class GoFragment extends Fragment1;

var float Count, SmokeRate;

simulated function Tick(float DeltaTime)
{
    local BlackSmoke b;

    Count += DeltaTime;
    if ( (Count>Frand()*SmokeRate) && (Level.NetMode!=NM_DedicatedServer) )
    {
        b = Spawn(class'BlackSmoke');
        b.RemoteRole = ROLE_None;       
        Count=0;
    }
}

defaultproperties
{
     Fragments(0)=RidiculousDeemer.deemah1
     numFragmentTypes=1
     CollisionRadius=+00022.000000
     CollisionHeight=+00014.000000
     Physics=PHYS_Falling
     Mesh=Mesh'deemah1'
     MultiSkins=Texture'RDMR_Missile'
}
