Filename             : MH-Electrolyte.unr
Level Name           : MH-Electrolyte
Author               : Red_Fist
Email Address        : 
Web Page             :
Date of Release      : March/25/2015 
Player Count         : 1 - 32


THIS version IS the one to use, and edited this text to say so. So delete any other version, thanks.

Installation 
Unzip into ...\Unreal Tournament\Maps for the UNR file
and \textures for the UTX files.
Install Monsterhunt game type.

Zip file includes

MH-Electrolyte.unr
mhelectro.txt
screeny.jpg
UTtech4.utx
mycacham.utx  make sure you delete any old copy of this file !


Info
My main purpose was to have the bots complete the map, there may still be a random snag but i managed to get one bot by itself to finish.
Not the greatist looking map, hope it all works !!!
If anyone messes around editing this level you will probably most likely mess up the bot pathing in some way.
I also set it up so the bots are blocked near the exit and you have to open a mover for them, or for yourself, to exit.


Tips and Tricks
There is a two part secret, you need to get the first secret to get the mian secret, and yet a little bit more to get the supershock. There is also a red button if you decide to bump it with your head, or not. If you decide to complete the secret (not required) I threw in some rock Titans. After the bots make it to the exit and you are going for the secret, it's fun to have them tag along and kill the remaining enemies before you exit the map.

The original idea (like 10 years ago) was to kill players using the "Acid chamber". In MH the first one to use the acid chamber collects a bunch of kills-points. So I sort of made it a race to do that, but is very handy to kill pawns the lazy way if you want to wait for them to enter the acid chamber.

Some textures were from another game and I cannot remember what the heck it was.

Made by PCube, the "PrpertyChanger" I embeded in this map the exact same as original actor but I renamed it "PropertyChanger50". so if you want to use it, open this map and then your map to use in an MH map build.
An actor that has many possiblilities,  a VERY useful actor.

Made by Higor, (UT99.org) a spwanpoint that Does Not create paths. Use the "Keypoint_SpawnPoint" along with the "KeypointCreatureFactory". It still needs the directional set to true, and also raised off the floor a little more but it cuts down on botpaths since it is not a navigation point. Thanks Higor 


Copyright
This map "MH-Electrolyte", is copyrighted by ,by Red_Fist.  (my nick name since Quake1 and 14.4 modem dayz)
You may distribute this map through any medium you want, but you're not allowed
to commercially exploit this map.  No one can make money off of this.
Authors may not NOT use this level as a base to build additional levels.

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