[CategoryRules]
bHasConfig=True
Rule[0]=RULE(SupplierFirst?class=sgSupplier?finished?level=5?onceonly)
Rule[1]=
Rule[10]=CATEGORY=Fortification
Rule[11]=CATEGORY=Supply
Rule[12]=CATEGORY=Special Items
Rule[13]=CATEGORY=Explosives
Rule[14]=
Rule[20]=B=sgContainer
Rule[21]=B=sgContainerX
Rule[22]=B=sgBooster
Rule[23]=B=sgProtector
Rule[24]=B=sgSProtector
Rule[25]=
Rule[30]=B=sgSupplier?C=1?properties(MaxEnergy=5000,SuppProtectTimeSecs=300)
Rule[31]=B=sgSupplierX?SupplierFirst?C=1
Rule[32]=B=sgHealthPod?C=1?properties(MaxEnergy=5000,SuppProtectTimeSecs=300)
Rule[33]=
Rule[40]=B=sgItemShieldbelt?C=2
Rule[41]=B=sgItemJumpBoots?C=2
Rule[42]=B=sgItemInvisibility?C=2
Rule[43]=B=sgItemJetpack?C=2
Rule[44]=B=sgWarhead?C=2
Rule[45]=B=sgIWarhead?C=2
Rule[46]=
Rule[50]=B=sgExpRocketCannon?C=3
Rule[51]=B=sgExpBioBomb?C=3
Rule[52]=B=sgExpMortarBomb?C=3
Rule[53]=

[ItemSpawner]
bHasConfig=True
InitialWaitSecs=999999
BaseRespawnSecs=60
InitialWeightCap=0
WeightIncPerSpawn=0
bRealSeconds=False
InventoryList[0]=

[CoreModifier]
bHasConfig=True
LeechMultiplier=1.000000
RuMultiplier=1.000000
BaseUpgradeCost=80.000000

