////////////////////////////////////////////////////////////
// RB-Alien-X home at: www.RoseBum.com
// Creation Date: August 2005
// Screenshot at: http://www.rosebum.com/extra_images/rbalienx.png
// Author: Michhhhael (additional credits at bottom of page)
// Forum discussion at: http://www.rosebum.com/forum/viewtopic.php?t=962&start=0
////////////////////////////////////////////////////////////

Installation:
- RBAlienX.u   goes into the System folder
- RBAlienX.int   goes into the System folder
- RBAlienX.ini   goes into the System folder
- RBFonts.utx   goes into the Textures folder

Server Admins ensure to add the following lines to your UnrealTournament.ini file:

ServerPackages=RBAlienX
ServerPackages=RBFonts

The following has been modified from RocketX3E:

- Made the mutator independant (no longer calls for SLV2 files and eventually might make it so it doesn't call for UT99 default files that way it can be brought to other Unreal Engine games and potentially work without too much editing. This also means a lot less for clients to download) 
- Allowed the ship to hover (makes for a different kind of game play since now players can camp and rotate anywhere as long as fuel holds up. Also allows for some mid air sniping with you and a team member) 
- Disabled sliding unless damaged (anyone can travel through the CTF-Narrow]|[ tunnel at high speed now) 
- Changed other minor things such as display hud icon, colours and weapon icon 

- All new sounds (Example: Total Commitement is now, Wicked Sick!) 
- New textures to fit the new models 
- New weapon projectile with less damage 
- New Fuel type 
- New lighting effects 
- New engine light mesh and textures (removed the second engine light, moved one to the center, made changes) 
- New explosion type. It is a tripple bluish explosion that can potentially kill the same person 2 times in a spawn area. Sound from UT2004's redeemer. 
- Alien head replaced the primary missle and screams, "rosebum" 
- New custom made scar marks 
- New smoke (much better looking) 

BUG FIXES: 

- Corrected font issue (the code now calls for this so players without SLV2 can actually see fonts in their hud) 
- Corrected unlimited ammo issue (now we wont have to disable random spawn areas) 
- Corrected team colour pilot view (used to be red for both team pilots) 
- Corrected cannon death message (with RX it would say "Player was killed by." Now it has, "Player was killed by player's RB-Alien-X) 
- Corrected a major bug in RX that would cause the server not to restart upon crash. This also means that there should be a lot less crashes! 
- Corrected the invisibility glitch

////////////////////////////////////////////////////////////
// CREDITS:
//
// RB-Alien-X idea and editing by Michhhhael made using the RocketX3E code. 
// Thanks to Milk for making the Alien Saucer Model, Alien Head, and Skins for them. 
// Thanks to Stale_Bagel who made the creepy 'RoseBum' Alien voice. 
// RocketX3E was made by the following authors based off Al McElrath's SLV2 code; ""(§)FrÅgÊd(§)"", <TC> Seven, 555 ---===CrAzYBoNeS===--- 555, and **Monarch**. 
// Basically the RX is modified SLV2 code and the Alien is modified RX code. Anyone that understands UnrealScript can confirm that. The select few players that have a problem with the RX being edited, too bad. RX and SLV2 have been edited by many people over the years and there is nothing wrong with change. 
////////////////////////////////////////////////////////////
