http://www.fileplanet.com/dl/dl.asp?planetUnreal/wod/WAR/C4-Alpha4.zip

THIS IS AN ALPHA, IF YOU GOT A PROBLEM WITH THAT, DONT PLAY IT.
I ILL ADVISE TRYING TO USE IT ONLINE.  THIS HAS BUGS, IF YOU CANT
HANDLE THAT, DONT PLAY IT.  IF YOUR GOING TO COMPLAIN ABOUT MODELS OR
SKINS, DELETE THIS NOW, AND DONT BOTHER ME.

http://www.network54.com/Hide/Forum/165448
Our Forum, share your comments, suggestion, and ideas here, so you can be sure that I will personaly read them, and respond.

www.planetunreal.com/WoD/WAR
Our site(In progress)

Turn on Word Wrap.
Make sure to add the reload binding.
Preferences/Controls

Covert Forces Alpha 4

"We are not a real life mod, we just look like it."

Models have been provided by Micheal Eck
Code by Postal, who got some of it from tutorials.
Go Chimeric!

Anyways back to the point, the weapons, and the mutes.

You get 2 clips of ammo for each gun execpt for the SAW and M240g
Alt fire is reload unless other wise noted.
Any weapon with out a special alt fire, alt fire is reload.

I would suggest insted of using my mute, use WoRM and pick the guns you like, I perfer the UMPSD, then the SAW, then the MK23.  I have included a WoRM plug in, so if you dont like my mutes, you can use WoRM to custom set up what you like.

KBarMelee:
You start off with a KBar

C4Mute:
ImpactHammer	KBar
Enforcer	MK23
GesBioRifle	DEagle
ShockRifle	MP5
PulseGun	G3
Ripper		G36
8-Ball		Saiga12
FlakCannon	M16M203
Minigun		SAW
Rifle		SR25
Redeemer	M240G

C4WW2Mute:(More guns to come)
ImpactHammer	None
Enforcer	Govt1911
GesBioRifle	M14
ShockRifle	M14
PulseGun	M14
Ripper		M14
8-Ball		M14
FlakCannon	M14
Minigun		M14
Rifle		M14
Redeemer	M14

C4VietnamMute:
ImpactHammer	None
Enforcer	Govt1911
GesBioRifle	M14
ShockRifle	M14
PulseGun	M16a1
Ripper		M16a1
8-Ball		M79
FlakCannon	M79
Minigun		M16a1
Rifle		M1a
Redeemer	M16a1

OR

Summon C4.

*Melee*
KBar		Ka-Bar Fighting knife, slash or stab.

*Pistols*
MK23		HK SOCOM in 45, semi-auto, 12 rnd mag
TMP		20 rnd mag, full-auto. 9x19 NATO.
Glock17		9mm 17 rnd semi-auto pistol.
Beretta		15 rounds of 9mm in each mag. Semi-Auto.
p226		15 rounds of 9mm in each mag. Semi-Auto.
DEagle		50AE 7 rnd pistol Semi-Auto
Govt1911	7 rnd 45 semi-auto

*Silenced Pistols*
SilMK23		Silenced SOCOM
SilGlock17	Silenced Glock17
SilBeretta	Silenced Beretta

*Shotguns*
Saiga12		Semi-Auto Shotgun 7rnd Clip

*SMG's*
MP5		9mm, 30 rnd clip, Full-Auto.
SilMP5		MP5 with silencer
MP5SD		Silenced MP5
UMPSD		.45 silenced mp5
M169mm		A silenced M16 in 9mm NATO, 20 rnd clip.

