http://www.fileplanet.com/dl/dl.asp?planetUnreal/wod/WAR/C4-Alpha3.zip

THIS IS AN ALPHA, IF YOU GOT A PROBLEM WITH THAT, DONT PLAY IT.
I ILL ADVISE TRYING TO USE IT ONLINE.  THIS HAS BUGS, IF YOU CANT
HANDLE THAT, DONT PLAY IT.  IF YOUR GOING TO COMPLAIN ABOUT MODELS OR
SKINS, DELETE THIS NOW, AND DONT BOTHER ME.

http://www.fileplanet.com/dl/dl.asp?planetUnreal/wod/WAR/C4A3Booster1.zip

A booster pack for this mod, includes:
Glock17, SilGlock17, Colt1911, Saiga12, SilMP5, Beretta, SilBeretta,
M79, M169mm

Turn on Word Wrap.

Covert Forces Alpha 3

"We are not a real life mod, we just look like it."

Models have been provided by Micheal Eck
Code by Postal, who got some of it from tutorials.

Anyways back to the point, the weapons, and the mutes.
Mutes:
KBar Melee: Replaces impact hammers with K-Bar fighting knives

C4 Mute: Includes everthing but the 1911.
You get 2 clips of ammo for each gun execpt for the SAW
Alt fire is reload unless other wise noted.
Any weapon with out a special alt fire MUST be reload using alt!

I would suggest insted of using my mute, use WoRM and pick the guns you like, I perfer the MP5SD, then the SAW, then the M16M203

C4Mute:
ImpactHammer	KBar
Enforcer	MK23
GesBioRifle	TMP
ShockRifle	MP5
PulseGun	UMP SD
Ripper		M16A1
8-Ball		SR25
FlakCannon	M16M203
Minigun		SAW
Rifle		Barrett
Redeemer	SAW

OR

Summon C4.

KBar		Ka-Bar Fighting knife, slash or stab.
MK23		HK SOCOM in 45, semi-auto, 12 rnd mag
TMP		20 rnd mag, full-auto.  9x19 NATO.
UMP SD		.45 silenced mp5
MP5		9mm, 30 rnd clip, Full-Auto.
MP5SD		Silenced MP5
G36		HK .223 rifle with 30rnd clip
M16M203		!Unfinished, .223, 20 rnd clip, alt fire is a 40mm
		grenade.  Alt takes no ammo, but click once to fire,
		click again to reload grenade only.  Full-Auto.
SR25		.223 Semi-Auto.  Alt is scope.
SAW		.223 Full-Auto.  100 rnd belt.
Barrett		.50 Cal, Semi-Auto.  5 rnd mag, alt is scope.

Finished, but not in use:
SilMK23		Silenced SOCOM
M16A1		Old Pre-Ban M16, 20 rnd clip.
AK47		Same as G36 but different look

Unfinished/BUggy:
None in this package

9x19 NATO does about 18 damage.
.223 does about 30 damage.
.50 cal does about 100 damage.
.45 ACP does about 20 damage
Head shots are 5x damage.
Back shots are 2. damage.

1 Knife
300 9mm ammunition
200 .45 ACP
20 .50 Cal rifle rounds
300 rounds of .223

I tried to balance it more like a regular UT game, so it plays differntly for me, I hope you enjoy it.  As well all the weaps have left hand models as well.

//Changes since Alpha 2
Barrett skin now covers mag
Replaced SBeretta with SilBeretta
All Silenced guns no longer have a muzzle flash
Changed MP5/10 SD To a ump sd
Changed M16/M203 Alt
M203 now has recoil
Moved Glock17, SilGlock, Saiga, SilMP5, m169mm to Booster1
Added MK23, SilMK23, G36

//Changes since Alpha 1
Added MP5
Added Colt45
M16M203 Alt does more dammage/larger splash radious
added m16a1
added m16 9mm
Glock Starts off loaded
KBar in C4 Mute
SR25 Overhauled
TMP Rof raised
Added .45 ACP ammo
added Saiga
Added TwelveAmmo
All weapons now start loaded
added silmp5
added silglock
Added Beretta
Added SBeretta
added mp5sd10

Postal
Postal@PlanetUnreal.com

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