//=============================================================================
// sgItemShieldbelt.
//=============================================================================
class sgItemShieldbelt extends sgItem;

defaultproperties
{
     bNoUpgrade=True
     InventoryClass=Class'sg_XC_ShieldBelt'
     BuildingName="Shieldbelt"
     BuildCost=250
     bTakeProductVisual=True
     Model=LodMesh'Botpack.ShieldBeltMeshM'
     SkinRedTeam=Texture'BoosterSkinTeam0'
     SkinBlueTeam=Texture'BoosterSkinTeam1'
     SpriteRedTeam=Texture'PlatformSpriteT0'
     SpriteBlueTeam=Texture'PlatformSpriteT1'
     SkinGreenTeam=Texture'BoosterSkinTeam2'
     SkinYellowTeam=Texture'BoosterSkinTeam3'
     SpriteGreenTeam=Texture'PlatformSpriteT2'
     SpriteYellowTeam=Texture'PlatformSpriteT3'
     SpriteScale=0.250000
     SpriteProjForward=-1
     CollisionRadius=24.000000
     CollisionHeight=14.000000

}
