================================================================
Title             : ROE
Version           : 1.0
Release Date      : April 20 2026
File Names        : 
		ROE.ini
		ROE.int
		ROE.u

Author            : Vatcilli, Titled and Aspide

================================================================

--- Construction ---
Editor(s) used       : UnrealEd 2.2, GNU Image Manipulation Program (GIMP), Blender, Audacity

Installation
------------

Extract the folder in your UT99 base directory
.u   files should go into UT/system

Changelog since the Beta version:
---------------
Additions:
- Zombies have better AI and they are much better at attacking a player.
- If a player dies because of a zombie bite, there's a change that player will turn into a zombie.
- Improved the code of all the actors.
- Holy Orb has a new mesh and even animations.
- Two new mutators are included.

Summary:
---------------

This is a package that contains two mutators, one mutator spawns zombies in the level, the zombies included in the package are :

- Female Zombie : weak but very fast, don't underestimate them.
- Male Zombies : stronger but slow, they can take quite the punishment.
- Lurker : extremely weak but their bites are very strong and they are very unpredictable.
- Abomination : big and strong, it can shoot projectiles, if you deal a powerful hit they go berserk.

The other mutator is a fix for the AI of bots and monsters so they fight each other. It's recommended to use in other MonsterHunt maps.
If you are going to use the zombie mutator, you don't need to use the AI fix mutator since it already does that.

This package also contains a new weapon called Orb of Vandora, this weapon simply heals you every time you use it.

The mutators are called : "ROE Bot AI fix" and "Zombie Apocalypse".

ROE.ini :
---------------
this file allows you to configurate the zombie mutator.

[ROE.ROE_ZombieInvasionMutator]

healthScale : the scale of the health of the zombies.

SpawnSpeed : the rate of the zombies spawning.

MaxPossibleZombies : the maximum possible number of zombies in the level.

MinPossibleZombies : the minimum possible number of zombies in the level.

MaxRadiusSpawnZombies : the max number of the radius where the zombies spawn from where the players are.

MinRadiusSpawnZombies : the min number of the radius where the zombies spawn from where the players are.

ZombieTypes : the types of zombies that this mutator will use, the options have to be zombies otherwise default values will be used.

The ini file also has an option to change the animations of zombies that spawn when a player dies from a bite.

[ROE.ROE_SpawnNewZombie]

ZombieMesh : this mesh will be used to fix the animations, if a new zombie uses this mesh, then all the animations will be changed to all
             the options that use the same number of the list of the mesh. For example if a new zombie uses the mesh "Soldier" and that mesh
             is number 12 (ZombieMesh[12]) , then all the animations will be replaced with the animation options that use number 12, like for
             example RunAnim[12].

Known issues :
---------------

- While the mutators have a safety net for CTF in old versions of UT99, the log will have some access none erros, this is unavoidable because
  of an error in the code of that gametype.
- If you play online in old versions of UT99, the ammo bar will go beyond the limit in the HUD after grabbing a mag extender.
- The zombie mutator might not work very well or not at all if the gametype uses complex rules like Rocket Arena.

Copyright / Permissions / Stuff:
--------------------------------
Made by Vatcilli, Titled and Aspide.

Permissions:

You may use this map in any (Non Commercial) way you seem fit, Please leave credit where credit is due! 