//=============================================================================
// sgItemVoiceBox
// nOs*Badger
//=============================================================================
class sgItemVoiceBox extends sgItem;

defaultproperties
{
     bTakeProductVisual=True
     InventoryClass=Class'UnrealShare.VoiceBox'
     BuildingName="Voice Bomb"
     BuildCost=300
     Model=LodMesh'UnrealShare.VoiceBoxMesh'
}
