class RockFragments extends WoodFragments;

defaultproperties
{
   Fragments(0)=Botpack.boulder1M
   DrawScale=0.200000
   numFragmentTypes=1
   ImpactSound=Rockhit
   MiscSound=Rockhit
   Mesh=LodMesh'Botpack.boulder1M'
   Skin=Texture'jboulder1'
}