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TO 2.1 Map: TO-11thFloor-2 Vers 2 of TO-11thFloorDefense, by SUICIDAL.- S3 Clan Member
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12/20/01 9:27pm NYC

This map is in no way affiliated with the Tactical-Ops Team. 

Tactical Ops does not offer support for this map 
nor are they responsible for it in any way. 

I give full permission for this map to be used for public use.

This map is in no way allowed to be sold or profited from.

Thanks for all the support from my To friends that inspire me to design.

SUICIDAL (Sui)
i.m.suicidal@verizon.net

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Installation Directions:

Simply extract the map to your   C:\UnrealTournament\TacticalOps\Maps   folder

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Recent fixes:

Speeded up the consoles a bit for all gates and win objectives

Added rooms around garage elevator doors to prevent easy nade attacks

Lowered the volume on the elevators and all doors to prevent easy location detection

Moved the truck tires in to prevent people from hopping up onto the trucks easy

Threw in some a few clan decals on the chopper and spinning table

- Still working on a better bot pathing system. It might not be ready for a while

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Known bugs:

A few little holes here and there and a few cracks that vanish as the players approach.

The bot pathing was designed simple as follows - 
All bots basically use the North and N.West elevators only.
All bots will try to open the North gate only.
All bots will try to do both of their WIN objectives.
When a WIN objective is in progress, 
all bots from the opposite team will attack that location.

Future versions of this map will have better pathing and a few bug fixes as well.

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Protection:

All brushes were removed before the final SAVE to ensure no further editing
and to decrease the large map file size about a MEG.

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TOTAL DESIGN AND CREATION TIME - 62 HOURS

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Special thanks to Rojas, Flux, 
and all the guys at the TO Mapping Forum that helped answer a few tough questions.

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Good luck and please have fun guys. -Sui

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