

Re: SIEGEIV_0016 (How to setup)

New postby Higor » Fri Feb 13, 2015 1:17 am
I try and keep my SiegeIV_00xx.int as default as possible but some things can be altered like:

- TranslocBaseForce=800.000000
- TranslocLevelForce=120.000000
General translocator fire settings, useful if you want to re-balance it.

- bUseDenied=True
Hear UT3's 'Denied' sound when your nuke is taken down, or you take down an enemy nuke.

- bDisableIDropFix=False
Disables the built in anti imagedrop fix, can crash clients under extremely rare conditions with a FCollisionHash message (guess what fixes it?)
Enable this if Niven is played a lot, for some reason this map causes crashes at certain points.

- bEffBasedRUKill=False
Killing sprees and high eff% cause higher skilled players to give out more RU to their killers if enabled, instead of a fixed 50.
(Use this if you're not implementing anti-camping rules)

- bBotCanCheat=True
FerBotz's gain unfair advantage (beta setting).

- BaseMotion=70.000000
Motion alarm detection radius (should have moved this to profile).

- StartingMaxRU=300.000000
- StartingRU=1.000000
Self-explanatory, FreeSiegeGI mode has both set to 30k

- bUseRemoveGuardian=False
Activate if your server is running AdminAlert, you get notifications on building removals on IRC.

- GoalTeamScore=20.000000
Multiply this value by 1000, and you get the base core's health, uK servers have this set to 30.

- GameProfile=CacusTech
This is the most important setting, the profile INI files determie how Siege is meant to be played on your server and can be altered by mapvotes.
The value of this setting is the actual INI file being used as game profile.
You have these stock profiles available with their own rules:
- OldSiege (default, initial siege style)
- SiegePub (ideal for high player counts)
- GlobalSiege (ideal for pickup games)
- CacusTech (ideal for 25v25 huehuehue)
- SiegeEditMode (only available for bot setup in local mode)


===================
Regarding mutators:
- NoMapProtection, allows you to load most maps that would otherwise crash asking you for a password.
- LCWeapons, this literally used to be part of SiegeIV, you get support for ASMD PulseRifle and Siege Instagib. Load LCWeapons_00XX.LCMutator and play, works out of the box.
- NetRateMod, lets you push the player capacity on servers over 20 players easily.
- ExtendedClientMove -> Deprecated, 0016's jetpacks work fine without this mod.

Other info:
- SiegeIV doesn't use UT's default BaseMutator, so Unreal 1 weapons aren't replaced.
This doesn't mean you can fire them, you may need to use MrLoathsome's mutator for this (or me implementing my own CacusCoop code into this).
This implicitly means Skaarj Trooper monsters don't need weird code to ensure they grab weapons, useful if you want to make a Monster Madness server using SiegeIV. (Most monster madness code is private though).

You don't need to add sgMedia, sgUMedia, sgMedia2 to ServerPackages.
Loading Siege as game mode will automatically include these three packages.

Higor
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