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Lord Beck's Manor (Beta Version 2.0)

Released October 27th, 2004
TH-LordBeckv2.zip (TH-LordBeckv2.unr, ReadMe.txt)

Created by Vermillion (August B.)
Email Address : paler.pumpkin@gmail.com

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Editor(s) used : UnrealEd v2
Version 1 constructed from scratch, August 2004 through October 2004.

Installation
Copy the map (the .unr) to your \UnrealTournament\Thievery\th-maps\ directory

Changes:

BETA v2.0

- Fixed bGuardsCanFrob tag on gatekey
- Added random spawning of gate key
- Added a new objective (and the related objective item), the Lupin's Eye Diamond
- Increased loot objective to 2200 loot
- Changed the LootDistributer to a LootSpawner
- Rezoned the map to fix BSP errors, but they still persist!
- Added some detail brush work to sections of the house
- Added a servent bedroom in the basement
- Put in several slices of cake, and then ate them
- Put furniture in all empty rooms (supposed to be my girlfriend's job...)
- Changed Thief / Guard ratio to 4 / 6
- Changed one swamp area to a family graveyard
- Fixed a few texture alignments, more to do still

BETA v1.0

- First public release

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Copyright / Permissions

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit, written permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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Unreal Tournament (c) 1999 and UNREAL (c) 1998 Epic Megagames, Inc. All Rights Reserved.
ThieveryUT and BlackCat Games 2001-2003, All Rights Reserved
UNREAL and the UNREAL logoare registered trademarks of Epic Megagames, Inc.
All other trademarks and trade names are properties of their respective owners.