
07/01/01
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Model Name              : Riot Girl (version2)

installation directory  : RiotGirl.u, RiotGirl.int and RiotSkins.int go in your UT/system folder.
			  RiotSkins.utx goes to textures

			  The wireframe jpg are for skinners to use as a guide, as are the .3d format models (UnrealNST)

			  If you run a server (please!), add these lines to the server packages section
			  of your UnrealTournament.ini, if the UMOD doesn't do it for you:

			  ServerPackages=RiotSkins
			  ServerPackages=RiotGirl

Author                  : Burnt Kona

Email Address           : burntkona@burnitbaby.co.uk (home)
			: j_murphy@shef.rage.co.uk (work)

Website			: http://www.burnitbaby.co.uk

Model description       : A female player model for UT, with Japanese anime overtones in the style.
			  The mesh was originally created for the QGirlz Q3 player model contest,
			  but I switched it to UT, because I enjoy playing that more.
			  I was aiming to create a player model that girls would like to choose,
			  so this model was done with lots of consultation with my girlfriend.


Other info              : Version2 takes into account new developements in the UT player model scene.
			  The fix in the masking of the shoulder pads is thanks to in ingenius Alcor, and
			  the effect has been expanded to work on the hair spikes and microphone.
			  Well, it did just start as a re-compile to fix the mask problem... but then I thought
			  I may as well polish the skins and add new ones to persuade people to download her again...
			  and then skeletal animation support became public! I think I'm the first to use it in a
			  stand-alone PPM!

Additional Credits to   : James Green of Epic for his support of the PPM community,
			  Npherno for UnrealNST.
			  R13 and the crew for the Polycount website.

Thanks to               : My girlfriend for being so understanding (the Military skin is dedicated to her).
			  Rage for employing me.
			  The cool members on Polycount, Epicknights, Unreality and Skindom Forums.
			  Rog[666] for constantly producing great work which gives me a goal to aim for!

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* Play Information *

New Sounds              : No
Number of Skins		: 3 skin sets, 4 faces
Team Skins              : YES

* Construction *
Poly Count              : 858 polys (down 50 polygons from version 1!)
Frame Count		: 410 animation frames, custom skeleton.
Skin Count              : 3 skin sets, each with standard and team colours.
Base                    : All original
Editor used             : Modelled and animated in 3D Studio MAX 3 and Character Studio 2.1.
			  Exported using the Digital Extremes MAX3 exporter and Epics Actor X for skeletal data
			  Mapped in UnrealNST (the funkiest program ever!)
			  Skinned in Photoshop 5.5
			  .uc and .int files written with Notepad/Wordpad
			  UMODed with the UMOD Wizard
Known Bugs              : None
Build/Animation time    : God knows!

* How to use this model *

Run the UMOD...

* Copyright / Permissions *

You MAY distribute this ZIP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
 

