UT99 SHOGO VERSION 0.13 VALIDATION

773 engine checks passed; zero failed. Compiler: zero errors/warnings.

LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoFoot.SAssaultRifle
LAYOUT_VERIFY PASS world pickup keeps original size ShogoFoot.SAssaultRifle
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoFoot.SAssaultRifle
LAYOUT_VERIFY PASS held mesh still resolves ShogoFoot.SAssaultRifle
LAYOUT_VERIFY PASS new selection key ShogoFoot.SAssaultRifle slot=5
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoFoot.SAssaultRifle
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoFoot.SAssaultRifle
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoFoot.SColt45
LAYOUT_VERIFY PASS world pickup keeps original size ShogoFoot.SColt45
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoFoot.SColt45
LAYOUT_VERIFY PASS held mesh still resolves ShogoFoot.SColt45
LAYOUT_VERIFY PASS new selection key ShogoFoot.SColt45 slot=2
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoFoot.SColt45
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoFoot.SColt45
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoFoot.SEnergyGrenade
LAYOUT_VERIFY PASS world pickup keeps original size ShogoFoot.SEnergyGrenade
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoFoot.SEnergyGrenade
LAYOUT_VERIFY PASS held mesh still resolves ShogoFoot.SEnergyGrenade
LAYOUT_VERIFY PASS new selection key ShogoFoot.SEnergyGrenade slot=6
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoFoot.SEnergyGrenade
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoFoot.SEnergyGrenade
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoFoot.SKatoGrenade
LAYOUT_VERIFY PASS world pickup keeps original size ShogoFoot.SKatoGrenade
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoFoot.SKatoGrenade
LAYOUT_VERIFY PASS held mesh still resolves ShogoFoot.SKatoGrenade
LAYOUT_VERIFY PASS new selection key ShogoFoot.SKatoGrenade slot=7
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoFoot.SKatoGrenade
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoFoot.SKatoGrenade
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoFoot.SMachineGun
LAYOUT_VERIFY PASS world pickup keeps original size ShogoFoot.SMachineGun
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoFoot.SMachineGun
LAYOUT_VERIFY PASS held mesh still resolves ShogoFoot.SMachineGun
LAYOUT_VERIFY PASS new selection key ShogoFoot.SMachineGun slot=4
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoFoot.SMachineGun
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoFoot.SMachineGun
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoFoot.SShotgun
LAYOUT_VERIFY PASS world pickup keeps original size ShogoFoot.SShotgun
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoFoot.SShotgun
LAYOUT_VERIFY PASS held mesh still resolves ShogoFoot.SShotgun
LAYOUT_VERIFY PASS new selection key ShogoFoot.SShotgun slot=3
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoFoot.SShotgun
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoFoot.SShotgun
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoFoot.SSqueakyToy
LAYOUT_VERIFY PASS world pickup keeps original size ShogoFoot.SSqueakyToy
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoFoot.SSqueakyToy
LAYOUT_VERIFY PASS held mesh still resolves ShogoFoot.SSqueakyToy
LAYOUT_VERIFY PASS new selection key ShogoFoot.SSqueakyToy slot=9
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoFoot.SSqueakyToy
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoFoot.STanto
LAYOUT_VERIFY PASS world pickup keeps original size ShogoFoot.STanto
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoFoot.STanto
LAYOUT_VERIFY PASS held mesh still resolves ShogoFoot.STanto
LAYOUT_VERIFY PASS new selection key ShogoFoot.STanto slot=1
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoFoot.STanto
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoFoot.STOW
LAYOUT_VERIFY PASS world pickup keeps original size ShogoFoot.STOW
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoFoot.STOW
LAYOUT_VERIFY PASS held mesh still resolves ShogoFoot.STOW
LAYOUT_VERIFY PASS new selection key ShogoFoot.STOW slot=8
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoFoot.STOW
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoFoot.STOW
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoMech.MBeamSword
LAYOUT_VERIFY PASS world pickup keeps original size ShogoMech.MBeamSword
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoMech.MBeamSword
LAYOUT_VERIFY PASS held mesh still resolves ShogoMech.MBeamSword
LAYOUT_VERIFY PASS new selection key ShogoMech.MBeamSword slot=1
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoMech.MBeamSword
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoMech.MBullgut
LAYOUT_VERIFY PASS world pickup keeps original size ShogoMech.MBullgut
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoMech.MBullgut
LAYOUT_VERIFY PASS held mesh still resolves ShogoMech.MBullgut
LAYOUT_VERIFY PASS new selection key ShogoMech.MBullgut slot=5
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoMech.MBullgut
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoMech.MBullgut
LAYOUT_VERIFY PASS previous mech ammo HUD slot cleared ShogoMech.MBullgut
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoMech.MJuggernaut
LAYOUT_VERIFY PASS world pickup keeps original size ShogoMech.MJuggernaut
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoMech.MJuggernaut
LAYOUT_VERIFY PASS held mesh still resolves ShogoMech.MJuggernaut
LAYOUT_VERIFY PASS new selection key ShogoMech.MJuggernaut slot=7
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoMech.MJuggernaut
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoMech.MJuggernaut
LAYOUT_VERIFY PASS previous mech ammo HUD slot cleared ShogoMech.MJuggernaut
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoMech.MLaserCannon
LAYOUT_VERIFY PASS world pickup keeps original size ShogoMech.MLaserCannon
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoMech.MLaserCannon
LAYOUT_VERIFY PASS held mesh still resolves ShogoMech.MLaserCannon
LAYOUT_VERIFY PASS new selection key ShogoMech.MLaserCannon slot=3
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoMech.MLaserCannon
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoMech.MLaserCannon
LAYOUT_VERIFY PASS previous mech ammo HUD slot cleared ShogoMech.MLaserCannon
