 ShotsInTheDark Readme
(Sh   I T  D    Readme)

Author: Ted "Fighting Fool" Rice Jr. 
Email: fighting_fool@yahoo.com
where to get this mod: http://www.angelfire.com/ut2/foolishenterprises/
release date: June16/2002
Version:1.0

Installation:
1.  Unzip the ShotsInTheDark.int and the ShotsInTheDark.u file to your UT system folder
2.  Unzip the ShITDpack.uax and ShITDsounds.uax to your /Sounds folder
3.  Unzip the ShITDText.utx to your /Textures folder
4.  Unzip this readme file to your /Help folder
5.  Select ShotsInTheDark from the list of mutators.

6.  If you want to run a server using ShITD, open up your /System directory and open the file
named UnrealTournament.  Scroll down to the section [Engine.GameEngine] and add a line after 
the last serverpackages= 

ServerPackages=ShotsInTheDark 


Weapons: (all weapons recoil except for: Vict44, SilentSmear, RAWOsprey67, and MYTHammer.
If you crouch while firing, recoil will be reduced a little with some weapons, and a LOT with
others.  SO... Learn to crouch while firing.)

SkorpionSV-->Default weapon. 20 round magazine. Akimbo capable. Headshot capable. 12 points
body damage, 28 points head damage. Can accept suppressor. 199 max ammo count. 
Encumbrance: None.

M87Defender-->10 round magazine. Akimbo capable. Headshot capable.  18 points body damage,
32 points head damage.  Can accept suppressor. 199 max ammo count. Encumbrance: None.

Code149-->50 round primary magazine, 3 round grenade magazine.  Headshot capable. 18 points
body damage, 30 points head damage. Can accept suppressor for primary ONLY. 199 max ammo 
count AND each grenade costs 5 ammo. Encumbrance: 0.15 speed reduction.

SnipeHunter-->10 round magazine. Headshot capable. 48 points body damage, 120 points head
damage.  Can accept suppressor.  70 max ammo count. Magnification power: 9.0x. 
Encumbrance: None.

Vict44-->Primary melee attack, 35 points damage. Secondary blade shot. Blade headshot capable.
30 points blade body damage, 105 points blade head damage. 75 max ammo count. 
Encumbrance: None.

SilentSmear-->Primary charged melee attack; while charging primary, cloaking activates; owner
decloaks on release of primary charge. Alt-fire short range projectile shield. Primary 60+ 
points damage, alt 20 points damage. Encumbrance: 0.05 speed reduction, 0.35 speed INCREASE
while primary charging.

VingeronA23-->25 round magazine. Headshot capable. 24 points body damage, 50 points head 
damage. Can accept suppressor. 199 max ammo count. Encumbrance: 0.1 speed reduction.

GEm163-->Primary 6-shot spread. 12 round magazine. Headshot capable. 45 points body damage,
135 points head damage. 48 max ammo count. Encumbrance: 0.25 speed reduction. Amplifier 
increases ROF 2.0x.

RAWOsprey67-->6 round magazine. Akimbo capable. 90 points damage per shot. 48 max ammo count.
Encumbrance: 0.2 speed reduction.

ArmaliteXM19-->20 round magazine. Headshot capable. 24 points body damage, 50 points head
damage. Can accept suppressor. 199 max ammo count. Magnification power: 5.0x. 
Encumbrance: 0.25 speed reduction.

MYTHammer-->6 round magazine. 150 points damage per shot. 12 max ammo count. 
Encumbrance: 0.4 speed reduction.


Specials:
1. The grenades for the Code149 cost 5 ammo apiece, so watch your ammo count, or you'll 
   be stuck with an empty gun really quickly.
2. If you have picked up the silencer, when you switch to the VIct44 you'll move at 1.4x normal
   speed, so: be silent, but deadly.
3. If you have the shield belt, pick up the silencer, and then switch to the SilentSmear, 
   you'll be invisible but the shield will show up.
4. The GEm163 becomes very deadly once you pick up the damage amplifier.  Instagib 6-shot 
   spread and double the rate of fire of an un amped GEm.
5. The RAWOsprey67 can go Akimbo, but weigh the descion to go Akimbo carefully.  When Akimbo,
   reloading takes twice as long, ammo usage is doubled, and the rockets fire with a slight
   delay between them, making kills easier, but making suicide much more likely.
6. The MYTHammer is simply a powerful rocket launcher, unless you can shoot the rocket out of
   the air, ala shockrifle explosion.  If the rocket is shot, it explodes redeemer style.  This 
   makes the MYTHammer safe to use at close range but also makes it devastatingly powerful at
   long range.  Get a teammate with a sniper rifle, (or a rifle of your own) and you can start 
   launching airburst explosions.
   

Powerups:

Silencer-->(replaces the invisibility) gives the player cloaking as well as supressing the 
firing sounds of bullet based weaponry. Projectile firing is unaffected, and reloading as well
as player sounds are not affected in any way.

Known bugs, issues:

1.  The Bots are unaffected by clip counts, so don't be suprised if you get hit with a 
    200 round burst.  However, by using the alt-fire function to send the weapons into 
    their reload state the bots DO sometimes reload their weapons--> they reload when 
    the Rateself function tells them to use the alt-fire mode, this is generaly when you're
    close to them.
2.  The bots are unaffected by state changes so they get a higher ROF with the SnipeHunter.
3.  The recoil code for each weapon causes your view to flip up when you fire; however, 
    bots aren't affected by this, generating an accessed none in the Unreal Tournament log
    file.  This doesn't affect gameplay much, however, you can get really large log files 
    from this, which will take up unneeded space on your hard drive. 

 
Look up my website for more in-depth info on strategies and 
other hints.

http://www.angelfire.com/ut2/foolishenterprises/


Other mods I've done:

RocketJumpingArena
VoodooArena
VoodooArenaBFGMutation


Other mods in the works:

VoodooArena v1.1
VoodooArenaBFGMutation v1.1


BackBurnerMods: (stuff I probably won't finish, but...)

1.Mixed Akimbo (Pair a Flak cannon with a sniper rifle?)

2.
Style Arena (a weapons mod that sort-of balances the UT weapons.
For example, Rocket launcher beats Enforcer right? Sooooo...
StyleArena will modify the scoring aspect of UT. A 
kill with a rocket launcher gives you 1 point.  A kill 
with an enforcer will give you say...3 points, etc., etc.)

Copyright / Permissions
-----------------------
This mod is copyright (c)2001 by Ted Rice Jr..

You are NOT allowed to commercially exploit this mod, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this mod through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
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