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Title             : ByesRidgeWeapons
Version           : 2.0
Release Date      : April 20 2026
File Names        : 
		ByesRidgeWeapons.ini
		ByesRidgeWeapons.int
		ByesRidgeWeapons.u

Author            : Vatcilli, Titled and Aspide

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--- Construction ---
Editor(s) used       : UnrealEd 2.2, GNU Image Manipulation Program (GIMP), Blender, Audacity

Installation
------------

Extract the folder in your UT99 base directory

.u /.ini /.int  files should go into UT/system

Changelog since the Beta version :
--------------------------------

Additions :
- The animations now work online.
- Bot AI when using the weapons was improved.
- New actors included, like the mag extender, a lemon launcher and other actors to fix some issues.
- The issue of the skins of the minigun and sniper was fixed.
- Ammo Crates work with mutators.
- The death messages change when you use weapons in a special way, like a headshot or when using the lemon.
- The ammo of the grenade launcher now uses a new mesh and if you shot it the grenades detonates.
- A new mutator was included, also both mutators can be configurated with the ini file.
- Now the mutators change the appearance of the UT health items.

Changelog Version 2.0 :
--------------------

- Ammo Crates and Mag Extenders now use a longer list.
- Added new ammo pickups for bots and monsters to prevent them from getting stuck when they run out of ammo.
- Added a new mutator that fixes many things related to bots and monsters.
- If you use the Handgun or Lemon Launcher in the arena mutator, now monsters can use them.
- Now the SuperShockRifle can be replaced separately from the ShockRifle. The same goes for the ammo pickups.

Summary :
---------------

This is a package that contains two mutators that use new arsenal :

BR_Mutator : replaces the UT99 weapons with weapons from this package.

BR_ArenaMutator : arena mutator where all weapons are replaced by one weapon from this package.

You can configure the way this mutators works in the ByesRidgeWeapons.ini file.

The new weapons included in this package are :

- B57 Handgun : a pistol that has unlimited ammo but has to be reloaded, it can do headshots.
- G5 Shotgun : a shotgun that shoots a bunch of projectiles with one shot.
- Scoped Rifle : a sniper rifle very similar to the one from UT99.
- GAU-2291/D gatling gun : a minigun very similar to the one from UT99 except that it reduces your momentum when you use it.
- Combustable Grenade Launcher : a gun that shoots grenades with speed that depends on how much you hold the trigger, it can
                                 also shot a lemon if you get the lemon pickup.
- Lemon Launcher : the same as the grenade launcher except that it only shoots lemons.

The new pickups included in this package are :

- Ammo Crate : this pickup gives you ammo for all the weapons in the list of the actor.
- Lemon : if you grab it then you can shot a lemon with the grenade launcher's secondary fire.
- Mag Extender : this pickup increases the max ammo of your weapons.

This package also contains a third mutator to fix some issues related to bots and monsters :

- Bots now don't get stuck when they run out of ammo and can't switch to another weapon, this happens all the time with arena mutators.
- Monsters also get a similar fix, except that they get ammo when they get stuck.
- Now monsters that use weapons receive the correct weapon when playing with mutators.
- The content of decorations is modified depending on the mutator you are using, the same goes for the DropWhenKilled variable of pawns.

You can use this third mutator with other mutators as well. Very recommended if you play with bots
with an arena mutator or when you play with monsters that use weapons.

ByesRidgeWeapons.ini :
---------------------

this file allows you to configurate the mutators.

[ByesRidgeWeapons.BR_Mutator]

BR_DamageScale : the scale of damage of the BR weapons, keep in mind that this will only affect the BR weapons.

BR_AmmoCrateChances : the probability of ammo pickups being replaced with ammo crates.

BR_MagExtenderChances : the probability of pawns dropping a mag extender when they die.

BR_MutatorDefaultWeapon : the default weapon that the mutator will use when players spawn.

Replace## : this is the weapon/ammo replacement options, each UT weapon/ammo will be replaced with this options. You have to use something
            from this package, otherwise the mutator will use default values, the same goes if the options are empty or if you mistype.

The weapon options are : ByesRidgeWeapons.BR_Handgun - ByesRidgeWeapons.BR_Shotgun - ByesRidgeWeapons.BR_Minigun  -ByesRidgeWeapons.BR_Sniper - 
ByesRidgeWeapons.BR_GrenadeLauncher - ByesRidgeWeapons.BR_LemonLauncher - ByesRidgeWeapons.BR_LemonPickup

The ammo options are : ByesRidgeWeapons.BR_ShotgunAmmo - ByesRidgeWeapons.BR_MinigunAmmo - ByesRidgeWeapons.BR_SniperAmmo - 
ByesRidgeWeapons.BR_GrenadeAmmo - ByesRidgeWeapons.BR_LemonPickup

[ByesRidgeWeapons.BR_ArenaMutator]

The first two options are the same as the ones from the previous mutator.

BR_ArenaWeaponName : the weapon that will be used in this arena mutator, which means that all weapons/ammo will be replaced with this option
                     with the exception of the handgun and the lemon launcher, in those cases all weapons/ammo are deleted. You have to use
                     something from this package, otherwise the mutator will use default values, the same goes if the options are empty
                     or if you mistype.

The Weapon options are : BR_Handgun - BR_Shotgun - BR_Minigun - BR_Sniper - BR_GrenadeLauncher - BR_LemonLauncher

Copyright / Permissions / Stuff :
--------------------------------

Made by Vatcilli, Titled and Aspide.

Permissions :

You may use this map in any (Non Commercial) way you seem fit, Please leave credit where credit is due! 