PASS BeamSword: every frame of all source animations retained within packed vertex precision
PASS BeamSword: all 189 source vertices and 298 source polygons retained
PASS BeamSwordLeft: every frame of all source animations retained within packed vertex precision
PASS BeamSwordLeft: all 189 source vertices and 298 source polygons retained
PASS Beam Sword FIRE: original WAV bytes preserved
PASS Beam Sword IMPACT: original WAV bytes preserved
PASS Beam Sword SELECT: original WAV bytes preserved
PASS Beam Sword fire: original contact keys [427] ms
PASS Beam Sword fire2: original contact keys [426] ms
PASS Beam Sword fire3: original contact keys [372, 745] ms
PASS Beam Sword: UT99 55 damage per contact and original 128 reach
PASS Beam Sword: original right-hand camera placement
