class sgHeatRed extends Effects;

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=LodMesh'UnrealShare.BarrelM'
	bParticles=True
	bUnlit=True
	Style=STY_Translucent
	RemoteRole=ROLE_None
	bHidden=False
	Texture=Texture'Rparticle'
	DrawScale=0.600000
	ScaleGlow=2.500000
	LODBias=1000.000000
	SpriteProjForward=32.000000
}