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoMech.MPulseRifle
LAYOUT_VERIFY PASS world pickup keeps original size ShogoMech.MPulseRifle
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoMech.MPulseRifle
LAYOUT_VERIFY PASS held mesh still resolves ShogoMech.MPulseRifle
LAYOUT_VERIFY PASS new selection key ShogoMech.MPulseRifle slot=2
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoMech.MPulseRifle
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoMech.MPulseRifle
LAYOUT_VERIFY PASS previous mech ammo HUD slot cleared ShogoMech.MPulseRifle
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoMech.MRedRiot
LAYOUT_VERIFY PASS world pickup keeps original size ShogoMech.MRedRiot
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoMech.MRedRiot
LAYOUT_VERIFY PASS held mesh still resolves ShogoMech.MRedRiot
LAYOUT_VERIFY PASS new selection key ShogoMech.MRedRiot slot=10
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoMech.MRedRiot
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoMech.MShredder
LAYOUT_VERIFY PASS world pickup keeps original size ShogoMech.MShredder
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoMech.MShredder
LAYOUT_VERIFY PASS held mesh still resolves ShogoMech.MShredder
LAYOUT_VERIFY PASS new selection key ShogoMech.MShredder slot=8
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoMech.MShredder
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoMech.MShredder
LAYOUT_VERIFY PASS previous mech ammo HUD slot cleared ShogoMech.MShredder
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoMech.MSniperRifle
LAYOUT_VERIFY PASS world pickup keeps original size ShogoMech.MSniperRifle
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoMech.MSniperRifle
LAYOUT_VERIFY PASS held mesh still resolves ShogoMech.MSniperRifle
LAYOUT_VERIFY PASS new selection key ShogoMech.MSniperRifle slot=6
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoMech.MSniperRifle
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoMech.MSniperRifle
LAYOUT_VERIFY PASS previous mech ammo HUD slot cleared ShogoMech.MSniperRifle
LAYOUT_VERIFY PASS smaller held scale resolves in engine ShogoMech.MSpider
LAYOUT_VERIFY PASS world pickup keeps original size ShogoMech.MSpider
LAYOUT_VERIFY PASS first person scale and both hands retained ShogoMech.MSpider
LAYOUT_VERIFY PASS held mesh still resolves ShogoMech.MSpider
LAYOUT_VERIFY PASS new selection key ShogoMech.MSpider slot=4
LAYOUT_VERIFY PASS view hand choices do not overwrite held scale ShogoMech.MSpider
LAYOUT_VERIFY PASS ammo HUD follows weapon key ShogoMech.MSpider
LAYOUT_VERIFY PASS previous mech ammo HUD slot cleared ShogoMech.MSpider
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoFoot.SAssaultRifle
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoFoot.SColt45
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoFoot.SEnergyGrenade
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoFoot.SKatoGrenade
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoFoot.SMachineGun
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoFoot.SShotgun
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoFoot.SSqueakyToy
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoFoot.STanto
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoFoot.STOW
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoMech.MBeamSword
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoMech.MBullgut
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoMech.MJuggernaut
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoMech.MLaserCannon
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoMech.MPulseRifle
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoMech.MRedRiot
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoMech.MShredder
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoMech.MSniperRifle
LAYOUT_VERIFY PASS real inventory selection reaches weapon group ShogoMech.MSpider
CONFIG_VERIFY PASS host family settings choose correct engine default mode=0
CONFIG_VERIFY PASS real restart mode=0 life=0
CONFIG_VERIFY PASS selected starting inventory mode=0 actual=2
CONFIG_VERIFY PASS correct starting gun each life mode=0
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=0
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=0
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=0
CONFIG_VERIFY PASS disabled weapon families absent mode=0 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=0 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=0
CONFIG_VERIFY PASS real restart mode=0 life=1
CONFIG_VERIFY PASS selected starting inventory mode=0 actual=2
CONFIG_VERIFY PASS correct starting gun each life mode=0
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=0
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=0
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=0
CONFIG_VERIFY PASS disabled weapon families absent mode=0 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=0 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=0
CONFIG_VERIFY PASS real restart mode=0 life=2
CONFIG_VERIFY PASS selected starting inventory mode=0 actual=2
CONFIG_VERIFY PASS correct starting gun each life mode=0
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=0
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=0
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=0
CONFIG_VERIFY PASS disabled weapon families absent mode=0 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=0 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=0
CONFIG_VERIFY PASS repeated grants cancel stale switches without duplicates mode=0
CONFIG_VERIFY PASS rules remain fixed for current match mode=0
CONFIG_VERIFY PASS host family settings choose correct engine default mode=1
CONFIG_VERIFY PASS real restart mode=1 life=0
CONFIG_VERIFY PASS selected starting inventory mode=1 actual=9
CONFIG_VERIFY PASS correct starting gun each life mode=1
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=1
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=1
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=1
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SSqueakyToy
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.STOW
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SKatoGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SEnergyGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SAssaultRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SMachineGun
