================================================================
Title : CMA Extraction
Version : Final
Release Date : 23 September 2001
Filename : TO-CMAExtraction
Author : THrMOpTC/Stoned_Monkey
Email Address : neil@weirdness.com
Web Page : http://VisceralFlux.net
Description : Hostage rescue scenario on a university campus
Additional Credits to : Dubs, Xeno, Crud, and SpiralArchitect, for developmental testing, and all the KYCW / FBNOps crew
================================================================
--- Play Information ---
Game : Unreal Tournament/Tactical Ops 2.0
Level Name : CMAExtraction
Single Player : Tactical Ops
Cooperative : Tactical Ops
Deathmatch : No
Dark Match : No
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
NewUnrealScript : No
External DLLs : No
Known bugs : I dunno, find em
Comments: Shoot any camping Tigres' before they get you
--- Construction ---
Editor(s) used : UnrealED 2.0
Construction Time : Several days
Installation
------------
Unzip the .unr file into your Unreal Tournament/TacticalOps/maps/ directory
Unzip the .utx file into your Unreal Tournament/TacticalOps/textures/ directory and start

Author's Notes
--------------
Any comments to neil@weirdness.com
My first TO map, made to familiarize myself with UnrealEd.

Scenario Background
--------------
Loosely modeled after the CMA buildings at the University of Texas at Austin (where I went to school). Somewhere else on campus, the US military has funded a railgun development project, so I merged the two.

Updated since Beta 2
-----------------------
-Added plants, pylons, recycling bins, stationary vehicles, etc. (decorations)
-Made one light flickering
-Some texture and lighting tweaks
-Re-structured bot paths
-Replaced "Fuck Capitalism" texture
Updated since Beta 1
-----------------------
-Added many textures
-Boxes/crates added in loading area
-2/3 of rails removed in courtyard to improve rendering speed
-Wall, fence, and crates added to section off infrequently used areas of the map
-Some small lighting tweaks
Copyright / Permissions
-----------------------
You can anything you want with this map except:
-Saying you made it
-Using it in a compilation without my consent
-Using it in another map
-Modifying for public use without my consent
----------------------
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