================================================================
Title                   : Penta Source
Version                 : 1
Release Date            : 8th December 2001
Filename                : CTFM-Penta.zip
Author                  : Bram 'Leto II' Verbiest
Email Address           : biesie@wanadoo.be 
Web Page                : http://biesie.i8.com
Where to get this map   : hopefully http://www.planetunreal.com/MultiCTF
                          and other sites where this txt-file is included
Other things by author  : DOM-AbandonedSilos (why the hell did I release that...,
                                              only a map for very high end PC's)
                          RumikoSkins_Freya for Unreal Tournament
			
================================================================

--- Play Information ---

Game                    : Unreal Tournament
Level Name              : CTFM-Penta
Game Type               : MultiTeam Capture The Flag
                          Visit http://www.planetunreal.com/MultiCTF for more info !
Botmatch		: Yes
Recommended No. Bots    : 12-16 (20 is possible too, I would turn off rejoin teams then :o))
New Sounds              : Music, see credits
New Graphics            : Yep, some textures of the original game I modified to fit in my map,
                          especially for the 4 colors.
Known bugs              : Some small weird translucent little things, but on places where you 
                          maybe don't even pass.
                          Not really a bug, but sometimes bots cross the elevator, ignoring
                          it is an elevator. But if they use it, they use it right :)

--- Construction ---

Editor(s) used       : UnrealEd 2.0
Base                 : started from scratch
Construction time    : 10 days off and on, still learning :)

--- Level Info and Author's Notes ---

4 teams, fitted on a 2-sided map. I did all my best not giving the adjacent teams too many 
profit. I tried avoiding the possibility to take big shortcut, but with a translocator, it is
always possible, it seemed :). If someone makes a big shortcut, I made that appear on the 
screen, but not killing them, that would be to cruel :) Eventually, only a little profit CAN 
be gained, but that's not the intention of the map. I used many glass, trying to give the level
a look of continuous action, I hope I succeeded ...

I am not the greatest mapper (it is only my second map), I only try to make some amusing maps 
(personally, MultiTeam CTF always gives an extra fun dimension to the game I think), and I make 
them so good as I can, but I don't sit hours working on every inch to look perfect. I admit : 
I just CAN'T make a level without those suddenly weird appearing and disappearing small graphics
probs :). Don't worry, you will have to look good finding things like that though. I just like 
mapping my way and I hope I can amuse other people who like MCTF.

The map runs very good on a AMD700 with a Voodoo 3, against my expections :), many glass etc...
But on a Celeron 433 with a Riva TNT1, it isn't allways that fluent, but still good playable.
Max poly's are 280, average 200-250 outdoor I think. (Here I made my biggest mistake in my 
previous map, I made that too damn sloppy slow ... )

About the bots : I played the map several times with some friends on a LAN to see if bots 
sometimes do awful stupid things... I think bots do that on most maps :). Bots do quite well, 
but I hope my map will maybe be played on-line in the future :)

About the zoning : I am sorry about the bad zoning, I wasted some hours trying to zone, but the
semisolid glass brushes became a problem, only HOM's appeared instead of the right zones, so 
outside is only 1 zone, if somebody knows a quick solution, please let me know.

Files Included
--------------

CTFM-Penta.unr
CTFM-Penta.txt
UTemple.umx (it is possible you already have this track, included in DM-Konossus][ )

Installation
------------

(Assuming you have installed the great MCTF mod of course)
Unzip CTFM-Penta.unr file into \maps folder under the Unreal Tournament folder.
Unzip UTemple.umx file into \music folder under the Unreal Tournament folder.


Credits to...
-------------

Epic for making the game of the century, Colin McCann for making the awesome mod.
Robert A. Wey and Epic, I used the music track from Konosus][, but his e-mail adress seems dead.
The track was originally ment for Unreal I suppose.


Also thanks to...
-----------------

Panalcinder and Fhomasson for testing my map and giving comments and hints.


Copyright / Permissions
-----------------------

This level is copyrighted by Bram Verbiest 2001.

Authors may not NOT use this level as a base to build additional levels without permission of
the author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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