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SShotgun
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=1
CONFIG_VERIFY PASS real restart mode=1 life=1
CONFIG_VERIFY PASS selected starting inventory mode=1 actual=9
CONFIG_VERIFY PASS correct starting gun each life mode=1
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=1
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=1
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=1
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SSqueakyToy
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.STOW
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SKatoGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SEnergyGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SAssaultRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SMachineGun
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SShotgun
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=1
CONFIG_VERIFY PASS real restart mode=1 life=2
CONFIG_VERIFY PASS selected starting inventory mode=1 actual=9
CONFIG_VERIFY PASS correct starting gun each life mode=1
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=1
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=1
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=1
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SSqueakyToy
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.STOW
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SKatoGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SEnergyGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SAssaultRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SMachineGun
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SShotgun
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=1 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=1
CONFIG_VERIFY PASS repeated grants cancel stale switches without duplicates mode=1
CONFIG_VERIFY PASS rules remain fixed for current match mode=1
CONFIG_VERIFY PASS host family settings choose correct engine default mode=2
CONFIG_VERIFY PASS real restart mode=2 life=0
CONFIG_VERIFY PASS selected starting inventory mode=2 actual=2
CONFIG_VERIFY PASS correct starting gun each life mode=2
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=2
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=2
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=2
CONFIG_VERIFY PASS disabled weapon families absent mode=2 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=2 weapon=ShogoMech.MPulseRifle
CONFIG_VERIFY PASS selection survives animation completion mode=2
CONFIG_VERIFY PASS real restart mode=2 life=1
CONFIG_VERIFY PASS selected starting inventory mode=2 actual=2
CONFIG_VERIFY PASS correct starting gun each life mode=2
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=2
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=2
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=2
CONFIG_VERIFY PASS disabled weapon families absent mode=2 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=2 weapon=ShogoMech.MPulseRifle
CONFIG_VERIFY PASS selection survives animation completion mode=2
CONFIG_VERIFY PASS real restart mode=2 life=2
CONFIG_VERIFY PASS selected starting inventory mode=2 actual=2
CONFIG_VERIFY PASS correct starting gun each life mode=2
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=2
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=2
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=2
CONFIG_VERIFY PASS disabled weapon families absent mode=2 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=2 weapon=ShogoMech.MPulseRifle
CONFIG_VERIFY PASS selection survives animation completion mode=2
CONFIG_VERIFY PASS repeated grants cancel stale switches without duplicates mode=2
CONFIG_VERIFY PASS rules remain fixed for current match mode=2
CONFIG_VERIFY PASS host family settings choose correct engine default mode=3
CONFIG_VERIFY PASS real restart mode=3 life=0
CONFIG_VERIFY PASS selected starting inventory mode=3 actual=8
CONFIG_VERIFY PASS correct starting gun each life mode=3
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=3
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=3
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=3
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MShredder
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MJuggernaut
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MSniperRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MBullgut
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MSpider
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MLaserCannon
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MPulseRifle
CONFIG_VERIFY PASS selection survives animation completion mode=3
CONFIG_VERIFY PASS real restart mode=3 life=1
CONFIG_VERIFY PASS selected starting inventory mode=3 actual=8
CONFIG_VERIFY PASS correct starting gun each life mode=3
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=3
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=3
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=3
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MShredder
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MJuggernaut
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MSniperRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MBullgut
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MSpider
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MLaserCannon
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MPulseRifle
CONFIG_VERIFY PASS selection survives animation completion mode=3
CONFIG_VERIFY PASS real restart mode=3 life=2
CONFIG_VERIFY PASS selected starting inventory mode=3 actual=8
CONFIG_VERIFY PASS correct starting gun each life mode=3
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=3
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=3
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=3
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MShredder
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MJuggernaut
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MSniperRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MBullgut
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MSpider
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MLaserCannon
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=3 weapon=ShogoMech.MPulseRifle
