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TO-HollywoodHolocaust
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Map Name: Hollywood Holocaust
Map Type: TO-Singleplayer map
Game: Tactical Ops 3.4
Author: Officer D
Players: 1
Bot Support: False
Editor Used: TO:AoT Ed 2.0

Contact author:
E-mail : CDave@gmx.de
Forum : http://to-unrealed.foren-city.de/
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Install
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Copy the data types into the following folders :

.unr - .../Tactical Ops/TacticalOps/Maps
All the rest - .../Tactical Ops/System/
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Game Info
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Copy the files into the relevant folders, open the OffiSP.exe and start a new practice session.
Everything should already be preset so you just need to enter the game. Use the 
Tactical Ops 3.4 patch for this sp map. I can't assure that everything will work properly with any other patch. 
If you wish to add additional mutators to this gametype simply open the OffiSP.Settings file, with any text editor.
For example if you want to add the MonsterFactory6 mutator then go to the line with the mutatorlist and add this
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TOSystem.TO_PracticeSessionCW MutatorList OffiSP.timemod,GnutGore.GnutGore,TOMonsterFactory6.MonsterFactory4
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to the end of the line. If you add the mutator from ingame it could be that the gametype will get messed up. Meaning the 
timemod won't work.




Map Info
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Every single BSP brush was build by me (no lame copy / paste was done here) 
And the deco meshes (dukebarrel,feuerloesch,hydrant,dukehhtrash,popcorn) where
also created by me using the mesh maker. =)
The custom textures where googled and then processed by me. So there for no particular rights belong to me.




Credits
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3D Realms - Duke Nukem 3D content
www.3drealms.com

Running With Scissors, Inc. - Postal 2 content
www.runningwithscissors.com  /  www.gopostal.com

Benny Benassi - Who's your daddy video (animated texture)
http://www.bennybenassi.com/

Revelation - HealingTrigger script & ClockInfo
www.revelation.de.ms  /  revelation@unrealed.de

Mychaeel - CameraSpot script and MeshMaker tool
http://wiki.beyondunreal.com/Legacy:Mychaeel

Raven - RParticles script
http://turniej.unreal.pl/rp/ 
http://wiki.beyondunreal.com/Legacy:Raven/RParticles  

TO_wSpawner1 - Base Code by EMH_Mark3 / Updated by Appl_Jax

AIM-IT_AoT-X-Mappack - RM-Remedy.utx 
www.aim-it.de

<GNUT>^Lethal aka. Andreas Hallmeyer - GnutGore Mutator
lethal@lethal.de   lethal@gnut-warriors.de

Kamehan Studios
www.kamehan.com

Microprose
http://www.microprosesystems.com/

Atari
http://www.atari.com

Epic Games
www.epicgames.com

Infogrames Entertainment
www.infogrames.com

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Special Thanks
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Ishigure (a.k.a menke)
For creating the singleplayer .exe with the modified game settings and for coding the OffiSpawner.


Copyright and permissions: 
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Copyright (c) 2009 by Officer D   
All rights reserved.

You are NOT allowed to distribute the map commercially in any way.
You may copy this map and give it to friends, but do NOT change it or build other maps on its base. 
You are free to use the custom content in your own maps, as long as you give me full credits. 
If you plan to use anything, please notify me by writing an email to "CDave@gmx.de".