
22/6/00
================================================================
Model Name              : Riot Girl

installation directory  : RiotGirl.u, RiotGirl.int and RiotSkins.int go in your UT/system folder.
			  RiotSkins.utx goes to textures

			  If you run a server (please!), add these lines to the server packages section
			  of your UnrealTournament.ini, if the UMOD doesn't do it for you:

			  ServerPackages=RiotSkins
			  ServerPackages=RiotGirl

Author                  : Burnt Kona

Email Address           : burntkona@burnitbaby.co.uk

Website			: http://www.burnitbaby.co.uk

Model description       : A female player model for UT, with Japanese anime overtones in the style.
			  The mesh was originally created for the QGirlz Q3 player model contest,
			  but I switched it to UT, because I enjoy playing that more.
			  I was aiming to create a player model that girls would like to choose,
			  so this model was done with lots of consultation with my girlfriend.


Other info              : I have tried some effects to try to match up with what Q3 does... the animated
			  skin on the default Cyber set is a standard animated texture anybody can do with
			  UnrealEd.  The shoulder pads on the Anime skin set may appear black... they are
			  supposed to be masked to be invisable, but there is a d3d bug with many cards that
			  stops this. It does work in software and most openGL rendering though! ;)

Additional Credits to   : James Green of Epic for help (major things, that never made it into this release, unfortunately), 			  and same too for Potempkin.
			  Npherno for NST.
			  R13 for the Polycount website.

Thanks to               : My girlfriend for being so understanding.
			  Rage for employing me.
			  The cool members on Polycount, Epicknights and the Painfull Detail Forums

================================================================
* Play Information *

New Sounds              : No
Number of Skins		: 2 skin sets, 3 faces
Team Skins              : YES

* Construction *
Poly Count              : 908 polys
Vert Count              : 477 Verts
Frame Count		: 410 animation frames
Skin Count              : 2 skin sets, each with standard and team colours and 3 faces
Base                    : All original
Editor used             : Modelled and animated in 3D Studio MAX 3 and Character Studio 2.1.
			  Exported using the Digital Extremes MAX3 exporter
			  Mapped in NST (the funkiest program ever!)
			  Skinned in Photoshop 5.5
			  .uc and .int files written with Notepad/Wordpad
			  UMODed with the UMOD Wizard
Known Bugs              : The masked shoulderpads, which are not my fault!
Build/Animation time    : God knows!

* How to use this model *

Run the UMOD...

* Copyright / Permissions *

You MAY distribute this ZIP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
 