CONFIG_VERIFY PASS selection survives animation completion mode=3
CONFIG_VERIFY PASS repeated grants cancel stale switches without duplicates mode=3
CONFIG_VERIFY PASS rules remain fixed for current match mode=3
CONFIG_VERIFY PASS host family settings choose correct engine default mode=4
CONFIG_VERIFY PASS real restart mode=4 life=0
CONFIG_VERIFY PASS selected starting inventory mode=4 actual=3
CONFIG_VERIFY PASS correct starting gun each life mode=4
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=4
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=4
CONFIG_VERIFY PASS slot one cycles both melee weapons mode=4
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=4
CONFIG_VERIFY PASS disabled weapon families absent mode=4 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=4 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=4 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=4
CONFIG_VERIFY PASS real restart mode=4 life=1
CONFIG_VERIFY PASS selected starting inventory mode=4 actual=3
CONFIG_VERIFY PASS correct starting gun each life mode=4
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=4
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=4
CONFIG_VERIFY PASS slot one cycles both melee weapons mode=4
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=4
CONFIG_VERIFY PASS disabled weapon families absent mode=4 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=4 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=4 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=4
CONFIG_VERIFY PASS real restart mode=4 life=2
CONFIG_VERIFY PASS selected starting inventory mode=4 actual=3
CONFIG_VERIFY PASS correct starting gun each life mode=4
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=4
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=4
CONFIG_VERIFY PASS slot one cycles both melee weapons mode=4
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=4
CONFIG_VERIFY PASS disabled weapon families absent mode=4 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=4 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=4 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=4
CONFIG_VERIFY PASS repeated grants cancel stale switches without duplicates mode=4
CONFIG_VERIFY PASS rules remain fixed for current match mode=4
CONFIG_VERIFY PASS host family settings choose correct engine default mode=5
CONFIG_VERIFY PASS real restart mode=5 life=0
CONFIG_VERIFY PASS selected starting inventory mode=5 actual=17
CONFIG_VERIFY PASS correct starting gun each life mode=5
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=5
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=5
CONFIG_VERIFY PASS slot one cycles both melee weapons mode=5
CONFIG_VERIFY PASS slot two cycles pistols and Pulse Rifle mode=5
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=5
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MShredder
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MJuggernaut
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MSniperRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MBullgut
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MSpider
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MLaserCannon
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MPulseRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SSqueakyToy
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.STOW
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SKatoGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SEnergyGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SAssaultRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SMachineGun
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SShotgun
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=5
CONFIG_VERIFY PASS real restart mode=5 life=1
CONFIG_VERIFY PASS selected starting inventory mode=5 actual=17
CONFIG_VERIFY PASS correct starting gun each life mode=5
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=5
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=5
CONFIG_VERIFY PASS slot one cycles both melee weapons mode=5
CONFIG_VERIFY PASS slot two cycles pistols and Pulse Rifle mode=5
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=5
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MShredder
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MJuggernaut
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MSniperRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MBullgut
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MSpider
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MLaserCannon
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MPulseRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SSqueakyToy
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.STOW
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SKatoGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SEnergyGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SAssaultRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SMachineGun
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SShotgun
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=5
CONFIG_VERIFY PASS real restart mode=5 life=2
CONFIG_VERIFY PASS selected starting inventory mode=5 actual=17
CONFIG_VERIFY PASS correct starting gun each life mode=5
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=5
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=5
CONFIG_VERIFY PASS slot one cycles both melee weapons mode=5
CONFIG_VERIFY PASS slot two cycles pistols and Pulse Rifle mode=5
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=5
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MShredder
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MJuggernaut
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MSniperRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MBullgut
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MSpider
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MLaserCannon
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MPulseRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SSqueakyToy
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.STOW
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SKatoGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SEnergyGrenade
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SAssaultRifle
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SMachineGun
