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CTF-FNB-AllGoodThings-BETA1
by Rob 'FraGnBraG' Burns
ReadMe File for Unreal Tournament
Release Date: January 21, 2020
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TITLE:         CTF-FNB-AllGoodThings-BETA1
Filename:      CTF-FNB-AllGoodThings-BETA1.zip
Version:       1.00 - BETA-1 
Player load:   8 - 16 (Best with 2 teams of 6 players each. IMO)
Last Update:   January 21, 2020
Author:        Rob 'FraGnBraG' Burns

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 IMPORTANT NOTES:
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INTENDED UT RENDERING DRIVER : 
OpenGL (UTGLR32) or later 
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 (Press "F11" key when in-game).

eMail Address: Fragnbrag@gmail.com

Website: http://sites.google.com/site/fragnbrag/


--------------------------------------------------------------
 BETA NOTES:
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January 19, 2020 - original BETA release at UT99.org

January 21, 2020 - BETA1 release at UT99.org

**** NOTE BETA-1 zipfile does not contain the "CTF-FacePalmT.utx" file.
I am assuming you have the file already by now. If you need it then you 
have to download the BETA (All Files) zipfile, or go get the Creavion map.

This release fixes bugs found in the BETA release.
All bugs reported have been fixed - 
Many thanks to:

1. sektor2111 for the excellent log report (note some stuff no need to fix, but also fixed a lot yes ;) 
2. OjitroC - got it! thanks
3. Red_Fist - tried really hard to find that one beam that was off, no luck ;P
4. GreenTea - don't ever give up!
5. Acoma, got 'em all thanks! 
6. me, I did find some small bits... 
Somehow now there's water in the same bend in both bases, lol! 
So i added more cones! at least it's the same on both sides now!
I notice after the last build the LH door mover's gone glitchy, damn!
I'll look at that next time...

Anyways, Thanks again folks - Hopefully more bugs can be found, or not!
i'm hoping there aren't many left!

Cheers

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 DESCRIPTION:  
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UT99 map originally created for the 20th Anniversary Mapping Contest/Mappack, held at UT99.org November-December 2019. 
This map started life as a small single player campaign based on a Bioshock theme merged with some other ideas which was 
fine in concept but since it was taking forever to get off the ground (due mainly to the chore of making original textures 
and prefab-bits the concept was dropped. So I decided to go for a CTF instead and used the SP skybox, intro level, and the  
welcome level were used in the CTF map. The origins of the welcome level are hidden in the CTF for the curious. I think 
the decision to abandon trying to make a Bioshock game in ut99 was a wise decision, since the old engine is just no where
capable of the graphics, shaders, mashes, audio, even water sucks! oh well. What I've made is a passible as an homage of 
sorts to Bioshock's rapture-based games (a very simple one). The theme only touches rapture superficially, which should be 
okay imo since the IP materials, fan artwork, texture samples, found on the web are not "free", so I ganked very little, 
and what I was able to produce on my own is really sub-par for Bioshock. The non-bioshock specific textures I made are 
fine for what they are and fit well into my hybrid theme. 

Downside of this is all that craziness meant I did not get the damn map finished for the contest, or even the map-pack.  nbd imo

Upside is at least there exists now a NEW FNB map, instead of one of those old beta maps!


=================================================== 
=================================================== 
	Okay, to the BETA!!
=================================================== 
=================================================== 

This map is for BETA testing the gameplay, layout and placements, etc, although other comments aimed at improving are welcome. 
Although I'm not sure I could get arsed enough to do too much more to this :P 

I would suggest trying the map with 11 masterful BOTs in 2 teams.  
You can use up to 16 bots but will need more health and pickup. 

Please leave feedback at UT99.org thread:   

"FNB All Good Things BETA Feedback"  
https://ut99.org/viewtopic.php?f=5&t=13713

Any feedback is much appreciated! 
Hope you enjoy this map!
Cheers

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 Play Information
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Game: Unreal Tournament
Level Name: CTF-FNB-AllGoodThings-BETA1
Game Type: UT-CTF 
Botmatch: Yes
Single Player: No
Teamplay: Yes
Difficulty Settings: Only For Bots
Custom Textures: See MyLevel
New Sounds: No
Custom Music: Moroset.umx from Unreal
Mods/Mutators: 
# of Players: 8 - 16 

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 Inventory
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I think two of everything in two bases... 
Will adjust as necessary ...
Suggestions welcome

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 Construction
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Base: Original Map

Build Time: This was map was started from scratch right after the contest started. 
So worked on-and-off as time allowed from around November 22 - December 22 2019, and 
also played Bioshock, Bioshock2, Minerva's Den, Bioshock Infinite, and 
Burial at sea 1 and 2.  And also spent a good amount of mapping time making textures. 
The basic map took maybe 40 hours, once built was forever-tweaking and optimizing 
whenever I could work on it. So i really don't know how long afterall. Still not 
completely done.

I do still have to do the audio SOUND work, which i usually leave to the end after 
the map is built and gameplay is sorted so this project is close to being done!

So, it seems i likely missed the contest due to spending too much time playing 
bioshock games rather than working on my ut map, lol!

Editor(s) Used: UnrealEd2, PhotoShop

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Mods/Mutators
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Smart alt-path (Bot40 and sektor2111)

NO XPICKUPS THIS TIME !!!

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 Installation
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Unzip the CTF-FNB-AllGoodThings-BETA1.zip file and place *.unr in your
Unreal Tournament/Maps directory, then either doubleclick on it,
or type 'open CTF-FNB-AllGoodThings-BETA1' in the console or select the Map
in a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u *.int *.ini files go in System/

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 Additional files:
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Moroset.umx  - might change this ...

This project uses Meshes and Texture files from the maps: 
MH-Antalius and CTF-FacePalm by Creavion.

Anyone remaining that plays UT99 should already have both of these 
maps, so by default I will not include the .U and .UTX files in my 
zipfile since these Creavion file are HUGE!

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CREDITS:
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MH-Antalius and CTF-FacePalm Trees, rocks, plants, etc. meshes from Creavion, 
and are USED BY PERMISSION.

Moroset.umx from Unreal :P

Cheers
FNB

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 Other Levels By Author:
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Please see http://sites.google.com/site/fragnbrag/
or MapRaider.com

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 Copyright / Permissions
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=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2020.
Authors may NOT use this level as a base to build their house or cottage
It would not keep the weather out since it is constructed using CSG, which 
can be really leaky :P 
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you 
include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster for NaliCity.

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 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 HOPE YOU ENJOY THE MAP!
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FNB, January 21, 2020

EOF
