//=============================================================================
// WildcardsFX.
//=============================================================================
class WildcardsFX expands Actor;

defaultproperties
{
     bNetTemporary=True
     RemoteRole=ROLE_SimulatedProxy
     Style=STY_Translucent
     Texture=Texture'WildcardsFace'
     bGameRelevant=True
     CollisionRadius=0.000000
     CollisionHeight=0.000000
}