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SShotgun
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoMech.MBeamSword
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=5 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=5
CONFIG_VERIFY PASS repeated grants cancel stale switches without duplicates mode=5
CONFIG_VERIFY PASS rules remain fixed for current match mode=5
CONFIG_VERIFY PASS host family settings choose correct engine default mode=6
CONFIG_VERIFY PASS real restart mode=6 life=0
CONFIG_VERIFY PASS selected starting inventory mode=6 actual=2
CONFIG_VERIFY PASS correct starting gun each life mode=6
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=6
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=6
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=6
CONFIG_VERIFY PASS disabled weapon families absent mode=6 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=6 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=6
CONFIG_VERIFY PASS real restart mode=6 life=1
CONFIG_VERIFY PASS selected starting inventory mode=6 actual=2
CONFIG_VERIFY PASS correct starting gun each life mode=6
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=6
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=6
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=6
CONFIG_VERIFY PASS disabled weapon families absent mode=6 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=6 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=6
CONFIG_VERIFY PASS real restart mode=6 life=2
CONFIG_VERIFY PASS selected starting inventory mode=6 actual=2
CONFIG_VERIFY PASS correct starting gun each life mode=6
CONFIG_VERIFY PASS appropriate melee weapons granted every life mode=6
CONFIG_VERIFY PASS melee slot one and selected starter slot two mode=6
CONFIG_VERIFY PASS no starting Red Riot or stock gun mode=6
CONFIG_VERIFY PASS disabled weapon families absent mode=6 weapon=ShogoFoot.STanto
CONFIG_VERIFY PASS disabled weapon families absent mode=6 weapon=ShogoFoot.SColt45
CONFIG_VERIFY PASS selection survives animation completion mode=6
CONFIG_VERIFY PASS repeated grants cancel stale switches without duplicates mode=6
CONFIG_VERIFY PASS rules remain fixed for current match mode=6
SHOGO_VERIFY PASS test pawns created
SHOGO_VERIFY PASS rifle meshes resolve
SHOGO_VERIFY PASS rifle burst and reload animations exist
SHOGO_VERIFY PASS zoomed burst consumes exactly 3 rounds
SHOGO_VERIFY PASS zoomed burst decrements magazine by 3
SHOGO_VERIFY PASS zoomed burst damages target
SHOGO_VERIFY PASS burst returns to idle
SHOGO_VERIFY PASS zoomed burst plays three firing sounds
SHOGO_VERIFY PASS unzoomed fire consumes one round
SHOGO_VERIFY PASS unzoomed fire plays one firing sound
SHOGO_VERIFY PASS partial magazine burst stops at last round
SHOGO_VERIFY PASS empty magazine automatically reloads remaining ammo
SHOGO_VERIFY PASS partial burst plays only its actual firing sound
SHOGO_VERIFY PASS empty magazine reload does not fire a free round
SHOGO_VERIFY PASS interrupted reload can resume
SHOGO_VERIFY PASS old critical roll keeps predictable UT damage
SHOGO_VERIFY PASS hits do not grant random healing
SHOGO_VERIFY PASS hits leave shooter health unchanged
SHOGO_VERIFY PASS ordinary hit keeps normal damage
SHOGO_VERIFY PASS ShogoFoot.SColt45 meshes resolve
SHOGO_VERIFY PASS ShogoFoot.SColt45 animations resolve
SHOGO_VERIFY PASS ShogoFoot.SColt45 original fire sound resolves
SHOGO_VERIFY PASS ShogoFoot.SColt45 original fire sound has valid audio duration
SHOGO_VERIFY PASS ShogoFoot.SColt45 left hand uses complete mirrored arm animation
SHOGO_VERIFY PASS ShogoFoot.SColt45 center hand uses centered placement
SHOGO_VERIFY PASS ShogoFoot.SColt45 hidden weapon setting supported
SHOGO_VERIFY PASS ShogoFoot.SColt45 right hand restores arm and gun placement
SHOGO_VERIFY PASS ShogoFoot.SColt45 ammo supplied
SHOGO_VERIFY PASS ShogoFoot.SColt45 firing damages target
SHOGO_VERIFY PASS ShogoFoot.SColt45 firing uses one round
SHOGO_VERIFY PASS ShogoFoot.SColt45 animation triggers firing sound exactly once
SHOGO_VERIFY PASS ShogoFoot.SShotgun meshes resolve
SHOGO_VERIFY PASS ShogoFoot.SShotgun animations resolve
SHOGO_VERIFY PASS ShogoFoot.SShotgun original fire sound resolves
SHOGO_VERIFY PASS ShogoFoot.SShotgun original fire sound has valid audio duration
SHOGO_VERIFY PASS ShogoFoot.SShotgun left hand uses complete mirrored arm animation
SHOGO_VERIFY PASS ShogoFoot.SShotgun center hand uses centered placement
SHOGO_VERIFY PASS ShogoFoot.SShotgun hidden weapon setting supported
SHOGO_VERIFY PASS ShogoFoot.SShotgun right hand restores arm and gun placement
SHOGO_VERIFY PASS ShogoFoot.SShotgun ammo supplied
SHOGO_VERIFY PASS ShogoFoot.SShotgun firing damages target
SHOGO_VERIFY PASS ShogoFoot.SShotgun firing uses one round
SHOGO_VERIFY PASS ShogoFoot.SShotgun animation triggers firing sound exactly once
SHOGO_VERIFY PASS ShogoFoot.SMachineGun meshes resolve
SHOGO_VERIFY PASS ShogoFoot.SMachineGun animations resolve
SHOGO_VERIFY PASS ShogoFoot.SMachineGun original fire sound resolves
SHOGO_VERIFY PASS ShogoFoot.SMachineGun original fire sound has valid audio duration
SHOGO_VERIFY PASS ShogoFoot.SMachineGun left hand uses complete mirrored arm animation
SHOGO_VERIFY PASS ShogoFoot.SMachineGun center hand uses centered placement
SHOGO_VERIFY PASS ShogoFoot.SMachineGun hidden weapon setting supported
SHOGO_VERIFY PASS ShogoFoot.SMachineGun right hand restores arm and gun placement
SHOGO_VERIFY PASS ShogoFoot.SMachineGun ammo supplied
SHOGO_VERIFY PASS ShogoFoot.SMachineGun firing damages target
SHOGO_VERIFY PASS ShogoFoot.SMachineGun firing uses one round
SHOGO_VERIFY PASS ShogoFoot.SMachineGun animation triggers firing sound exactly once
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade meshes resolve
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade animations resolve
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade original fire sound resolves
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade original fire sound has valid audio duration
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade left hand uses complete mirrored arm animation
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade center hand uses centered placement
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade hidden weapon setting supported
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade right hand restores arm and gun placement
