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Title: TO-AlleyCats
Version: 0.8.6 - Beta

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Game Type: Tactical Ops
Size: Medium
Players: 14-20 (safe to 16 players a side, 32 total)
Bot Support: Very limited
Music Track: Botpck10.umx
Author: Adam "MachDelta" Weinhandl
Email Address: evil-kiwi@shaw.ca
Filenames: TO-AlleyCats.unr, Raydencars_beta.utx
Release Date: March sumfin, 2002
Initial construction: Late 2001... or something... god its been a long time.
Base: None
Approximate dev time: Eons
Dev notes: This is my "n00bie map". It has been through three major revisions, and has sat on my HD for months. I was convinced to fix it up and ship it out to further my mapping 'carrer'. I think it has worked too, because i've experienced a lot of new things I never had to deal with before, esp related to polish. Some of it is pretty hack'n'slash because I wanted to get it finished (a good example is my "Vent room"... ROFL... "Worst. Idea. Ever." ;)).
Either way, this map is my first public release, and one that I am not particularly proud of, but not ashamed of either. Yes it has problems. Yes it could be better in so many ways. Yes, the chances are pretty good that only a couple people will ever play it, ever. But it is my creation, my expression of thought and art in this particular media. I blame its faults on my relative inexperience and not on myself.
With that said, Enjoy!


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Objective: 
Terrorists must escape through the tunnel or the back door of the garage. SF try to stop them and have tea.

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Known Bugs:
-Skybox flickers through buildings occasionally.
-High polycounts. Expect things to get to 200+ polygons in certain areas, especially sniping spots like rooves. From the top of the SF roof, it can hit 300 or more if you look at the car wreck and the alley. Try not to do this :)
-Furniture suffers from bad lighting. They're prefabs and i'm too lazy to figure out how to fix them.
-The usual random "BSP hole that you cant seem to replicate" stuff.
-A note on bots: They will not move from their start point unless you ask them. They will not complete objectives on their own. Really, the only thing they do is get into firefights in the west alley if you drag them out there. Due to the nature of this map, it would be next to impossible to get bots to use the entire map, because of ladders and obsticles that only players understand. So, I didn't really try. Sorry! :)

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Other Notes: This map was originally intended to be a basic Tactical Ops map with no real objectives or purpose. It was designed to be a straight forward shootout (yawn). I got bored of it and left it to rot, but a breif conversation made me think of this map for some reason. That night I didn't sleep a wink, all I could think about was the map and what I wanted to turn it into. So I worked on it a lot, but then it got boring again. So it sat some more. And now im adding even MORE to it. Its a bit slap'n'dash, and really could be done better, but I just wanted to get it finished this time :)

Note to Mappers: I deleted all the brushes to save space. It cleaned up a meg (5.13 to 4.14). The map is kinda porky because of all the extra textures I used. If you require the original version (with all the brushes), I can provide it as long as you have a good reason. :)

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Installation:
Unzip the TO-AlleyCats.unr file into your Unreal Tournament/maps/ directory.
Unzip the Raydencars_beta.utx into your Unreal Tournament/textures/ directory.
Have barf-bag ready.

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Credits and Version Notes:
This is an original map created from scratch. Any resemblance to other works are completely unintentional, improbable and unincombobulatable.

Special Thanks: 
-The guys at the TO mapping forum: Rich, Chrysaor, Andirez, Kill_Joy, Spin, Dr.Crowbar, The_Hobbit, and anyone else I forgot, for all their handy advice and patience when I asked something stupid. Which was a lot. ;)
-My fellow mappers Spin, Kill_Joy and Chrysaor - all around great guys who saved this map from the recycle bin several times, being persistant enough to get my lazy ass to finish something for once.
-Chrysaor for Alpha testing it and telling me my coronas sucked like a Hoover. :)
-Everyone who beta tested it and gave feedback.
-Everyone I swiped textures from ;)
-Uncle Drax for some l33t furniture prefabs
-R@yden fer the groovy cars (sorry for trashing them!)
-And most importantly, anyone who will ever play this map and enjoy it. :)

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Copyright:
This level is copyright Adam Weinhandl 2002.

Authors may use this level as a base to build additional levels with my permission ONLY.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! This INCLUDES putting it on ftp.cdrom.com which have a tendancy to do just as such or any other major ftp that bundles cd-roms out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.) free of charge, provided you leave all files and the archive intact.

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Unreal Tournament (c) 1999 Epic Megagames, Inc.  All Rights Reserved.  
Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.