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Title                   : The Skyfalls
Filename                : SkyFalls.zip
Game			: Unreal Tournament
Date                    : July 22, 2004
Author                  : Gorthaur (alex jones)
Email Address           : alexj@lonestar.utsa.edu
Other maps by author    : Great Hall SP, The Pinnacle SP, Pinnacle of Odrogg SP, DM-Crater
			  Forget SP, Glade (Tribes 2- played on OSL, BEML ladders)

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* PLAY INFORMATION *

Single Player           : Yes
Cooperative             : NA
Deathmatch              : No
Difficulty Settings     : Yes, but all are difficult!
New Sounds              : No
New Textures            : No
New Music               : EverSmoke, Surface (from Unreal)
Prefabs Used		: None
Textures Used		: Stock UT/Unreal
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* CONSTRUCTION *

Machine made/tested on  :  AMD Athlon 1GHZ 512 SDRAM with Geforce 4 4200
Editor(s) used          :  Unreal Ed 2
Build Time              :  few weeks
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Previous maps of mine have all been created from scratch, and as a result
are very original looking, but also were very time consuming.  One thing
they lacked though was the "unreal feel".  By using some architecture from
unreal levels I have made a level that I think would fit right along in with
the original, but with a slightly higher polycount.

If you can't figure out what to do when you get the automag, try backtracking.
There is ammo to be found, but you will need ammo to get it, so don't be wasteful!
