March 15, 2002
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Model Name:                 Recon Force 1.0
Installation directory:     UnrealTournament/directory
Converter:                  Gotham & UDS
Email Address:              satellitegarden@yahoo.com
Website:                    http://home.earthlink.net/~exciter

Model description:          After finishing his service as a military elite, Recon Agent
                            Simmons was now looking for a new challenge. Simmons was
                            formally known as one of the ghosts (the best in military recon
                            missions). After leading his platoon to countless victorys &
                            perfecting his military skills as a recon agent. Simmons has now
                            joined the ranks to play in the tournament & fight the best.
                                 
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Model Specs:
Polys:                      1362
Vertices:                   684
Skins:                      5 skins & 5 faces. Skins changes w/team colors
Chat icon:                  Yes
VoicePack:                  Yes
Frames of Animation:        650
Custom sounds:              Yes
Custom HUD doll:            Yes
Bot support:                Yes
AMS:                        Yes
Editors used:               3DS Max 4, Sound Forge, AMS, Photoshop 6.0, UnrealED, & NotePad.
Build/Animation time:       50 Hours

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Other info:      	

This model was a request that was e-mailed to me from an unknown source and asked if I
could put him in to UnrealTournament. This model is based on the game Ghost Recon by
Red Storm Entertainment. I enjoy making models so I thought would be a nice addtion to
Unreal. If anyone has any questions about this model just contact me, don't forget am
just the converter.

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Play Information:           Recon Force 1.0 for UnrealTournament

			  	
Known Bugs:                 Please report any bugs to satellitegarden@yahoo.com
                            Any bugs should be fixed by the next release.

Lock & Load Fix:            I got a couple of e-mails asking me if theres a way to stop
                            the model from saying lock & load when you jump. I don't really
                            jump that much when I play so I didn't realize how annoying it
                            can become. This new update fixes that.

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Installation instructions:

To use this model you need the Advanced Model Support mod & UnrealTournament 436 or later.
AMS can be downloaded at www.pseudorandom.co.uk

Extract the "ReconForce.umod file from the zip file, and run it by double-clicking on it.
All files should be automatically placed in their proper UT directories.
Select Recon Force from the player setup. To set up Bots, start a practice session go to
bots/configure button.

For Lan games or dedicated servers:

Open the unrealtourament.ini in the system directory of UnrealTournament & add these lines
under the [Engine.GameEngine] where you see ServerPackages= then close & save.
The umod file should automatically place the serverpackages in the unrealtourament.ini
Also don't forget that both the server & client must have the model installed.

ServerPackages=ReconForce
ServerPackages=ReconAgent
ServerPackages=ReconAgentSkins

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Uninstall instructions:

To uninstall simply delete the following files from there unrealtourament directorys.
Or use the find tool on your computer to find the files then delete them from there.

Help/directory:
                      Recon Force Readme.txt
                      GothamLogo.bmp

System/directory:
                      ReconForce.int
                      ReconAgent.int
                      ReconAgentSkins.int
                      ReconAgent.u
                      ReconForce.u

Textures/directory:
                      ReconAgentSkins.utx

Sounds/directory:
                      ReconForce.uax

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Thanks goes to:       All the web resources like, Polycount, Identity Crisis, Skindom,
                      Epicknights, Paradox Productions & all the people that put it
                      together, including tools, utilities, & tutorials that were made.

Acknowledgements:     UT animation biped file. Please acknowledge this text if you use this
                      bip file to animate your model. The animations have been created by
                      animating a biped skeleton in sync with the model animations of the
                      original Unreal player model. File holes were filled in with the bip
                      file for Visor from Q3, created by Paul Steed. Finally, dodge, breath,
                      strafe, flip & chat animations were filled in by Burnt Kona. The rest
                      of the holes like 1 Frame animations & others were filled in by Gotham
                      to complete the full sequence. Thanks for the biped file.

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Unreal Tournament © 1999 Epic Games Inc. • Ghost Recon a trademark of Red Storm, Inc. © 2001