Enhanced MonsterHunt
Version : 20070913
Author: TheWatcher
Released: 13/09/2007

Distributed under the terms of OpenUnrealMod license - see LICENSE.txt for details

http://wiki.beyondunreal.com/wiki/OpenUnrealModLicense

Description
===========
Enhanced Monsterhunt is a new mod that will replace and add some new function to normal monsterhunt when it is complete. It is in beta version.


Installation
============
To use put the files in the System folder. It is a serverside mutator so it is not necessary to add it to the serverpackages. On a server add it to startup script, load it in the webadmin or enter this command as admin:

admin servertravel MH-Lonely][?game=MonsterHunt.MonsterHunt?Mutator=EnhancedMH.EnhancedMH

For mapvotela the name of the mutator is:

EnhancedMH.EnhancedMH


Config
======
You can config the mutator variable via the enhancedmh ini file :

bRegenAmmo		- if true will regen the ammo of all player.
PlusAmmo		- Ammo quantity to add at every timer loop.
bExcludeRedeemer	- Exclude redeemer from regen.
bExcludeOtherWeapon	- If true exclude other weapon.
ExcludeAmmo[nn]		- Ammo type to exclude from regen (when weapon is powerful like redeemer).
bRegenHealth		- If true will regen the health of all player.
PlusHealth		- Health quantity to add at every timer loop.
RegenHealthLimit	- Number of health point when regen health stop.
NewWeaponAmmoPercent	- Percent of max ammo that new weapon will have.
RespawnTime		- Set respawn time of weapon and ammo.

Not available (will have effect in future version):

AttackInterval		- Time between surprise monster attack.
bEarthQuake		- If true will cause a earthquake.
BeginWaitTime		- Time to wait before first earthquake.
WaitTime		- Time between earthquake.
IntervalMin		- Minimum time between earthquake.
IntervalMax		- Maximum time between earthquake.
DurationMin		- Minimum duration of earthquake.
DurationMax		- Maximum duration of earthquake.
MagnitudeMin		- Minimum magnitude of Earthquake.
MagnitudeMax		- Maximum magnitude of Earthquake.
bSurpriseAttack		- Set to true for surprise monster attack.
bChangetoUTWeapons	- If true will replace all unreal weapon with ut weapon.
bChangeTrooperWeapon	- If true will replace the weapon of skaarj trooper.

You can set the variable via the console:

(admin) set EnhancedMH.EnhancedMH RegenHealthLimit 64

Changes
=======
20070913	- [Modify] Modification of code.
		- [Add] Message when player respawn to say regen amount.
		- [Add] Custom panel at monsterend.

1.0		- Private version for the SMo public server.

Archive content
===============
Help
|- README.txt  - You are reading this :)
|- LICENSE.txt - OpenUnrealMod License. Please read this so you know what you can do with this mod.
Source
|- (Source of the mutator)
System
|- EnhancedMH.int - Ressource file so UT find the mutator. 
|- EnhancedMH.u   - Package that contain the QFeedBack mutator.

Contact
=======
If you find any bugs or have some suggestions please contact me.

contact@monsters.clansmiley.com

Community
=========
If you like playing UT for fun visit the Smiling Monsters community at http://www.smiling-monsters.com/community/. We have a public server at the IP 82.94.228.101. All are welcome but be nice and respect the rules ;) .