7Bullets Skins (V1)-Jet v4.3.5

(Overview)
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This skin pack is a bonus for the Jones skin pack. To elaborate, the packages themselves that are included were made by me (Jet v4.3.5). On the other hand, the skins within the packages themselves are either stock or were extracted from Seven Bullets, authors being named in the credits section in this readme, and all artistic credit goes to them.

										-Jet v4.3.5
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(Installation and Use)
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If you are reading this than you probably have an archiving and compressing program (WinZip, IZarc,etc).

1) Unzip all files with the .utx extention into your texture folder in your Unreal Tournament directory.

2) Unzip all files with the .int extention into your system folder in your Unreal Tournament directory.

A REMINDER THAT THE BLOODPACK SKINS REQUIRE THE LATEST OLDSKOOL AMPED. IF YOU DO NOT HAVE IT THEN YOU SHOULD NOT EXTRACT THE SKTROOPERSKINS_7BLOODPACK UNLESS YOU INTEND ON DOWNLOADING OLDSKOOL AFTERWARDS.
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(Optional)
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3) For online play, go into your system folder in your Unreal Tournament directory. Find the file "Unreal Tournament.ini". Once open, look through the section headers and find the section "[Engine.GameEngine]" and scroll down to where several packages are entered that are following "Server Packages=". Place your cursor directly following the last package entry and press enter so that there is a new line. Then coppy this into that space:

ServerPackages=soldierskins_7USMMarines
ServerPackages=commandoskins_7WhiteLotus
ServerPackages=sktrooperskins_7Bloodpack
ServerPackages=tnalimeshskins_RNBishop

After you have done that, save the file. If you did it right, you should be able to play with these skins on your own hosted server.

WARNING: Bloodpack Skaarj and Bishop use meshes from Unreal. The skaarj skins requires USaar33's Unreal 1 models pack, which also comes with his Oldskool Amped mod for UT. The nali skin requires the UT bonus pack 1 and the included Nali player fix also from USaar33, so that when playing on team games, you don't appear with the default nali team skins instead of Bishop's skin.

(Character Selection)
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Ladder for using the seperate skin sets in selection screen:

Male Soldier-7USMMarines-Dawson
Male Soldier-7USMMarines-EyePatch
Male Soldier-7USMMarines-Gant
Male Soldier-7USMMarines-Glare
Male Soldier-7USMMarines-Marlow
Male Soldier-7USMMarines-Mott
Male Soldier-7USMMarines-OBrien
Female Soldier-7GirlMarine-Claire
New Nali-Bishop
Unreal SkaarjTrooper-bloo1t_0 (This skin includes a Bloodpack commando with red eyes.)
Unreal SkaarjTrooper-bloo1t_1 (This skin includes a Bloodpack commando with blue eyes.)
Unreal SkaarjTrooper-bloo1t_2 (This skin includes a Bloodpack commando with green eyes.)
Unreal SkaarjTrooper-bloo1t_3 (This skin includes a Bloodpack commando with white eyes.)
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(Credits)
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Jones From Seven Bullets-The different sections of Jones's skin are credited to Epic. Credit for the character Jones is given to the head of development group Red Nemesis, Mister Prophet.

Skaarj Bloodpack-Skins are custom made and credit is given to the Team Red Nemesis members and the actual creator of the skins, Unreal Architect, who produced them. The skin with blue eyes is a modified version of the original skin, but only includes a color change.

USM Soldiers-Skins are credited to Epic. Along with Jones there are other marines, dead in the game, that are found around the expanse of Jones's adventure in Seven Bullets. Names credited to Mister Prophet, gathered from USM Log files by myself. For two skins they are only seen in the game but they appear to have been given no names.

USM Girl Marine-Uses skin sections made by Epic. This "character" is seen once during Jones's meeting with the prophet Haute in a vision. Though not a particular character in the game, she appears to be mentioned in a text file included with Seven Bullets, and is called Claire. Thus the name.

(Bonus) Bishop-Skin from Mister Prophet's Na Pali Haven Redux map. Credit is given to him for skin and character creation.

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All skins were compiled into their own special packages for gameplay by me. All other credit goes to Team Red Nemesis for general content creation. Seven Bullets is not required to use these skins, but it is HIGHLY reccomended.

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August 10, 2009- Jet v4.3.5

Red Nemesis
-Mister Prophet
-Unreal Architect

Epic Games-1999