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade ammo supplied
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade firing damages target
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade firing uses one round
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade animation triggers firing sound exactly once
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade projectile spawns
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade projectile uses gravity
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade flight sound is playable
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade explosion effect and sound resolve
SHOGO_VERIFY PASS ShogoFoot.SEnergyGrenade fuse detonates projectile
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade meshes resolve
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade animations resolve
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade original fire sound resolves
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade original fire sound has valid audio duration
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade left hand uses complete mirrored arm animation
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade center hand uses centered placement
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade hidden weapon setting supported
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade right hand restores arm and gun placement
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade ammo supplied
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade firing damages target
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade firing uses one round
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade animation triggers firing sound exactly once
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade projectile spawns
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade projectile uses gravity
SHOGO_VERIFY PASS Kato native bounce and both bounce sounds enabled
SHOGO_VERIFY PASS Kato grenade bounces off world
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade flight sound is playable
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade explosion effect and sound resolve
SHOGO_VERIFY PASS ShogoFoot.SKatoGrenade fuse detonates projectile
SHOGO_VERIFY PASS ShogoFoot.STOW meshes resolve
SHOGO_VERIFY PASS ShogoFoot.STOW animations resolve
SHOGO_VERIFY PASS ShogoFoot.STOW original fire sound resolves
SHOGO_VERIFY PASS ShogoFoot.STOW original fire sound has valid audio duration
SHOGO_VERIFY PASS ShogoFoot.STOW left hand uses complete mirrored arm animation
SHOGO_VERIFY PASS ShogoFoot.STOW center hand uses centered placement
SHOGO_VERIFY PASS ShogoFoot.STOW hidden weapon setting supported
SHOGO_VERIFY PASS ShogoFoot.STOW right hand restores arm and gun placement
SHOGO_VERIFY PASS ShogoFoot.STOW ammo supplied
SHOGO_VERIFY PASS ShogoFoot.STOW firing damages target
SHOGO_VERIFY PASS ShogoFoot.STOW firing uses one round
SHOGO_VERIFY PASS ShogoFoot.STOW animation triggers firing sound exactly once
SHOGO_VERIFY PASS ShogoFoot.STOW projectile spawns
SHOGO_VERIFY PASS TOW flies without gravity
SHOGO_VERIFY PASS ShogoFoot.STOW flight sound is playable
SHOGO_VERIFY PASS ShogoFoot.STOW explosion effect and sound resolve
SHOGO_VERIFY PASS ShogoFoot.STOW fuse detonates projectile
SHOGO_VERIFY PASS ShogoFoot.STanto meshes resolve
SHOGO_VERIFY PASS ShogoFoot.STanto animations resolve
SHOGO_VERIFY PASS ShogoFoot.STanto original fire sound resolves
SHOGO_VERIFY PASS ShogoFoot.STanto original fire sound has valid audio duration
SHOGO_VERIFY PASS ShogoFoot.STanto left hand uses complete mirrored arm animation
SHOGO_VERIFY PASS ShogoFoot.STanto center hand uses centered placement
SHOGO_VERIFY PASS ShogoFoot.STanto hidden weapon setting supported
SHOGO_VERIFY PASS ShogoFoot.STanto right hand restores arm and gun placement
SHOGO_VERIFY PASS ShogoFoot.STanto firing damages target
SHOGO_VERIFY PASS ShogoFoot.STanto animation triggers firing sound exactly once
SHOGO_VERIFY PASS ShogoFoot.SSqueakyToy meshes resolve
SHOGO_VERIFY PASS ShogoFoot.SSqueakyToy animations resolve
SHOGO_VERIFY PASS ShogoFoot.SSqueakyToy original fire sound resolves
SHOGO_VERIFY PASS ShogoFoot.SSqueakyToy original fire sound has valid audio duration
SHOGO_VERIFY PASS ShogoFoot.SSqueakyToy left hand uses complete mirrored arm animation
SHOGO_VERIFY PASS ShogoFoot.SSqueakyToy center hand uses centered placement
SHOGO_VERIFY PASS ShogoFoot.SSqueakyToy hidden weapon setting supported
SHOGO_VERIFY PASS ShogoFoot.SSqueakyToy right hand restores arm and gun placement
SHOGO_VERIFY PASS squeaky toy deals no damage
SHOGO_VERIFY PASS ShogoFoot.SSqueakyToy animation triggers firing sound exactly once
MECH_VERIFY PASS test pawns and open firing lane
MECH_VERIFY PASS standard mech spawn has Pulse Rifle and Beam Sword
MECH_VERIFY PASS full mech arsenal gives seven regular guns and Beam Sword
MECH_VERIFY PASS full mech spawn excludes Red Riot
MECH_VERIFY PASS repeated spawn modifier never supplies Red Riot
MECH_VERIFY PASS mech-only arsenal excludes TOW and human weapons
MECH_VERIFY PASS combined arsenal gives 17 regular weapons including Beam Sword
MECH_VERIFY PASS combined spawn excludes Red Riot
MECH_VERIFY PASS combined arsenal includes human TOW alongside mech weapons
MECH_VERIFY PASS stock starting weapons removed
MECH_VERIFY PASS slot traversal reaches ShogoFoot.SSqueakyToy
MECH_VERIFY PASS slot traversal reaches ShogoFoot.STanto
MECH_VERIFY PASS slot traversal reaches ShogoFoot.STOW
MECH_VERIFY PASS slot traversal reaches ShogoFoot.SKatoGrenade
MECH_VERIFY PASS slot traversal reaches ShogoFoot.SEnergyGrenade
MECH_VERIFY PASS slot traversal reaches ShogoFoot.SAssaultRifle
MECH_VERIFY PASS slot traversal reaches ShogoFoot.SMachineGun
MECH_VERIFY PASS slot traversal reaches ShogoFoot.SShotgun
MECH_VERIFY PASS slot traversal reaches ShogoFoot.SColt45
MECH_VERIFY PASS slot traversal reaches ShogoMech.MShredder
MECH_VERIFY PASS slot traversal reaches ShogoMech.MJuggernaut
MECH_VERIFY PASS slot traversal reaches ShogoMech.MSniperRifle
MECH_VERIFY PASS slot traversal reaches ShogoMech.MBullgut
MECH_VERIFY PASS slot traversal reaches ShogoMech.MSpider
MECH_VERIFY PASS slot traversal reaches ShogoMech.MLaserCannon
MECH_VERIFY PASS slot traversal reaches ShogoMech.MBeamSword
MECH_VERIFY PASS slot traversal reaches ShogoMech.MPulseRifle
