class goWarExplosion extends WarExplosion;

#exec AUDIO IMPORT FILE="Sounds\goblast.wav" NAME="goblast" GROUP=Redeemer

defaultproperties
{
   NumFrames=18
   Pause=0.050000
   RemoteRole=ROLE_SimulatedProxy
   bNetTemporary=true
   LifeSpan=1.000000
   DrawType=DT_SpriteAnimOnce
   Style=STY_Translucent
   Texture=Texture'BotPack.WarExplosionS.we_a00'
   DrawScale=2.800000
   LightEffect=LE_NonIncidence
   LightRadius=12
   bCorona=False
   EffectSound1=sound'goblast'
}