unreal server URL and click the "Go" button. It is extremely useful for entering Unreal URLs to connect to different servers without having to use Multiplayer->Open Location from the Menu Bar. Features include URL history, Last Recently Used (LRU) URL selection, new additions to the default Menu Bar Options Menu, and new GUI Skins (selectable from the Preferences Menu Item, on the Video Tab). 


[Spell UNREAL]

A new Mutator for Unreal Tournament - a game within the game! The goal is simple - collect the six letters randomly scattered throughout the current map to spell "UNREAL" and receive temporary invincibility. 


[Patriotism: American Flags (for CTF)]

A new Mutator for Unreal Tournament that changes the team flags in Capture the Flag to Patriotic American flags. 


[Fully Loaded]

A new Mutator for Unreal Tournament - each player starts with all UT weapons, full ammo, armor, and health. 


[Tournament KingOfTheHill]

A new Mutator for Unreal Tournament - a mini game with the simple goal of finding and defeating the player who is king to get special power and abilities. 


[Relics2]

A set of new Relic Pickups for Unreal Tournament, similar to those that came with Unreal Tournament Bonus Pack #1. 

Relic of Affinity. 
Slowly regenerates ammunition for all weapons currently in the player's inventory, except for the one currently being used. 

Relic of Equilibrium. 
Grants the player the ability to drain opponent's damage in a vampire-like fashion. For each amount of damage the player inflicts on the opponent, a percentage of that damage will be added to the player's health. This percentage is determined by the amount of health the player currently has as a method of balancing gameplay. In general, less health equals more added. No health is received if the opponent has any type of armor or shield. 

Relic of Evasion. 
Grants the player the ability to get out of trouble in heated battle situations. If the player is hit while holding this Relic he/she/it will decrease in fatness, up to a predetermined limit. The player will also notice a slight speed boost. These factors will return to a normal/previous state when the player's health is filled back to 100 (or more). 

Relic of Illusion. 
Makes the player transparent and, thus, harder to see. 

Relic of Immunity. 
Grants the player the ability to be invulnerable to certain damage types and damage zones ('corroded', 'burned', 'drowned', etc.). 

Relic of Silence. 
Quiets the player's footsteps, weapon fire, and jumping sounds (excluding player voices). 


[New Crosshairs]


A set of new Crosshairs for your HUD, configurable by selecting the Preferences Menu Item under the Options Menu, on the HUD Tab. 