MECH_VERIFY PASS Red Riot pickup supplies one shot
MECH_VERIFY PASS Red Riot ammo caps at two shots
MECH_VERIFY PASS Red Riot uses Redeemer key and respawn time
MECH_VERIFY PASS Red Riot never stays even with weapon stay enabled
MECH_VERIFY PASS ammo resolves ShogoMech.MPulseRifle
MECH_VERIFY PASS sound and HUD assets ShogoMech.MPulseRifle
MECH_VERIFY PASS complete animations ShogoMech.MPulseRifle
MECH_VERIFY PASS correct hand mesh ShogoMech.MPulseRifle hand=-1
MECH_VERIFY PASS correct hand mesh ShogoMech.MPulseRifle hand=0
MECH_VERIFY PASS correct hand mesh ShogoMech.MPulseRifle hand=1
MECH_VERIFY PASS round count ShogoMech.MPulseRifle
MECH_VERIFY PASS one firing sound per round ShogoMech.MPulseRifle
MECH_VERIFY PASS shot damages target ShogoMech.MPulseRifle
MECH_VERIFY PASS ammo resolves ShogoMech.MLaserCannon
MECH_VERIFY PASS sound and HUD assets ShogoMech.MLaserCannon
MECH_VERIFY PASS complete animations ShogoMech.MLaserCannon
MECH_VERIFY PASS correct hand mesh ShogoMech.MLaserCannon hand=-1
MECH_VERIFY PASS correct hand mesh ShogoMech.MLaserCannon hand=0
MECH_VERIFY PASS correct hand mesh ShogoMech.MLaserCannon hand=1
MECH_VERIFY PASS round count ShogoMech.MLaserCannon
MECH_VERIFY PASS one firing sound per round ShogoMech.MLaserCannon
MECH_VERIFY PASS shot damages target ShogoMech.MLaserCannon
MECH_VERIFY PASS ammo resolves ShogoMech.MSpider
MECH_VERIFY PASS sound and HUD assets ShogoMech.MSpider
MECH_VERIFY PASS complete animations ShogoMech.MSpider
MECH_VERIFY PASS correct hand mesh ShogoMech.MSpider hand=-1
MECH_VERIFY PASS correct hand mesh ShogoMech.MSpider hand=0
MECH_VERIFY PASS correct hand mesh ShogoMech.MSpider hand=1
MECH_VERIFY PASS round count ShogoMech.MSpider
MECH_VERIFY PASS one firing sound per round ShogoMech.MSpider
MECH_VERIFY PASS Spider attaches without immediate explosion
MECH_VERIFY PASS ammo resolves ShogoMech.MBullgut
MECH_VERIFY PASS sound and HUD assets ShogoMech.MBullgut
MECH_VERIFY PASS complete animations ShogoMech.MBullgut
MECH_VERIFY PASS correct hand mesh ShogoMech.MBullgut hand=-1
MECH_VERIFY PASS correct hand mesh ShogoMech.MBullgut hand=0
MECH_VERIFY PASS correct hand mesh ShogoMech.MBullgut hand=1
MECH_VERIFY PASS round count ShogoMech.MBullgut
MECH_VERIFY PASS one firing sound per round ShogoMech.MBullgut
MECH_VERIFY PASS shot damages target ShogoMech.MBullgut
MECH_VERIFY PASS ammo resolves ShogoMech.MSniperRifle
MECH_VERIFY PASS sound and HUD assets ShogoMech.MSniperRifle
MECH_VERIFY PASS complete animations ShogoMech.MSniperRifle
MECH_VERIFY PASS correct hand mesh ShogoMech.MSniperRifle hand=-1
MECH_VERIFY PASS correct hand mesh ShogoMech.MSniperRifle hand=0
MECH_VERIFY PASS correct hand mesh ShogoMech.MSniperRifle hand=1
MECH_VERIFY PASS round count ShogoMech.MSniperRifle
MECH_VERIFY PASS one firing sound per round ShogoMech.MSniperRifle
MECH_VERIFY PASS shot damages target ShogoMech.MSniperRifle
MECH_VERIFY PASS ammo resolves ShogoMech.MJuggernaut
MECH_VERIFY PASS sound and HUD assets ShogoMech.MJuggernaut
MECH_VERIFY PASS complete animations ShogoMech.MJuggernaut
MECH_VERIFY PASS correct hand mesh ShogoMech.MJuggernaut hand=-1
MECH_VERIFY PASS correct hand mesh ShogoMech.MJuggernaut hand=0
MECH_VERIFY PASS correct hand mesh ShogoMech.MJuggernaut hand=1
MECH_VERIFY PASS round count ShogoMech.MJuggernaut
MECH_VERIFY PASS one firing sound per round ShogoMech.MJuggernaut
MECH_VERIFY PASS shot damages target ShogoMech.MJuggernaut
MECH_VERIFY PASS ammo resolves ShogoMech.MShredder
MECH_VERIFY PASS sound and HUD assets ShogoMech.MShredder
MECH_VERIFY PASS complete animations ShogoMech.MShredder
MECH_VERIFY PASS correct hand mesh ShogoMech.MShredder hand=-1
MECH_VERIFY PASS correct hand mesh ShogoMech.MShredder hand=0
MECH_VERIFY PASS correct hand mesh ShogoMech.MShredder hand=1
MECH_VERIFY PASS round count ShogoMech.MShredder
MECH_VERIFY PASS one firing sound per round ShogoMech.MShredder
MECH_VERIFY PASS shot damages target ShogoMech.MShredder
MECH_VERIFY PASS ammo resolves ShogoMech.MRedRiot
MECH_VERIFY PASS sound and HUD assets ShogoMech.MRedRiot
MECH_VERIFY PASS complete animations ShogoMech.MRedRiot
MECH_VERIFY PASS correct hand mesh ShogoMech.MRedRiot hand=-1
MECH_VERIFY PASS correct hand mesh ShogoMech.MRedRiot hand=0
MECH_VERIFY PASS correct hand mesh ShogoMech.MRedRiot hand=1
MECH_VERIFY PASS round count ShogoMech.MRedRiot
MECH_VERIFY PASS one firing sound per round ShogoMech.MRedRiot
MECH_VERIFY PASS shot damages target ShogoMech.MRedRiot
MECH_VERIFY PASS Bullgut partial volley consumes only two available rockets
MECH_VERIFY PASS zoomed sniper fires a single round
MECH_VERIFY PASS sniper zoom deals predictable 60 base damage
MECH_VERIFY PASS Spider sticks to target
MECH_VERIFY PASS Spider follows moving host
MECH_VERIFY PASS Spider detonates after its original fuse
MECH_VERIFY PASS Spider remains attached to world
MECH_VERIFY PASS Red Riot waits through charge phase
MECH_VERIFY PASS Red Riot fires after original 1.07 second delay
MECH_VERIFY PASS test pawns and open firing lane
MECH_VERIFY PASS inventory present for UT damage and armor rules
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoFoot.SColt45 actual=14
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoFoot.SColt45
MECH_VERIFY PASS body armor extends survival ShogoFoot.SColt45 hits=8 -> 15
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoFoot.SColt45 damage=21
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoFoot.SShotgun actual=60
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoFoot.SShotgun
MECH_VERIFY PASS body armor extends survival ShogoFoot.SShotgun hits=2 -> 4
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoFoot.SShotgun damage=90
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoFoot.SMachineGun actual=9
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoFoot.SMachineGun
MECH_VERIFY PASS body armor extends survival ShogoFoot.SMachineGun hits=12 -> 23
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoFoot.SMachineGun damage=13
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoFoot.SAssaultRifle actual=10
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoFoot.SAssaultRifle
MECH_VERIFY PASS body armor extends survival ShogoFoot.SAssaultRifle hits=10 -> 20
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoFoot.SAssaultRifle damage=15
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoFoot.SEnergyGrenade actual=55
