Unreal Tournament Map

==============================================================================
Title                   : MH-Niven (Rev 25)
Filename                : MH-Niven(SB).unr
Author                  : Originally Alan 'Talisman' Willard, modded by Barbie
                          for Monsterhunt
Email Address           : SeriousBarbie@googlemail.com
Date                    : 23 Dec 2014
==============================================================================

= Play Information =
Game                    : Unreal Tournament
Game Type               : Monster Hunt
Single Player           : yes
Multiplayer             : yes (12 player starts)
New Sounds              : yes
New Graphics            : no
Bot support             : no
Known bugs              : (none)
Credits                 : Thanks to beta tester Jetlagg
Other maps by author    : MH-Fuedal(SB), MH-UnderDark(SB)

= Construction =
Editor(s) used          : UnrealEd2
Base                    : CTF-Niven.unr
Build Time		: my first map mod, therefore some weeks

= Information =
This map is taken from original CTF-Niven and modded to Monsterhunt.

= Installation =
To install this package, just put the files of the archive in the
corresponding directories. (But before overwriting already existing files, try
using the existing files or check the md5 sums. If you overwrite existing
files, other maps meight not work anymore.)

You can then choose "MH-Niven(SB)" from the
"Start Practice Session|Monster Hunt" menu.

== (md5sum) File list  ==
(md5sum cannot be calculated)     ./MH-Niven(SB).txt
e6ff595ddf38cb7bde792994f7a9ed6b  ./Maps/MH-Niven(SB).unr
0bebd484ade905f1f6fec2816fd73088  ./System/bpak.u
9d2dd8bb68b790b4df0016215a84a781  ./Sounds/Ambient.uax

== Changelog ==
=== MH-Niven(SB)-Rev25, Release 2014-12-23 ===
- removed "Barbienator", because it seems to cause a GPF on some clients
=== MH-Niven(SB)-Rev24, Release 2014-12-02 ===
- removed Patrolpoints for SkaarjLord0
- changed SkaarjLord0 to type FrozenSkaarjLord
- increased health of (boss) "FrozenSkaarjLord0" from 20000 to 40000
- set FrozenSkaarjLord0.ReducedDamageType to "Corroded"
- increased health of (boss) "Slith1" from 15000 to 20000
- added 'BPak.bBioRifle' as a drop of Slith1 (boss)
- changed radius of AmbientSound14 (Radio) from 8 to 22 to embrace whole shuttle
- deleted all LiftExit, PathNode, TransLocDest
=== MH-Niven(SB)-Rev23, Release 2014-10-22 ===
- removed unused Actor "Triggers"
- removed Actor AmbientSound13 "Ambient.Ambient.TechOffice1" in space shuttle
- removed "WaterZone0" and added "SlimeZone0"
- increased and adjusted "SlimeZone0.ZoneLight"
- increased health of (boss) "Slith1" from 5000 to 15000
- increased health of (boss) "SkaarjLord0" from 10000 to 20000
=== MH-Niven(SB)-Rev22, Release 2014-08-13 ===
- added radio sound in star ship
- added spectator cams to bases in star ship
- added animations on Skaarj patrolling points
- added force field and according game logic
- removed Brute from blue corridor
- added SkaarjBoss patrolling
- removed and changed some light
- added a music break at Unlocking blue door
- MHEnd is now enabled by death of Skaarj boss
- added voiced [Boss|Dude].[GetTheirFlag|ImOnYourTeam] into MyLevel
- added revision number to game info
- added distribution file tree with depending additional files 
- added *BlockMonsters* in blue base

= Copyright/Permission =
No copyright claimed. Do whatever you want.
