| # SP-AHellDay ReadMe for Unreal Tournament ### Release Date: october 10 2003
Title: | SP-AHellDay
Filename: | sp-ahellday.zip
Version: | 1.0
Last Update: | october,10, 2003
Author: | Alain-Michel 'Amisa' Savarese
eMail Address: | alain.sava@wanadoo.fr
Author's Homepage: | Les 3 dimensions de l'irréel
Credits: | Michael Krause (Michael.Krause@Koeln.Netsurf.de) for the original map "ahellday.wad" (BOOM modication of the DOOM engine) .
Other Levels By Author: | The Nali's Grail CTF-Awazmir][ DOM-VaeVictis AS-Antik 1 et ][ CTF-PontAmisa JB-Silver CTF-Silver ][
### Play Information
Game: | Unreal Tournament
Level Name: | SP-AHellDay
Game Type: | UTSP
Botmatch: | No
Single Player: | Yes
Teamplay: | No
Difficulty Settings: | Yes (3 1st skills)
New Textures: | Yes (DOOM)
New Sounds: | Yes (DOOM)
New Music: | Yes (DOOM)
Mods: | OldSkool is good to launch the game
Mutators: | No
### Construction
Base: | Based on the Doom WAD
Build Time: | Hours among months..
Recommended # of Players: | >1
Editor(s) Used: | UnrealEd2 and DeepSea to edit the wad
Known Bugs: | None
### Inventory
Weapons: | comes from both U1 and UT. Apart the first gun and the optionnal WarHeadLauncher, they are available from the killes creatures.
Armor and PowerUps: | Those of UT, available in the secret rooms.
### Mods
OldSkool is usefull to launch the Single Player games in UT ### Installation Unzip the SP-AHellDay *.unr file in your `Unreal Tournament/Maps` directory, then either doubleclick on it, or type 'open SP-AHellDay ' in the console or select the Map in OldSkool. *.unr files go in Maps/ *.utx files go in Textures/ *.umx files go in Music/ *.uax files go in Sounds/ *.u and *.int files go in System/ ### Extended Description The original map AHellDay was a PWad for the DOOM2 modified engine BOOM, made by Michael Krause (Michael.Krause@Koeln.Netsurf.de) . I've converted and modified this map, one of my favourites, to see how the Doom's mood could be seen under Unreal sight. The architecture is made of basic shapes accordingly to the theme. The original map has been slightly modified, to manage the monsters that are the Unreal's one. Textures comes from Doom with some perso. Lighting is like in Unreal and uses the ScriptedLights of Lode Vandevenne. Music comes from Doom and also some sounds. I placed some decorations made with MeshMaker. Some creatures are displayed as sprites, with their Doom skins. You have to get out of this haunted place. As in the original, you must use the three keys : red, blue and yellow, to open the convenient doors. If you are too efficient, the end will be a bit hardest. Listen carefully, don't try to run through the map, come back to last visited sometimes, and get it ! ### Author's Notes .. ### Copyright / Permissions This level is copyright by Alain-Michel 'Amisa' Savarese 2003. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ReadMe Template generated by UTReadMeTemplate.cgi created by FuzzBuster{G3} for NaliCity. Please e-mail me any suggestions or improvements you may have.. my ears are open Store this file in `/UnrealTournament/Help/` for best results.