*Rifles*
G36		HK .223 rifle with 30rnd clip
M16A1		Old Pre-Ban M16, 20 rnd clip.
M16a2		M16a2, 30 rnd clip, 3 rnd burst.
M16M203		.223, 30 rnd clip 3rnd burst, alt fire is a 40mm
		grenade.  Click once to fire, click again to
		reload grenade only.  You have ten grenades max,
		to get more grab another M16M203.  If you have no
		grenades alt reloads the gun.
AK74		.308 rifle with 30rnd clip
AKMS		Silenced AKM(Similar to AK47)
M14		20 rnd Semi-Auto 308 Battle Rifle
G3		20 rnd Semi-Auto 308 Rifle

*Scoped Rifles*
SR25		.308 Semi-Auto Alt is scope.
Barrett		.50 Cal, Semi-Auto.  5 rnd mag, alt is scope.
Dragunov	Russian 308 10 rnd rifle
M1a		Vietnam era sniper rifle 20 rnd 308

*Squad Guns*
SAW		.223 Machine gun 100 rnd belt.
M240g		308 belt fed Machine Gun, slight chance of jamming
		If it jams hit reload
AK74q		60 rnd 308 machine gun

*Grenade Launchers*
M79		Blooper Grend Launcher, Pri Fire, Alt Reload.

*Non-Weapon*
C4Bandages	Give you 20 hp
Kelvar		Kelvar vest, shot < 20 you take none,
		>20 you take half, no protection against headshots
		or other damage types

*Unfinished*
M1911		Akimbo Reloading 1911's


Damage:
Head shots are 3x damage.
Back shots are 2x damage.
Leg shots are .75x damage.
9x19 NATO does about 18 damage.
.223 does about 30 damage.
.50 cal does about 150 damage.
.45 ACP does about 20 damage
Grenades to 100 damage.
.308 do 50 damage
50AE does 50 damage
BuckShot Pellets do 15 damage

You can have up to:
1 Knife
300 9mm ammunition
200 .45 ACP
20 .50 Cal rifle rnds
300 rnds of .223
10 40mm grenades
200 .45 ACP
100 .308 rnds
49 50AE rnds
50 12 Guage BuckShot

I tried to balance it more like a regular UT game, so it plays differntly for me, I hope you enjoy it.  As well all the weaps have left hand models as well.

//Expect in the future(or at lease hope):
More WWII guns(Tommygun, Sten, Sterling, BAR, Luger, MP40, Mauser, etc)
Gametypes
Seperate independent WWII mod
Akimbo guns?
Playermeshes
Prone position
Hand Grenades
MAC10(Possible akimbo)
Silenced TMP

//Changes since Alpha 3
Overhauled: SR25, TMP.M16M203
Placed everything into C4.u
Made AK47 .308
Ammo classes overhauled
Fixed the must fire starting gun bug.
Tweeked Rifle Zooms(added click and scope crosshairs)
You only start off with 50 rounds loaded in the SAW
added reload binding
Re-enabled HudAmmo
Fixed Saiga12 and M79
Cut 1911
Added M240g, M14, AKMS, M16a2, DEagle, G3, Sig226, AK74q, Dragunov, Govt1911, M1a, Kelvar, C4Bandages
Guns shoot thru walls again(De: 5, 223: 10, 308: 26, 50: 50)
Silenced guns dont shoot thru walls
Replaced MP meshes
Raised pistol ROF's
Headshots lowered to 3x damage, legshots lowered to .75 damage
Added C4WW2Mute, C4VietnamMute, KBarMelee Mute
Fixed and Tweeked assorted parts
Overhauled 40mm round
New TMP mesh
New M16M203 Mesh(with fire animations)
Replaced AK47 with AK74
G36 has new reload sound
Silenced guns fire no tracers

//Changes since Alpha 2
Barrett skin now covers mag
Replaced SBeretta with SilBeretta
All Silenced guns no longer have a muzzle flash
Changed MP5/10 SD To a ump sd
Changed M16/M203 Alt, M203 now has recoil
Moved Glock17, SilGlock, Saiga, SilMP5, m169mm to Booster1
Added MK23, SilMK23, G36

//Changes since Alpha 1
Added MP5, Colt45, m16a1, m16 9mm, Saiga, mp5sd10, Beretta, SBeretta, silglock, silmp5
M16M203 Alt does more dammage/larger splash radious
Glock Starts off loaded
KBar in C4 Mute
SR25 Overhauled
TMP Rof raised
Added .45 ACP ammo, TwelveAmmo
All weapons now start loaded

Postal
Postal@PlanetUnreal.com

All Materials within are copyright of their respecive owners.