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CTF-FNB-LiandriTowers-beta2-C
 by Rob 'FraGnBraG' Burns
 ReadMe File for Unreal Tournament
 Release Date: 2018-Dec-28
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TITLE:          CTF-FNB-LiandriTowers-beta2-C
Filename:       CTF-FNB-LiandriTowers-beta2.zip
Version:        1.00 FINAL
Player load:    12-24
Last Update:    2018-Dec-28
Author:         Rob 'FraGnBraG' Burns

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 IMPORTANT NOTES:
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INTENDED UT RENDERING DRIVER : 
OpenGL (UTGLR32) or later 
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 (Press "F11" key when in-game).

eMail Address: Fragnbrag@gmail.com

Website: http://sites.google.com/site/fragnbrag/

DESCRIPTION:  

W.I.P. - BETA #2 MAP - Abandoned Liandri Office Mall converted for 
the tournament! Currently uses XPickups, but will be released also
as Normal weapons map as well, and also as a large DM eventually.

This beta #2 is mainly for feedback on CTF flow and gameplay for teams of 6 to 8 players.

For Beta # 2 there were three (3) configurations "-A", "-B" and "-C" where:
 
	"-A" was the same as the first BETA except mall doors were added on the entry to the 
     		middle area for both bases on both floors - mainly to help with view blocking
		but also helped with team orientation when fighting in the middle area. Most 
		of the ingress and FC traffic straight up the middle. Only rarely one of the 
		two main side routes was used in because of the sektor AltPath actors. 

	"-B" had the new middle area mall doors except all doors were all CLOSED. Jumpspots were 
		added on the upper floor to allow xloc throws up on the wall then jump down into 
		the middle area (except not the poor flag carrier, obviously ;) 
		Human FC could try hammering over, but I never saw any bots FC try that. I suspect 
		the wall is a bit too high for bot hammer jumps. This version caused havoc on the 
		flow although FC would use both side routes equally the middle routes became barren
		and more quiet. I didn't bother trying to force bots back into the middle with 
		AltPaths since this was already lacking too much action. 

	"-C" had the new middle area mall doors with all doors OPEN again. No jumpspots required.
		This time I CLOSED the lower center base doors. So now the lower sides and upper 
		sides and center doors were OPEN. I added two lifts from floor#1 to floor#2 
		(one in the left-hand store and one in the right-hand store). This means inbound 
		can use the lower center path but then split left or right to go up as desired.
		I was very happy to see bots using these lifts. Also saw them using the side routes 
		and upper center. The upper side landing pad base doors were not used that i could 
		see (but that can be fixed I'm sure). 

The BETA-2 map I am releasing for feedback is the last version "-C", since this was the best imo. 

Okay, still W.I.P. however I did implement Swanky's suggestions - no more dead ends in the little 
stores. I will work on modifying the mall artwork to be non-reality now. Hopefully people can feel free 
to make suggestions regarding stuff they see or think would work better. I'm not keen on any more bsp 
changes (I'm at 60 zones and ~3500 brushes) but lighting, textures, decos, pickups, ammoo, weapons, 
sounds, etc, can now be added/tweaked/replaced. Non-gameplay changes I'll focus on after beta rounds.

I played the shit out of BETA-2C with masterful and then inhuman bots, 11 and later on with 15 and found 
the matches fairly even. Most times when I would return with the flag my own flag would be gone.
We all know the panic of that!!! They did come back after me in force and a few times knicked me and got 
their flag back... fuckers!

Okay - Please post feedback and suggestions in the map's BETA thread 
at UT99.org or send me feedback via email:  fragnbrag@gmail.com

Many thanks in advance

Hope you enjoy this map!

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 Play Information
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Game: Unreal Tournament
Level Name: CTF-FNB-LiandriTowers-beta2-C
Game Type: UT-CTF
Botmatch: Yes
Single Player: No
Teamplay: Yes
Difficulty Settings: Only For Bots
Custom Textures: See MyLevel
New Sounds: No
Custom Music: no
Mods/Mutators: UTR XPickups from UT99.org 
# of Players: 12-24 

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 Inventory
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plenty...

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 Construction
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Base: Original Map

Build Time:  A pretty long time, on and off since 2004.

Editor(s) Used: UnrealEd2, PhotoShop

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Mods/Mutators
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UTR XPickups from UT99.org - This is a very cool mod which 
enhances the pickups (new skins, sounds and effects) and 
adds pickup chargers ala UT3! 

Check out http://www.ut99.org/utr/index.html for more info 
on XPickups and download the UT99.org Community Map Pack 2
for amazing professional-quality UT99 maps and see the full 
effects of XPickups!

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 Installation
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Unzip the CTF-FNB-LiandriTowers-beta2.zip file and place *.unr in your
Unreal Tournament/Maps directory, then either doubleclick on it,
or type 'open CTF-FNB-LiandriTowers-beta2-c' in the console or select the Map
in  a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u *.int *.ini files go in System/

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 Additional files:
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XPickups.u, XPickups.int, XPickups.ini  

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CREDITS:
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Full CREDITS and DETAILS will be included in the OFFICIAL RELEASE map.

Many thanks to UT99.org and the makers of UTR XPickups and  
especially the XReplacer mutator :) 

Cheers
FNB

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 Other Levels By Author:
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Lots... For more info on FNB mapping projects, please visit 

	http://sites.google.com/site/fragnbrag/.

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 Copyright / Permissions
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=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2004-2018.
Authors may NOT use this level as a base to build additional levels
without explicit permission from the Original Author (ME!!)
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet
(web/ftp), FIDO, local BBS etc.), provided you include this file and
leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster for NaliCity.

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 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 HOPE YOU ENJOY THE MAP!
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FNB, 2018-Dec-28

EOF