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoFoot.SEnergyGrenade
MECH_VERIFY PASS body armor extends survival ShogoFoot.SEnergyGrenade hits=2 -> 4
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoFoot.SEnergyGrenade damage=82
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoFoot.SKatoGrenade actual=60
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoFoot.SKatoGrenade
MECH_VERIFY PASS body armor extends survival ShogoFoot.SKatoGrenade hits=2 -> 4
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoFoot.SKatoGrenade damage=90
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoFoot.STOW actual=60
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoFoot.STOW
MECH_VERIFY PASS body armor extends survival ShogoFoot.STOW hits=2 -> 4
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoFoot.STOW damage=90
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoFoot.STanto actual=40
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoFoot.STanto
MECH_VERIFY PASS body armor extends survival ShogoFoot.STanto hits=3 -> 5
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoFoot.STanto damage=60
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoFoot.SSqueakyToy actual=0
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoMech.MPulseRifle actual=22
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoMech.MPulseRifle
MECH_VERIFY PASS body armor extends survival ShogoMech.MPulseRifle hits=5 -> 10
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoMech.MPulseRifle damage=33
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoMech.MLaserCannon actual=28
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoMech.MLaserCannon
MECH_VERIFY PASS body armor extends survival ShogoMech.MLaserCannon hits=4 -> 8
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoMech.MLaserCannon damage=42
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoMech.MSpider actual=60
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoMech.MSpider
MECH_VERIFY PASS body armor extends survival ShogoMech.MSpider hits=2 -> 4
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoMech.MSpider damage=90
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoMech.MBullgut actual=28
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoMech.MBullgut
MECH_VERIFY PASS body armor extends survival ShogoMech.MBullgut hits=4 -> 8
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoMech.MBullgut damage=42
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoMech.MSniperRifle actual=40
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoMech.MSniperRifle
MECH_VERIFY PASS body armor extends survival ShogoMech.MSniperRifle hits=3 -> 5
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoMech.MSniperRifle damage=60
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoMech.MJuggernaut actual=59
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoMech.MJuggernaut
MECH_VERIFY PASS body armor extends survival ShogoMech.MJuggernaut hits=2 -> 4
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoMech.MJuggernaut damage=88
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoMech.MShredder actual=34
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoMech.MShredder
MECH_VERIFY PASS body armor extends survival ShogoMech.MShredder hits=3 -> 6
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoMech.MShredder damage=51
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoMech.MBeamSword actual=55
MECH_VERIFY PASS regular attack cannot randomly one-shot 100 health ShogoMech.MBeamSword
MECH_VERIFY PASS body armor extends survival ShogoMech.MBeamSword hits=2 -> 4
MECH_VERIFY PASS Hardcore single hit below 100 health ShogoMech.MBeamSword damage=82
MECH_VERIFY PASS fixed hit damage with radial falloff ShogoMech.MRedRiot actual=995
MECH_VERIFY PASS pickup-only Red Riot retains superweapon role
MECH_VERIFY PASS scoped sniper body hit is 60 without critical amplification
MECH_VERIFY PASS Hardcore scoped sniper body hit is 90, below full health
MECH_VERIFY PASS unscoped sniper retains its complete firing animation
MECH_VERIFY PASS unscoped sniper finishes original 0.15-second cycle before 0.22 seconds
MECH_VERIFY PASS Beam Sword belongs to slot 1
MECH_VERIFY PASS blue grenade layers use source world axes
MECH_VERIFY PASS bullet debris uses small short-lived chips
MECH_VERIFY PASS human and mech bullet impacts use chips
MECH_VERIFY PASS explosions keep their separate rubble profile
MECH_VERIFY PASS burned imprint uses full square decal texture
MECH_VERIFY PASS burned imprint spans adjacent BSP polygons


Fresh v0.13 validation (UT99 469f Preview, isolated UCC runtime):
- All 18 weapon classes resolve smaller ThirdPersonScale values independently
  of the unchanged PlayerViewScale and PickupViewScale. Every Left/Center/
  Right/Hidden hand selection retains the new held scale. Held/view meshes
  resolve, inventory slots work and mech ammo HUD entries follow new keys.
- All six host choices and invalid all-disabled fallback use three real
  GameInfo.RestartPlayer calls each (21 lives). Correct family inventories,
  repeated grants, delayed selection and no starting Red Riot or stock guns.
- Human-only always carries Tanto; mech-only Beam Sword; combined both.
  Melee uses slot 1; the selected pistol/Pulse starter uses slot 2.
  Actual inventory key traversal cycles the two melee weapons on 1 and,
  in the full combined arsenal, pistols/Pulse Rifle on 2.
- Human/mech weapon logic regressions and Standard/Hardcore damage checks.
- 45 source/asset comparisons: every model, texture, sound and animation
  asset matches v0.12 byte for byte. Existing class sources match except
  the intended held-scale, slot, ammo HUD and starting-melee changes.
- Original source comparisons rerun: 55 human, 97 mech, 12 sword.

No fresh on-screen or multiplayer client session was launched for v0.13.
Held sizes have source/geometry and loaded-engine property validation, not
a new subjective view of a remote player. UI and network baseline evidence
is retained; latency/packet-loss behavior was not freshly exercised.
v0.12's 40 cadence scenarios, 149 shot events, casing coverage, mixed ammo
touches and six actual map/family checks remain baseline evidence and are
excluded from the fresh count. Firing code/art/audio is unchanged.
Other UT versions, custom player systems and other weapon/HUD mods were
not validated. Sound checks exercise playback events.
